스킬 레이더 · GITHUB
실제 사용량으로 검증된 유용한 Agent Skills.
공개 저장소의 검증된 Skills를 기능, 패키지 구성, 설치 수, 출처 근거에 따라 비교할 수 있습니다.
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- Skills
- 5,771
- 저장소
- 824
- 최근 동기화
- 2026. 9. 8.
grafanaopentelemetry
Instrument any app with OpenTelemetry and ship metrics / logs / traces to Grafana Cloud or self-hosted Mimir / Loki / Tempo / Pyroscope. Covers SDK auto-instrumentation for Go, Java (Grafana JVM agent), Python (opentelemetry-instrument), Node.js, .NET (Grafana.OpenTelemetry), Beyla eBPF for zero-code; Grafana Cloud OTLP gateway + Basic-auth (instanceID + API key, base64); env-var config (OTELEXPORTEROTLP, OTELRESOURCEATTRIBUTES); Alloy / OTel-Collector pipelines; Kubernetes Operator inject-annotations; and head + tail sampling. Use when instrumenting a service, pointing OTLP at Grafana Cloud, switching from Jaeger / Datadog / New Relic, choosing head- vs tail-sampling, or debugging "spans aren't showing in Explore" — even when the user says "auto-instrument my Java app", "send traces to Grafana", "what env vars do I set", "OTLP endpoint", or "Operator inject" without naming OpenTelemetry.
- 설치 수
- 5
- GitHub Stars
- 246
- 업데이트
- 9월 8일
grafanapromql
Write, validate, and optimize PromQL for Prometheus / Grafana Mimir / Grafana Cloud Metrics. Covers rate vs irate vs increase, label matchers and regex, sum / avg / topk / by / without aggregation, classic + native histogramquantile, ratios with divide-by-zero guards, absent / changes for staleness, time offsets and predictlinear, recording-rule naming, SLO + burn-rate math, and a cardinality-hunting playbook. Use when writing a metric query, fixing wrong p95s, building an error-budget alert, debugging "query is slow", finding the noisy label that blew up cardinality, or migrating a dashboard query to a recording rule — even when the user says "calculate the error rate", "p99 latency", "sum by service", "why is this query slow", or "what's filling Mimir" without naming PromQL.
- 설치 수
- 5
- GitHub Stars
- 246
- 업데이트
- 9월 8일
heredotnowhere-now
here.now lets agents publish websites and files to live URLs in seconds. Publish HTML, documents, images, PDFs, videos, and static files to live URLs at {slug}.here.now or custom domains. Use when asked to "publish this", "host this", "deploy this", "share this on the web", "make a website", "put this online", "create a webpage", "generate a URL", "build a chatbot", "password protect this site", "make this site private", or "share this site with only certain people". here.now also includes workspaces — shared team accounts where Sites belong to the team and serve at {label}.{workspace}.here.now — use when asked to "publish this to our team workspace", "share this with my team", or "put this in our company workspace".
- 설치 수
- 5
- GitHub Stars
- 45
- 업데이트
- 9월 4일
anthropicsdata-visualization
Create effective data visualizations with Python (matplotlib, seaborn, plotly). Use when building charts, choosing the right chart type for a dataset, creating publication-quality figures, or applying design principles like accessibility and color theory.
- 설치 수
- 5
- GitHub Stars
- 2.4만
- 업데이트
- 9월 5일
panniantongagent-reach
MUST USE when user wants to 调研/research/搜索/search/查/找/look up anything on the internet — e.g. 全网调研 X / 帮我调研一下 X / 查一下 X / 搜搜 X / 看看大家怎么评价 X / X 上有什么讨论 / research this topic。 Also MUST USE when user mentions any platform or shares any URL/链接: 小红书/xiaohongshu/xhs, Twitter/推特/X, B站/bilibili, Reddit, Facebook, Instagram, V2EX, LinkedIn/领英/招聘/求职/jobs, YouTube, GitHub code search, 小宇宙播客, 雪球/股票行情, RSS feeds, or any web URL. 15 platforms, multi-backend routing (OpenCLI / per-platform CLIs / APIs). Zero config for 6 channels. Run agent-reach doctor --json to see which backend serves each platform right now. NOT for: 写报告/数据分析/翻译等内容加工(本 skill 只负责从互联网获取内容); 发帖/评论/点赞等写操作;已有专门 skill 的平台(先用专门 skill)。 【路由方式】SKILL.md 包含路由表和常用命令,复杂场景需按需阅读对应分类的 references/.md。 分类:search / social (小红书/推特/B站/V2EX/Reddit/Facebook/Instagram) / career(LinkedIn) / dev(github) / web(网页/文章/RSS) / video(YouTube/B站/播客) / finance(雪球/股票)。
- 설치 수
- 5
- GitHub Stars
- 7.9만
- 업데이트
- 9월 1일
wshobsonpython-testing-patterns
Implement comprehensive testing strategies with pytest, fixtures, mocking, and test-driven development. Use when writing Python tests, setting up test suites, or implementing testing best practices.
- 설치 수
- 5
- GitHub Stars
- 3.9만
- 업데이트
- 9월 7일
callstackincubatorgithub-actions
GitHub Actions workflow patterns for React Native iOS simulator and Android emulator cloud builds with downloadable artifacts. Use when setting up CI build pipelines or downloading GitHub Actions artifacts via gh CLI and GitHub API.
- 설치 수
- 5
- GitHub Stars
- 1.6천
- 업데이트
- 8월 8일
callstackincubatorupgrading-react-native
Upgrades React Native apps to newer versions by applying rn-diff-purge template diffs, updating package.json dependencies, migrating native iOS and Android configuration, resolving CocoaPods and Gradle changes, and handling breaking API updates. Use when upgrading React Native, bumping RN version, updating from RN 0.x to 0.y, or migrating Expo SDK alongside a React Native upgrade.
- 설치 수
- 5
- GitHub Stars
- 1.6천
- 업데이트
- 8월 8일
ibelickfixing-motion-performance
Audit and fix animation performance issues including layout thrashing, compositor properties, scroll-linked motion, and blur effects. Use when animations stutter, transitions jank, or reviewing CSS/JS animation performance.
- 설치 수
- 5
- GitHub Stars
- 8.2천
- 업데이트
- 9월 6일
ibelickimprove-ui
Audit an existing product surface against its own design evidence, identify verified UI problems, and write self-contained implementation plans for another agent. Strictly read-only on product source. Use when asked to review, refine, improve, or clean up an interface without replacing its identity; investigate design-system drift; or prepare a design handoff.
- 설치 수
- 5
- GitHub Stars
- 8.2천
- 업데이트
- 9월 6일
antfuturborepo
Turborepo monorepo build system guidance. Triggers on: turbo.json, task pipelines, dependsOn, caching, remote cache, the "turbo" CLI, --filter, --affected, CI optimization, environment variables, internal packages, monorepo structure/best practices, and boundaries. Use when user: configures tasks/workflows/pipelines, creates packages, sets up monorepo, shares code between apps, runs changed/affected packages, debugs cache, or has apps/packages directories.
- 설치 수
- 5
- GitHub Stars
- 5.9천
- 업데이트
- 6월 23일
callstackreact-native-testing
Write tests using React Native Testing Library (RNTL) v13 and v14 (@testing-library/react-native). Use when writing, reviewing, or fixing React Native component tests. Covers: render, screen, queries (getBy/getAllBy/queryBy/findBy), Jest matchers, userEvent, fireEvent, waitFor, and async patterns. Supports v13 (React 18, sync render) and v14 (React 19+, async render). Triggers on: test files for React Native components, RNTL imports, mentions of "testing library", "write tests", "component tests", or "RNTL".
- 설치 수
- 5
- GitHub Stars
- 3.4천
- 업데이트
- 9월 4일
vuejs-aivue-pinia-best-practices
Pinia stores, state management patterns, store setup, and reactivity with stores.
- 설치 수
- 5
- GitHub Stars
- 2.8천
- 업데이트
- 5월 30일
paramchoudharyresume-bullet-writer
Transform weak resume bullets into achievement-focused statements with metrics and impact
- 설치 수
- 5
- GitHub Stars
- 2.2천
- 업데이트
- 6월 19일
cloudai-xthreejs-animation
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
- 설치 수
- 5
- GitHub Stars
- 3.3천
- 업데이트
- 7월 9일
majidmanzarpourthreejs-3d-generator
Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games via the Tripo API. Use for text-to-3D, image-to-3D, game-ready GLB/FBX, characters, creatures, buildings, props, weapons, terrain, auto-rigging, animation retargeting, model texturing, voxel/LEGO stylization, and low-poly conversion. Pair with threejs-image-generator for concept and texture references first.
- 설치 수
- 5
- GitHub Stars
- 1.8천
- 업데이트
- 9월 5일
majidmanzarpourthreejs-aaa-graphics-builder
Upgrade Three.js games from prototype visuals to premium browser graphics: art-direction critique, procedural model building, material and texture libraries, world prop kits, shaders, VFX, lighting and render pipeline, LOD and instancing, render budgets, and a 10-category visual scorecard. Use when screenshots still look basic or the user asks for premium, AAA, high-fidelity, showcase, or less-basic graphics.
- 설치 수
- 5
- GitHub Stars
- 1.8천
- 업데이트
- 9월 5일
majidmanzarpourthreejs-audio-generator
Generate, convert, clean, and integrate audio for Three.js browser games with ElevenLabs: sound effects, looping ambience, UI sounds, impact/weapon/vehicle audio, creature and boss stingers, announcer and dialogue TTS, voice conversion from a scratch performance, voice cleanup, audio manifests, and Web Audio integration.
- 설치 수
- 5
- GitHub Stars
- 1.8천
- 업데이트
- 9월 5일
majidmanzarpourthreejs-debug-profiler
Debug and profile Three.js browser games: blank canvases, render and runtime bugs, asset and audio loading, animation, resize, mobile input, plus performance profiling of draw calls, triangles, textures, memory, shader and post-processing cost, and bundle size.
- 설치 수
- 5
- GitHub Stars
- 1.8천
- 업데이트
- 9월 5일
majidmanzarpourthreejs-game-director
Entrypoint for building, upgrading, and finishing Three.js browser games. Routes work across the sibling threejs- skills for gameplay, graphics, UI, 3D/image/audio asset generation, debugging, and release. Use for build-a-game, upgrade, polish, premium, AAA, high-fidelity, showcase, from-scratch, endless runner, arcade, action, and release-ready requests.
- 설치 수
- 5
- GitHub Stars
- 1.8천
- 업데이트
- 9월 5일
majidmanzarpourthreejs-game-ui-designer
Design premium Three.js game UI: HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion.
- 설치 수
- 5
- GitHub Stars
- 1.8천
- 업데이트
- 9월 5일
majidmanzarpourthreejs-gameplay-systems
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring, objectives, and game feel. Use for first playable slices, new Vite/TypeScript/Three.js setups, level/arena/track/wave/hole/puzzle design, combat encounters, difficulty tuning, and juice.
- 설치 수
- 5
- GitHub Stars
- 1.8천
- 업데이트
- 9월 5일
majidmanzarpourthreejs-image-generator
Generate and edit 2D image assets for Three.js games with Google's Gemini image API: concept sheets, image-to-3D inputs, texture and material references, sky and background plates, decals, logos, icons, GUI art, title and menu art, and marketing stills. Also use for direct image editing when the user supplies an image path.
- 설치 수
- 5
- GitHub Stars
- 1.8천
- 업데이트
- 9월 5일
majidmanzarpourthreejs-qa-release
Verify and release Three.js browser games: playtest QA, automated bot playtests, mobile and responsive checks, production builds, static-hosting base paths, debug gating, bundle review, screenshots, visual regression baselines, canvas-pixel inspection with measured metrics, and release risk reports.
- 설치 수
- 5
- GitHub Stars
- 1.8천
- 업데이트
- 9월 5일