icarealot/dotfiles

unity-to-spec

Turn the current conversation into a spec.

소스 보기

사용 방법

  1. 설치 명령을 복사하고 자신의 에이전트 환경에 설치하기 전에 소스 패키지를 확인하세요.
  2. 필요한 도구, 인증 정보, 지원 환경은 원본 문서에서 확인하세요.
  3. 입력과 원하는 산출물을 설명하고 출처와 결과를 대조하세요.
npx skills add https://github.com/icarealot/dotfiles --skill unity-to-spec

시작 전 확인

  • 설치에는 모델 구독, API 한도, 파일 접근 권한이 포함되지 않습니다.
  • 별점 수와 설치 수는 활동 지표이며 독립적인 품질·보안 검증이 아닙니다.
원본 Skill 문서

원본 저장소의 제목, 예시, 코드, 표, 링크, 이미지를 유지해 표시합니다.

This skill takes the current conversation context and codebase understanding and produces a spec. Do NOT interview the user; just synthesize what you already know

Process

  1. Explore the repo to understand the current state of the codebase if you haven't already. Use the project's domain glossary vocabulary throughout the spec, and respect any ADRs in the area you're touching.
  1. Sketch out the EditMode, PlayMode, player-build, and human-playtest seams at which you're going to test the feature. Existing seams should be preferred to new ones. Use the highest seam possible. If new seams are needed, propose them at the highest point you can. The fewer seams across the codebase, the better - the ideal number is one.
  • EditMode for deterministic code that does not require a running scene.
  • PlayMode for Unity lifecycle or engine integration.
  • Player-build smoke tests for platform-sensitive behavior
  • Human playtests for feel, visuals, audio, and usability.

Check with the user that these seams match their expectations.

  1. Write the spec using the template below and save it to docs/<feature-name>/SPEC.md.

<spec-template>

Problem Statement

The problem that the user is facing, from the user's perspective.

Solution

The solution to the problem, from the user's perspective.

User Stories

A LONG, numbered list of user stories. Each user story should be in the format of:

  1. As an <actor>, I want a <feature>, so that <benefit>

<user-story-example>

  1. As a player, I want an aiming indicator before releasing an ability, so that I can judge its direction and range

</user-story-example>

This list of user stories should be extremely extensive and cover all aspects of the feature.

Implementation Decisions

A list of implementation decisions that were made. This can include:

  • The modules that will be built/modified
  • The interfaces of those modules that will be modified
  • Technical clarifications from the developer
  • Architectural decisions
  • Schema changes
  • API contracts
  • Specific interactions

Do NOT include specific file paths or code snippets. They may end up being outdated very quickly.

Testing Decisions

A list of testing decisions that were made. Include:

  • A description of what makes a good test (only test external behavior, not implementation details)
  • Which modules will be tested
  • Which checks belong in EditMode, PlayMode, a player build, or a human playtest
  • Prior art for the tests (i.e. similar types of tests in the codebase)

Out of Scope

A description of the things that are out of scope for this spec.

Further Notes

Any further notes about the feature.

</spec-template>

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