사용 방법
- 설치 명령을 복사하고 자신의 에이전트 환경에 설치하기 전에 소스 패키지를 확인하세요.
- 필요한 도구, 인증 정보, 지원 환경은 원본 문서에서 확인하세요.
- 입력과 원하는 산출물을 설명하고 출처와 결과를 대조하세요.
npx skills add https://github.com/artokun/comfyui-mcp --skill ltx-director시작 전 확인
- 설치에는 모델 구독, API 한도, 파일 접근 권한이 포함되지 않습니다.
- 별점 수와 설치 수는 활동 지표이며 독립적인 품질·보안 검증이 아닙니다.
원본 저장소의 제목, 예시, 코드, 표, 링크, 이미지를 유지해 표시합니다.
LTX Director (Timeline)
LTXDirector (pack: WhatDreamsCost-ComfyUI, category WhatDreamsCost) is a video timeline editor node. Its on-canvas UI has Add Image, Add Text and Add Audio buttons.
You cannot click those buttons. Don't try.
They are not node inputs. The pack builds them as raw DOM elements with JS handlers:
addTextBtn.addEventListener("click", () => this.addTextSegmentFreeSpace());Panel/MCP tools drive the LiteGraph node model (widgets + inputs). They cannot invoke arbitrary DOM handlers, so "click Add Text" is impossible. This is a hard limitation, not flakiness. Say so plainly rather than retrying.
The real control surface: timeline_data
Everything those buttons do is serialized into ONE string widget, timeline_data. The pack's own code treats it as "the absolute source of truth". Set it and the editor renders it.
It is listed in the pack's HIDDEN_WIDGET_NAMES, so it does not appear in the node's visible widget list, but it is an ordinary input and is settable:
create_workflow(action="modify", workflow=<the graph>, operations=[
{ op: "set_input", node_id: "42",
input_name: "timeline_data", value: "<json string>" },
])The value is a JSON string, not an object. Empty state is "{}".
Sibling hidden widgets: local_prompts, segment_lengths, guide_strength, audio_data, use_custom_audio, inpaint_audio, use_custom_motion, override_audio.
Schema (verified against a real production workflow)
{
// TRACK GATES — a track's segments are IGNORED unless its gate is true.
"mainTrackEnabled": true,
"audioTrackEnabled": false,
"motionTrackEnabled": false,
// must mirror the node's start_frame / duration_frames widgets (see Edges)
"normalStartFrame": 0,
"normalDurationFrames": 4393,
"global_prompt": "",
"overrideAudio": false,
"inpaint_audio": false,
// retake mode
"retakeMode": false, "retakeStart": 24, "retakeLength": 48,
"retakePrompt": "", "retakeStrength": 1, "retakeVideo": null,
"retake_global_prompt": "",
// display-only
"propHeight": 90, "globalPropHeight": 60, "showFilenames": true,
"segments": [], // main track: image AND text segments
"motionSegments": [],
"audioSegments": []
}Text segment (segments)
{ "id": "seg1", "start": 0, "length": 48, "prompt": "wide shot, neon city", "type": "text" }Image segment (segments)
{
"id": "1784657553220x4fxu",
"start": 0,
"length": 241.68,
"prompt": "",
"type": "image",
"imageFile": "whatdreamscost/Nintendo_ZeldaUrbosaHotspringKF_00002_.png",
"imageB64": "/api/view?filename=Nintendo_ZeldaUrbosaHotspringKF_00002_.png&type=input&subfolder=whatdreamscost"
}`imageB64` is a misnomer. It holds a `/api/view` URL, not base64. So an image segment points at a file already in ComfyUI's input dir. Full agent-drivable recipe:
upload_image (action:"image")→ puts the file in the input dir (note itssubfolder/name)imageFile="<subfolder>/<name>.png"imageB64="/api/view?filename=<name>.png&type=input&subfolder=<subfolder>"
Audio segment (audioSegments)
{
"id": "17846562234967gjvk", "type": "audio",
"start": 0, "length": 4393, "trimStart": 0, "audioDurationFrames": 4393,
"audioFile": "whatdreamscost/Intergalactic Hip Hop.mp3",
"fileName": "Intergalactic Hip Hop.mp3",
"waveformPeaks": [0.047, 0.274, 0.537, "…~200 floats…"]
}waveformPeaks is the rendered waveform. It is cosmetic. Omit it or pass [] if you're writing a segment programmatically; the audio still plays. Don't fabricate plausible-looking peaks and imply they were measured.
Edges (get these wrong and it silently does nothing)
- Track gates. Pushing into
audioSegmentsdoes nothing while
audioTrackEnabled is false. Set the gate in the same edit. (The reference workflow ships an audio segment with the track OFF, which is easy to misread as broken.)
- Frame bookkeeping must agree.
normalDurationFrames==
duration_frames widget == segment_lengths widget (observed: all 4393), and normalStartFrame == start_frame. Change the timeline length and you must update all of them.
- Frames, not seconds.
start/lengthare pixel-space frames and may be
fractional (241.68). duration_seconds / frame_rate / time_units are display concerns.
- `global_prompt` exists twice, inside
timeline_dataand as aforceInput
socket on the node. In the reference workflow the socket is wired from a PrimitiveStringMultiline; prefer the wired source and keep them consistent.
- `guide_data` must go somewhere.
LTXDirector.guide_data→
LTXDirectorGuide. That partner node is what injects the keyframes.
- Unsupported by the pack. The widget tooltip says *"auto-managed; do not
edit by hand"*. Well-formed blobs load fine; malformed JSON will break the editor. Round-trip and re-read after writing, and tell the user this is unofficial.
Reference wiring (from a working LTX 2.3 Director graph)
Power Lora Loader (rgthree) ─ model ─┐
DualCLIPLoader ──────────── clip ────┤
VAELoaderKJ ───────────── audio_vae ─┤ LTXDirector #42
PrimitiveStringMultiline ─ global_prompt ─┘
│ model → LTX2_NAG
│ positive → ConditioningZeroOut, LTXVConditioning
│ audio_latent → LTXVConcatAVLatent
│ guide_data → LTXDirectorGuide ← required partner
│ frame_rate → AudioToFrameCount, VHS_VideoCombine
└ combined_audio→ AudioToFrameCount, PreviewAudio, …Procedure
- Find the node:
get_workflow (action:"query")withtypes: ["LTXDirector"],fields: "detail"
(or panel_query_graph on the live canvas).
- Read the current
timeline_dataandJSON.parseit. Never hand-splice the string. - Mutate the parsed object (append a segment, flip a track gate, retime).
- Keep
normalStartFrame/normalDurationFramesin sync with the widgets (edge 2). - Write it back as a string via
set_input. - Re-read to confirm it round-trips, then
create_workflow (action:"validate").
Related
PromptRelayEncodeTimeline (pack: ComfyUI-PromptRelay) carries the same timeline_data hidden-widget pattern, so this skill's approach applies there too.
Any node whose controls are DOM widgets over hidden state is invisible to clicking and must be driven through its state widget. LTX Director is the clearest example.
Sources
- Official: none found.
- Empirical: timeline_data schema and edge rules from a working LTX 2.3 Director graph.


