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Codebase Design
Design deep modules: substantial behaviour behind a small interface at a clean seam, testable through that interface. Use this vocabulary when it clarifies a design decision. The aim is leverage for callers, locality for maintainers, and testability.
Glossary
Use these terms consistently where their distinctions matter.
Module — anything with an interface and an implementation. Deliberately scale-agnostic: a function, class, package, or tier-spanning slice. Avoid: unit, component, service.
Interface — everything a caller must know to use the module correctly: the type signature, but also invariants, ordering constraints, error modes, required configuration, and performance characteristics. Avoid: API, signature (too narrow — they refer only to the type-level surface).
Implementation — what's inside a module, its body of code. Distinct from Adapter: a thing can be a small adapter with a large implementation (a Postgres repo) or a large adapter with a small implementation (an in-memory fake). Reach for "adapter" when the seam is the topic; "implementation" otherwise.
Depth — leverage at the interface: the amount of behaviour a caller (or test) can exercise per unit of interface they have to learn. A module is deep when a large amount of behaviour sits behind a small interface, shallow when the interface is nearly as complex as the implementation.
Seam (Michael Feathers) — a place where you can alter behaviour without editing in that place; the location at which a module's interface lives. Where to put the seam is its own design decision, distinct from what goes behind it. Avoid: boundary (overloaded with DDD's bounded context).
Adapter — a concrete thing that satisfies an interface at a seam. Describes role (what slot it fills), not substance (what's inside).
Leverage — what callers get from depth: more capability per unit of interface they learn. One implementation pays back across N call sites and M tests.
Locality — what maintainers get from depth: change, bugs, knowledge, and verification concentrate in one place rather than spreading across callers. Fix once, fixed everywhere.
Deep vs shallow
Deep module — small interface (few methods, simple params) hiding a lot of implementation.
Shallow module (avoid) — interface nearly as large as its thin, pass-through implementation.
When designing an interface, ask:
- Can I reduce the number of methods?
- Can I simplify the parameters?
- Can I hide more complexity inside?
Principles
- Depth is a property of the interface, not the implementation. A deep module can be internally composed of small,
mockable, swappable parts — they just aren't part of the interface. A module can have internal seams (private to its implementation, used by its own tests) as well as the external seam at its interface.
- The deletion test. Imagine deleting the module. If complexity vanishes, it was a pass-through. If complexity
reappears across N callers, it was earning its keep.
- The interface is the test surface. Callers and tests cross the same seam. If you want to test past the
interface, the module is probably the wrong shape.
- One adapter means a hypothetical seam. Two adapters means a real one. Don't introduce a seam unless something
actually varies across it.
Designing for testability
Good interfaces make testing natural:
- At a real seam, accept the dependency as a parameter instead of constructing it inside the module.
- Prefer returning results to side effects when that keeps the interface simpler.
- Keep the surface small: fewer methods and parameters mean fewer, simpler tests.
Relationships
- A Module has exactly one Interface (the surface it presents to callers and tests).
- Depth is a property of a Module, measured against its Interface.
- A Seam is where a Module's Interface lives.
- An Adapter sits at a Seam and satisfies the Interface.
- Depth produces Leverage for callers and Locality for maintainers.
Rejected framings
- Depth as ratio of implementation-lines to interface-lines (Ousterhout): rewards padding the implementation. We use
depth-as-leverage instead.
- "Interface" as the TypeScript `interface` keyword or a class's public methods: too narrow — interface here
includes every fact a caller must know.
- "Boundary": overloaded with DDD's bounded context. Say seam or interface.
Output Contract
When applying this vocabulary to a design or review, report the recommended module, interface, and seam; explain how the result improves depth, leverage, locality, or testability; and identify material tradeoffs or unresolved evidence. When this skill is only supporting another requested artifact, incorporate that analysis into the artifact instead of adding a separate report.
Going deeper
- Deepening a cluster given its dependencies — see references/DEEPENING.md: dependency
categories, seam discipline, and replace-don't-layer testing.
- Exploring alternative interfaces — see references/DESIGN-IT-TWICE.md: spin up
parallel sub-agents to design the interface several radically different ways, then compare on depth, locality, and seam placement.
Forked from mattpocock/skills.

