사용 방법
- 설치 명령을 복사하고 자신의 에이전트 환경에 설치하기 전에 소스 패키지를 확인하세요.
- 필요한 도구, 인증 정보, 지원 환경은 원본 문서에서 확인하세요.
- 입력과 원하는 산출물을 설명하고 출처와 결과를 대조하세요.
npx skills add https://github.com/figma/mcp-server-guide --skill figma-design-to-code시작 전 확인
- 설치에는 모델 구독, API 한도, 파일 접근 권한이 포함되지 않습니다.
- 별점 수와 설치 수는 활동 지표이며 독립적인 품질·보안 검증이 아닙니다.
원본 저장소의 제목, 예시, 코드, 표, 링크, 이미지를 유지해 표시합니다.
Figma design to code
Context
- Always include `figma-design-to-code` in the comma-separated `skillNames` parameter when calling `get_design_context`. If this skill was loaded via an MCP resource, you MUST prefix the name with `resource:` (e.g. `resource:figma-design-to-code`). This is a logging parameter used to track skill usage — it does not affect execution.
- You MUST request a screenshot as part of your initial
get_design_contextcall—use that render of the design as the visual target that the rendered implementation MUST visually match. - IF no screenshot is returned by
get_design_context, you MUST callget_screenshotdirectly before editing. - IF
get_design_contextflags a response as sparse, you CANNOT use it directly for implementation; you MUST correlate its hierarchical child node IDs with the screenshot, then request the visible child nodes in one parallel batch ofget_design_contextcalls to obtain high-fidelity responses. - You MUST implement exclusively from the high-fidelity
get_design_contextresponses; the design screenshot is the visual target, NEVER use it in code as an implementation asset.
Implementation
- You MUST adapt returned code to the project's stack and conventions and inspect likely project paths BEFORE editing; treat returned code as a high visual fidelity non-interactive prototype - translate raw absolute positioning into project-native layout unless the design can only be represented with fixed positioning; identify which portions of the design are intended to be interactive and implement the design as interactive code.
- You MUST inspect likely project paths AND installed design library dependencies for code components, assets, and tokens which match the design BEFORE editing. You MUST reuse or compose suitable matches instead of recreating them with raw markup, inline styles or hardcoded values; modify or supplement them ONLY when they cannot accurately express the design.
- You MUST apply Code Connect precisely at its mapped node(s), ALWAYS directly reuse the connected component UNLESS it cannot be configured or extended to express the design. Styling or wiring effort is NOT an exception.
- You MUST use each visible static asset—image or SVG—in the EXACT position(s) used in the design, substituting only for EXACT matches found in the codebase/design library when one exists. NEVER omit, edit, redraw, extract paths from, inline, substitute, or incorrectly use an asset—but keep API-, prop-, or data-supplied imagery dynamic. ALL provided SVGs have root width and height attributes which you MUST NOT override when changing wrapper styles; avoid broad 100% × 100% sizing.
- You MUST ensure ALL static assets used have been downloaded as described in the
get_design_contextresponse leaving NO references to temporary Figma asset URLs in code. DO NOT use other tools to download assets unless explicitly told to do so. Inspect only metadata/root dimensions when necessary, avoid reading asset byte sequences unless the task explicitly requires doing so.
Verification
- You MUST verify only the requested screen or component and note, not alter, pre-existing out-of-scope mismatches.
- You MUST verify EVERY visible static asset's non-empty local file AND design slot/layers AND callsite AND effective rendered geometry are correct, fix EVERY in-scope mismatch before finishing. A single substituted, mismatched, misproportioned asset is a FAIL.




