heygen-com/hyperframes

cuboid-carousel

A chain of bevelled cuboids rides a travelling wave as a content carousel.

소스 보기

사용 방법

  1. 설치 명령을 복사하고 자신의 에이전트 환경에 설치하기 전에 소스 패키지를 확인하세요.
  2. 필요한 도구, 인증 정보, 지원 환경은 원본 문서에서 확인하세요.
  3. 입력과 원하는 산출물을 설명하고 출처와 결과를 대조하세요.
npx skills add https://github.com/heygen-com/hyperframes --skill cuboid-carousel

시작 전 확인

  • 설치에는 모델 구독, API 한도, 파일 접근 권한이 포함되지 않습니다.
  • 별점 수와 설치 수는 활동 지표이며 독립적인 품질·보안 검증이 아닙니다.
원본 Skill 문서

원본 저장소의 제목, 예시, 코드, 표, 링크, 이미지를 유지해 표시합니다.

Cuboid Carousel

Rounded, bevelled cuboids carrying card content fly in from the right as one rigid group, cruise with a per-cuboid rotation stagger, decelerate to a hero hold, then exit left. Spacing is derived from the cuboid dimensions and the largest reachable X half-extent, so cuboids can never overlap. Forty variables carry the original DialKit schema: geometry, materials, lights, shadows, backdrop, camera and every segment duration and easing. Cards come from the built-in list or a JSON variable.

Composition id: cuboid-carousel. Duration 6.666666666666667 s at 30 fps, 1920×1080.

Files

  • cuboid-carousel.html (38 KB)
  • assets/Three-LICENSE.txt (1 KB)
  • assets/addons/environments/RoomEnvironment.js (5 KB)
  • assets/addons/utils/BufferGeometryUtils.js (36 KB)
  • assets/cuboid-motion.js (593 KB)
  • assets/gsap-3.14.2.min.js (128 KB)
  • assets/GSAP-NOTICE.txt (1 KB)
  • assets/three.core.min.js (554 KB)
  • assets/three.module.min.js (468 KB)

Install

Install with npx hyperframes add cuboid-carousel; by default the files above land under compositions/cuboid-carousel/. Then mount the block from the host index.html:

html
<div
  data-composition-id="cuboid-carousel"
  data-composition-src="compositions/cuboid-carousel/cuboid-carousel.html"
  data-start="0"
  data-duration="6.666666666666667"
  data-track-index="1"
  data-width="1920"
  data-height="1080"
></div>

Render with custom values by targeting the composition file directly:

sh
npx --yes hyperframes@0.8.12 render 'compositions/cuboid-carousel/cuboid-carousel.html' --variables '{"cardsJson":"","heroCard":4}'

Variables

Read at runtime via window.__hyperframes.getVariables(); declared on the composition root as data-composition-variables (single-quoted attribute, plain JSON).

idtypedefaultlabel / range
cardsJsonstring""Content · Cards JSON (optional, see CARDS in source)
heroCardnumber4Content · Hero card (1-based) 1–12 step 1
countnumber8Content · Repeating card count 1–12 step 1
gapnumber0.01Layout · Extra gap between cuboids 0–1.5 step 0.005
cuboidWidthnumber1.7Cuboid · Width 0.3–5 step 0.01
cuboidHeightnumber2.4Cuboid · Height 0.3–6 step 0.01
cuboidDepthnumber0.14Cuboid · Thickness (depth) 0.02–2 step 0.01
cornerRadiusnumber0.105Cuboid · Corner radius 0–0.6 step 0.005
bevelSizenumber0.03Cuboid · Bevel size (edge chamfer) 0–0.3 step 0.001
bevelThicknessnumber0.04Cuboid · Bevel thickness 0–0.3 step 0.001
smoothnessnumber32Cuboid · Smoothness (segments) 1–32 step 1
bodyColorcolor"#242424"Cuboid · Body colour
roughnessnumber0.6Cuboid · Roughness 0–1 step 0.01
metalnessnumber0.4Cuboid · Metalness 0–1 step 0.01
heroScalenumber1Hero · Isolated scale 1–1.6 step 0.01
heroFillIntensitynumber0.55Hero · Face light intensity 0–2 step 0.05
heroExitXnumber288Hero · Exit X rotation degrees -720–720 step 1
heroExitYnumber-234Hero · Exit Y rotation degrees -720–720 step 1
heroExitZnumber198Hero · Exit Z rotation degrees -720–720 step 1
ambientIntensitynumber0.35Lights · Ambient intensity 0–4 step 0.01
ambientColorcolor"#ffffff"Lights · Ambient colour
topIntensitynumber3.1Lights · Top rig intensity 0–12 step 0.05
topColorcolor"#ffffff"Lights · Top rig colour
bottomIntensitynumber2.15Lights · Bottom rig intensity 0–12 step 0.05
bottomColorcolor"#ffcaad"Lights · Bottom rig colour
keyIntensitynumber5Lights · Key rig intensity 0–12 step 0.05
keyColorcolor"#ffe9d6"Lights · Key rig colour
shadowRadiusnumber44.5Shadows · Softness at map size 2048 0–50 step 0.5
shadowMapSizenumber2048Shadows · Map size 512–4096 step 256
backdropcolor"#0b0d13"Background · Colour
cameraFovnumber11Camera · Initial Field of view 10–90 step 0.5
cameraXnumber-1.65Camera · Initial X -20–20 step 0.05
cameraYnumber8.5Camera · Initial Y -20–20 step 0.05
cameraZnumber-8.508708Camera · Initial Z (distance) -20–50 step 0.1
cameraSettleFramenumber70Camera · Settle frame (30 fps) 20–90 step 1
handheldStrengthnumber1Camera · Handheld hold strength 0–1 step 0.05
cameraTargetFovnumber34Camera target · Field of view 10–90 step 0.5
cameraTargetXnumber-7.25Camera target · X -20–20 step 0.05
cameraTargetYnumber1.15Camera target · Y -20–20 step 0.05
cameraTargetZnumber6.2Camera target · Z 2–50 step 0.1

Runtime contract

  • One paused GSAP timeline registered as window.__timelines["cuboid-carousel"].
  • Re-syncs on the hf-seek CustomEvent; every frame is a closed-form function of time (seeded PRNG only, no rAF loops, no Date.now).
  • Renderer: WebGL, GSAP, Canvas 2D, PMREM, Shadow maps. Budget roughly 350 MB per live instance; run one at a time.
  • External runtime dependencies: ./assets/three.module.min.js, ./assets/addons/.
  • Web fonts from Google Fonts: Inter.

Editing rules (from the source project)

  1. Keep data-composition-variables a single-quoted attribute with plain " JSON. Never save it through Studio's Design panel.
  2. Do not put <canvas> in static markup; create it at runtime.
  3. Keep every visual state a function of t; seek-safety is what makes the block renderable.
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