mirzaaghazadeh/iphone-duo-skills

iphone-duo-flutter

Adapt a Flutter app to iPhone Duo, Apple's first foldable iPhone — what MediaQuery gives you today, why displayFeatures does not work here, and how to bridge the iOS 27.1 reserved-region, hinge and arrangement APIs through platform channels.

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Flutter on iPhone Duo

Start here, because it is the thing that will waste your afternoon otherwise:

`MediaQuery.displayFeatures` is documented as "populated only on Android."

Flutter's foldable abstraction was built for Android hinges. On iPhone Duo it returns an empty list, no matter how folded the device is. The same goes for the dual_screen package (TwoPane, hingeAngleEvents) — Android-only in practice, and last published around three years ago.

So Flutter gives you no fold awareness on this device out of the box. What it does give you is most of what actually matters. Work in two tiers.

Tier 1 — works today, no native code

This is the bulk of a good port, and it is all pure Dart.

Resize correctly

iPhone Duo changes your app's size constantly: opening, closing, folding, rotating, and entering Split View. Flutter handles the mechanics, but only if your layout is driven by constraints rather than constants.

  • Use LayoutBuilder and its BoxConstraints for layout decisions.
  • Use MediaQuery.sizeOf(context) when you need the window, not

MediaQuery.of(context) — the sizeOf/paddingOf accessors rebuild only on the property you read, which matters when the size changes this often.

  • Never cache a size in initState or a field. It will be stale within seconds.

Handle asymmetric safe areas

This is the one that produces real bugs. On iPhone Duo the system puts its controls on one side, so insets are routinely asymmetric — and which side depends on the pose and on which half of a Split View you occupy.

MediaQuery.paddingOf(context) returns EdgeInsets with independent left, top, right, bottom. Use each one. Any expression of the form width - padding.left * 2 is a defect on this device.

The SafeArea widget handles all four edges independently already, so prefer it over hand-rolled padding. Where you need artwork to bleed underneath, put the background outside the SafeArea and only the interactive foreground inside it.

Replace breakpoints with size-class thinking

iOS reasons about this device in size classes: the outer display is compact width, the inner display is regular width. Flutter has no size classes, so map to width breakpoints — the Material 3 window size classes are a reasonable proxy (compact < 600, medium 600–840, expanded ≥ 840 logical pixels).

Two rules:

  • Branch on the constraints you were handed, not on Platform.isIOS, a

device model string, or MediaQuery.orientationOf. The inner display does not honor supported orientations, so orientation is not a reliable signal.

  • Pick breakpoints from where your content stops working, then sanity-check

that a compact/regular split falls out of it.

Prefer adaptive containers

NavigationRail for wide layouts and NavigationBar for narrow ones is the Flutter analogue of what iOS does natively when it moves controls to the side. A rail on the inner display and a bar on the outer display will feel close to right, and costs one breakpoint.

Tier 2 — needs a platform channel

Everything genuinely iPhone Duo-specific is unavailable to Dart until you bridge it. As of this writing no Flutter release has shipped iPhone Duo support, so plan on writing this yourself, and check whether it has landed before you do.

What is worth bridging, in priority order:

Native API (iOS 27.1)Why you'd want it in Dart
reservedRegions(kind:) on UIViewKeep controls out of the fold and out of the under-display camera
UIHingeInteractionContinuous hinge angle for effects
Size class from traitCollectionThe real signal iOS uses, rather than your breakpoint guess

How to shape the bridge

Use a `MethodChannel` for one-shot queries (current reserved regions, current size class) and an `EventChannel` for anything continuous — the hinge angle is a live stream and will spam a MethodChannel.

On the iOS side, in the Runner target, register a FlutterMethodChannel and a FlutterEventChannel on the FlutterViewController, then read the native APIs from that view. The reserved-region APIs hang off UIView, and the FlutterViewController's view is the right one to query — that is the view your Dart layout actually occupies.

Serialize regions as plain maps ({left, top, width, height, kind, active}) so Dart gets something it can rebuild Rects from. Send the region list on change rather than polling.

Guard everything: the hinge is nil on every non-folding device, and these APIs do not exist below iOS 27.1. Your bridge must degrade to "no regions, no hinge" rather than throw, because the same Flutter binary runs on every iPhone.

Then use it like Tier 1

Once regions arrive in Dart, feed them into the same constraint-driven layout you already built. A division region (the fold) tells you where to not put interactive widgets; an occlusion region (the camera) tells you what to avoid covering. Stack with Positioned, or a custom MultiChildLayoutDelegate, is usually the cleanest way to displace a specific control around a region.

What to do, in order

  1. Make the app resize cleanly under LayoutBuilder. Most bugs die here.
  2. Audit every use of MediaQuery.padding for symmetric-inset math.
  3. Replace orientation and platform checks with constraint-based branching.
  4. Add a rail/bar split so the inner display isn't just a stretched phone layout.
  5. Only then, if the app genuinely needs fold awareness, write the channel.

Steps 1–4 get a Flutter app most of the way to feeling right on iPhone Duo, and they improve it on tablets and desktop at the same time. Step 5 is the only part that is iPhone Duo-specific, and it is the only part that can't be tested without the Xcode 27.1 simulator.

For what the native APIs actually do and why, read ../iphone-duo-adaptive-layout/SKILL.md and ../iphone-duo-readiness/SKILL.md — the design reasoning transfers directly even though the code doesn't.

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