pixijs/pixijs-skills

pixijs-color

Use this skill when creating, converting, or manipulating colors in PixiJS v8.

소스 보기

사용 방법

  1. 설치 명령을 복사하고 자신의 에이전트 환경에 설치하기 전에 소스 패키지를 확인하세요.
  2. 필요한 도구, 인증 정보, 지원 환경은 원본 문서에서 확인하세요.
  3. 입력과 원하는 산출물을 설명하고 출처와 결과를 대조하세요.
npx skills add https://github.com/pixijs/pixijs-skills --skill pixijs-color

시작 전 확인

  • 설치에는 모델 구독, API 한도, 파일 접근 권한이 포함되지 않습니다.
  • 별점 수와 설치 수는 활동 지표이며 독립적인 품질·보안 검증이 아닙니다.
원본 Skill 문서

원본 저장소의 제목, 예시, 코드, 표, 링크, 이미지를 유지해 표시합니다.

The Color class creates and converts colors for tints, fills, strokes, and anywhere PixiJS accepts a ColorSource. Most APIs accept raw hex/strings directly, so explicit new Color(...) is only needed when converting formats or manipulating values.

Quick Start

ts
const fillColor = new Color("#ff6600");
console.log(fillColor.toHex()); // '#ff6600'
console.log(fillColor.toNumber()); // 0xff6600
console.log(fillColor.toArray()); // [1, 0.4, 0, 1]

const g = new Graphics().rect(0, 0, 200, 100).fill(fillColor);
app.stage.addChild(g);

const sprite = Sprite.from("hero.png");
sprite.tint = "dodgerblue";
app.stage.addChild(sprite);

const t = Color.shared.setValue(0xffffff).multiply([1, 0.5, 0.5]).toNumber();
sprite.tint = t;

Related skills: pixijs-scene-graphics (fill/stroke colors), pixijs-scene-sprite (tint), pixijs-blend-modes (compositing).

Core Patterns

Accepted input formats

ts
import { Color } from "pixi.js";

// Hex integer
new Color(0xff0000);

// Hex strings
new Color("#ff0000");
new Color("#f00");
new Color("ff0000");

// CSS color names
new Color("red");
new Color("dodgerblue");

// RGB/RGBA objects (components 0-255)
new Color({ r: 255, g: 0, b: 0 });
new Color({ r: 255, g: 0, b: 0, a: 0.5 });

// HSL/HSLA objects
new Color({ h: 0, s: 100, l: 50 });
new Color({ h: 0, s: 100, l: 50, a: 0.5 });

// HSV/HSVA objects
new Color({ h: 0, s: 100, v: 100 });

// CSS strings
new Color("rgb(255, 0, 0)");
new Color("rgba(255, 0, 0, 0.5)");
new Color("hsl(0, 100%, 50%)");

// Normalized 0-1 arrays (Float32Array or plain arrays)
new Color([1, 0, 0]); // RGB
new Color([1, 0, 0, 0.5]); // RGBA

// Uint8 arrays (components 0-255)
new Color(new Uint8Array([255, 0, 0]));
new Color(new Uint8ClampedArray([255, 0, 0, 128]));

// 8-digit hex with alpha
new Color("#ff0000ff");
new Color("#f00f");

// Copy from another Color instance
const red = new Color("red");
const copy = new Color(red);

Conversion methods

ts
import { Color } from "pixi.js";

const color = new Color("#ff6600");

color.toHex(); // '#ff6600'
color.toHexa(); // '#ff6600ff' (hex with alpha)
color.toNumber(); // 0xff6600
color.toArray(); // [1, 0.4, 0, 1] (normalized RGBA)
color.toRgbArray(); // [1, 0.4, 0] (normalized RGB, no alpha)
color.toRgbaString(); // 'rgba(255,102,0,1)'
color.toRgba(); // { r: 1, g: 0.4, b: 0, a: 1 }
color.toRgb(); // { r: 1, g: 0.4, b: 0 }
color.toUint8RgbArray(); // [255, 102, 0]

// setValue() is the chainable way to change a color's value
color.setValue(0xff0000).toHex(); // '#ff0000'

Component access

ts
import { Color } from "pixi.js";

const color = new Color("rgba(255, 128, 0, 0.8)");

color.red; // 1
color.green; // ~0.502
color.blue; // 0
color.alpha; // 0.8

All component getters return normalized 0-1 values.

Manipulation

ts
import { Color } from "pixi.js";

const color = new Color("red");

// Set alpha (chainable)
color.setAlpha(0.5);

// Multiply with another color (destructive, modifies in place)
color.multiply(0x808080);

// Premultiply alpha (destructive, RGB channels multiplied by alpha)
color.premultiply(0.8);

// Premultiply alpha only (RGB unchanged)
color.premultiply(0.8, false);

// Chain operations
new Color("white").setAlpha(0.5).multiply([0.8, 0.2, 0.2]);

multiply() and premultiply() are destructive; they modify the color and set value to null (original format is lost).

Non-destructive premultiplied output

ts
import { Color } from "pixi.js";

const color = new Color("red").setAlpha(0.5);

const packed = color.toPremultiplied(color.alpha); // 0x7F7F0000
const alphaOnly = color.toPremultiplied(color.alpha, false); // 0x7FFF0000

toPremultiplied(alpha, applyToRGB?) returns a 32-bit 0xAARRGGBB integer without mutating this. Use it in batchers and tint math where the source color must be reused. When applyToRGB is false, only the alpha byte is packed; the RGB stays at its full value.

Reusing output buffers

ts
import { Color } from "pixi.js";

const rgba = new Float32Array(4);
const rgb = new Float32Array(3);
const rgb8 = new Uint8Array(3);

app.ticker.add(() => {
  Color.shared.setValue(sprite.tint).toArray(rgba).toRgbArray(rgb);

  Color.shared.toUint8RgbArray(rgb8);
});

toArray(out?), toRgbArray(out?), and toUint8RgbArray(out?) accept a reusable number[], Float32Array, Uint8Array, or Uint8ClampedArray and write into it. Pass your own buffer in hot paths to avoid allocating per frame; omit the argument and the Color instance returns its internal cache array.

Packing for GPU buffers

MethodReturns
toBgrNumber()24-bit 0xBBGGRR integer with R/B swapped
toLittleEndianNumber()Same 24-bit swap, convenient for little-endian vertex writes

Both are cheap and useful when emitting colors straight into packed vertex attributes.

Color.shared for temporary operations

ts
import { Color } from "pixi.js";

// One-off conversion without allocating a new Color
const hex = Color.shared.setValue("#ff6600").toNumber();
const arr = Color.shared.setValue(0xff0000).toArray();

Color.shared is a singleton that avoids allocating a new Color on every call. This matters in hot paths like render loops or per-frame tint calculations where repeated new Color() creates GC pressure. Do not store references to it; other code may mutate it.

ts
import { Color } from "pixi.js";

// Good: reuse shared instance in a per-frame callback
app.ticker.add(() => {
  const t = performance.now() / 1000;
  sprite.tint = Color.shared
    .setValue("white")
    .multiply([Math.sin(t) * 0.5 + 0.5, 0.2, 0.8])
    .toNumber();
});

Validating input

ts
import { Color } from "pixi.js";

Color.isColorLike("red"); // true
Color.isColorLike("#ff0000"); // true
Color.isColorLike(0xff0000); // true
Color.isColorLike([1, 0, 0]); // true
Color.isColorLike({ r: 1, g: 0, b: 0 }); // true
Color.isColorLike({ foo: 1 }); // false
Color.isColorLike(null); // false

Color.isColorLike() checks the structural shape (string, number, array, or recognized object). It doesn't validate that a string is a real CSS color name, nor that array values fall in range. Use it as a type guard before passing user input to new Color() or setValue().

Common Mistakes

[MEDIUM] Expecting toRgba() to return 0-255 values

Wrong:

ts
import { Color } from "pixi.js";

const { r, g, b } = new Color({ r: 255, g: 128, b: 0 }).toRgba();
// r = 1, g = ~0.502, b = 0 (NOT 255, 128, 0)

Correct:

ts
import { Color } from "pixi.js";

// Use toUint8RgbArray() for 0-255 output
const [r, g, b] = new Color({ r: 255, g: 128, b: 0 }).toUint8RgbArray();
// r = 255, g = 128, b = 0

RGB object inputs use 0-255 range ({ r: 255, g: 0, b: 0 }), but all output methods (toRgba(), toRgb(), toArray(), toRgbArray()) normalize to 0-1. Use toUint8RgbArray() when you need 0-255 integers for CSS or external APIs.

[MEDIUM] Using 0-255 range in color arrays

Wrong:

ts
import { Color } from "pixi.js";

new Color([255, 0, 0]); // NOT red; values are interpreted as 0-1

Correct:

ts
import { Color } from "pixi.js";

new Color([1, 0, 0]); // red via normalized array
new Color(0xff0000); // red via hex
new Color("red"); // red via CSS name
new Color(new Uint8Array([255, 0, 0])); // red via Uint8Array (0-255)

Plain number arrays (number[] and Float32Array) use normalized 0-1 range. [255, 0, 0] clamps to [1, 0, 0] because values are clamped, but [200, 100, 50] does not produce the expected color. Use Uint8Array or Uint8ClampedArray for 0-255 input.

[MEDIUM] Using utils.string2hex or utils.hex2string

Wrong:

ts
import { utils } from "pixi.js";

const hex = utils.string2hex("#ff0000");

Correct:

ts
import { Color } from "pixi.js";

const hex = new Color("#ff0000").toNumber();
const str = new Color(0xff0000).toHex();

The utils namespace was removed in v8. Use the Color class for all color conversions.

API Reference

관련 작업

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