integromat/make-skills

make-scenario-operations

Use when running a scenario, switching it on or off, reviewing or debugging executions, or investigating a webhook that receives nothing.

소스 보기

사용 방법

  1. 설치 명령을 복사하고 자신의 에이전트 환경에 설치하기 전에 소스 패키지를 확인하세요.
  2. 필요한 도구, 인증 정보, 지원 환경은 원본 문서에서 확인하세요.
  3. 입력과 원하는 산출물을 설명하고 출처와 결과를 대조하세요.
npx skills add https://github.com/integromat/make-skills --skill make-scenario-operations

시작 전 확인

  • 설치에는 모델 구독, API 한도, 파일 접근 권한이 포함되지 않습니다.
  • 별점 수와 설치 수는 활동 지표이며 독립적인 품질·보안 검증이 아닙니다.
원본 Skill 문서

원본 저장소의 제목, 예시, 코드, 표, 링크, 이미지를 유지해 표시합니다.

Make scenarios — running and debugging

Everything after a scenario exists: running it, switching it on or off, and the run → inspect → drill-down chain for a failure. Know trigger.kind (from scenario_get) before calling scenario_run — its behavior depends on it entirely.

Ground rules. A 403 means the whole connection must be re-authorized with every permission — never one tool. A content remark on a result is an instruction, not decoration. Say what you resolved an ambiguous value to before the call that acts on it. The refusal contract and the rest: make-scenario-reference, when something is refused or no tool seems to fit.

Running: scenario_run

  • on-demand — runs with inputs keyed by the declared input names and returns the declared outputs.
  • polling / scheduled — runs once now; inputs are rejected, nothing is returned, the run lands in

history.

  • webhook — nothing runs. The response hands back the webhook URL (or names the app event). Do not

report the scenario as "run"; have the user send a real request and check scenario_execution_list.

An inactive scenario refuses with a pointer to scenario_activate — new scenarios start inactive. A "pending" status means the run outlived the wait: check scenario_execution_get with the executionId, do not assume failure. A rejected inputs key comes back naming the declared interface — read it rather than guessing again. Inputs passed to a scenario with no interface are silently unused; a remark says so — relay it.

Activating and deactivating

Two separate tools, and an already-satisfied request is success, not an error. An activation refusal almost always means a module still has a configuration error — scenario_get's per-module issues say which.

History: scenario_execution_list → scenario_execution_get

The list carries errorMessage inline for failed runs — often enough for "did it work, why not" without a second call. A run started moments ago can lag the list by a few seconds (a remark says so; not data loss). scenario_execution_get is for one run's outcome, outputs and consumption (credits and bytes — usage units, not money); it has no per-module breakdown, so it answers "did it finish", not "which module broke". The _show twins only when the user wants a rendered timeline or card.

Debugging a failed run: scenario_execution_inspect → scenario_execution_module_get

  1. `scenario_execution_inspect` — overall status and error, plus every module that ran with invocation and

error counts. Make records one error per run (the one that ended it); other failures show only as errorCycles counts. A warning run has no top-level error at all — modules[].errors is the only signal, so never report "no error found" as "nothing went wrong".

  1. `scenario_execution_module_get` on the suspect module and the cycle inspect reported (usually 1) —

the real input and output that module saw. Never pick a cycle independently; a wrong cycle returns unrelated data with no warning.

  1. Cross-check the current config with scenario_module_get — but first compare scenario_get's lastEdit

to the run's startedAt. If the scenario was edited after the run, what you read is not necessarily what ran; say so before attributing the bug.

…[truncated] marks a cut payload — text, not JSON to parse. A module with no downstream consumer (ReturnData, WebhookRespond, a throw) always reports an empty output here even when correct; the scenario's own output lives in scenario_execution_get's outputs.

A webhook that "isn't receiving data"

  • `scenario_trigger_inspect` first: it reports `queued` deliveries — requests stored and waiting because

the scenario is inactive, paused, or rate-limited. A non-zero queued.count is the answer to "I sent data and nothing happened" far more often than a broken mapping. It also shows the detected structure and recent deliveries, and with a deliveryId one raw request.

  • `scenario_trigger_learn` puts the webhook into learning mode: the next request is captured as the

structure without running the scenario (safe on an active scenario). Give the user the URL and have them send one real request.

Withheld payloads (confidential or shared webhooks, bodies over 1 MB, binary) are replaced by a placeholder and explained in a remark — not "nothing arrived".

Not covered here

  • Editing the scenario to fix what you found — make-scenario-building.
  • Explaining the scenario without running it — make-scenario-explore.

관련 작업

같은 저장소의 Skills

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