educlopez/ui-craft

bolder

Amplify personality — raises layout variance and motion, strengthens typography and one signature detail, without slop.

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원본 Skill 문서

원본 저장소의 제목, 예시, 코드, 표, 링크, 이미지를 유지해 표시합니다.

<!-- HARNESS MIRROR — do not edit here. Canonical source: commands/bolder.md. After editing source, copy into cli/assets/<harness>/ and repo-root harness mirrors. -->

Context: this sub-skill is one lens of the broader ui-craft skill. If the ui-craft skill is also installed, read its SKILL.md first for Discovery + Anti-Slop + Craft Test, then apply the specific lens below.

Make the UI at $ARGUMENTS bolder. Load the ui-craft skill and read references/craft-intent.md.

This is amplitude, not decoration. Increase editorial confidence while staying anti-slop clean.

Apply in order (edit code directly):

  1. Declare an updated Craft Read — one line: what changed (variance, motion, signature).
  2. Raise DESIGN_VARIANCE by +1–2 (cap 10). Product surfaces: asymmetric offset, stronger metric hierarchy, or display moment in shell. Marketing: stronger hero composition, section rhythm break, or typographic scale — per references/craft-intent.md variance table.
  3. Raise MOTION_INTENSITY by +1 (cap 10) if below 8 — add one purposeful entrance or hover choreography on the focal element only. Honor prefers-reduced-motion.
  4. Typography — increase display weight or size one step; tighten tracking on headlines; ensure numbers stay tabular-nums.
  5. Accent — strengthen focal accent placement (within 3–5 viewport budget); tint primary card or CTA — never add a second accent hue.
  6. Signature — add or strengthen the one signature bet if missing or weak (see craft-intent §3).

Never add: purple-cyan gradients, bounce easing, glassmorphism stacks, emoji, ALL CAPS headings, three equal icon-card grids, confetti.

Knob gating: if already at variance ≥9 or MOTION ≥9, strengthen signature and typography instead of pushing further.

Output: edit code. Print Review Format table. End with the updated Craft Read line.

Next step: /critique — confirm the added personality did not cost hierarchy or become slop (rung 1).

같은 저장소의 Skills

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모든 Skills
educlopez
커뮤니티

adapt

Responsive layout pass covering breakpoints, touch targets, safe areas, and fluid type. Use when the UI has layout or touch issues on mobile/tablet, when adding a new screen that hasn't been tested across viewports, or when the user says \"make it responsive\" / \"fix mobile layout\". Invoke when the user asks for adapt on their UI, or mentions 'adapt' alongside design / UI / frontend work.

설치 수
2
GitHub Stars
350
업데이트
9월 3일
educlopez
커뮤니티

animate

Motion design pass — adds purposeful animations or removes excessive ones, respecting MOTIONINTENSITY and the project's animation stack. Use when the user asks to add animation, \"make it feel smoother\", fix janky transitions, or trim motion that's distracting. Invoke when the user asks for animate on their UI, or mentions 'animate' alongside design / UI / frontend work.

설치 수
2
GitHub Stars
350
업데이트
9월 3일
educlopez
커뮤니티

audit

Technical UI audit — a11y, performance, responsive. Produces a prioritized findings table. Invoke when the user asks for audit on their UI, or mentions 'audit' alongside design / UI / frontend work.

설치 수
2
GitHub Stars
350
업데이트
9월 3일
educlopez
커뮤니티

craft

One-shot build pipeline for a complete surface from an outcome recipe — inputs (or defaults) → composition → theme → build order → acceptance bar. Use when the user asks for a whole surface (\"build me a dashboard\", \"hazme un dashboard\") and expects a shippable result, not component-level help. Invoke when the user asks for craft on their UI, or mentions 'craft' alongside design / UI / frontend work.

설치 수
2
GitHub Stars
350
업데이트
9월 3일