adhi-jp · Agent Skills
4 skills with substantive source documentation and an official publisher or observed installation demand. Read each skill’s original documentation through its card.
adhi-jpminecraft-modding-workbench
Use when building, debugging, porting, or inspecting Minecraft Java Edition mods for Fabric, NeoForge, or Architectury, including Mixins, access wideners, access transformers, mappings, registry/resource issues, NBT payloads, mod JAR inspection, remapping, version migration, dependency API source lookup, GameTest wiring, client screens, HUD rendering, or runtime logs. Also use as a side reference when another planning, execution, or review skill is active and the work depends on Minecraft API fa
- 설치 수
- 1
- GitHub Stars
- 1
- 업데이트
- 10월 15일
adhi-jpvibe-code-research
Use when the user wants to understand, locate, trace, or assess existing code without changing it — questions like "how does X work", "where is Y implemented", "what would changing Z affect", architecture or data-flow mapping, dependency tracing, convention discovery, or pre-planning and pre-debugging evidence gathering. Do not use when a defect needs repair, a plan or spec artifact is requested, or an edit, commit, or diff review is the deliverable.
- 설치 수
- 1
- GitHub Stars
- 1
- 업데이트
- 10월 15일
adhi-jpvibe-debug
Use when debugging or repairing existing features from rough agent-assisted coding reports, regressions, failed prior fixes, repeated "still broken" feedback, source-only debugging stalls, unobserved runtime state, tool or automation failures, environment-specific failures, runtime artifact mismatches, security boundary surprises, or fixes that feel wrong.
- 설치 수
- 1
- GitHub Stars
- 1
- 업데이트
- 10월 15일
adhi-jpvibe-plan-execution
Use when the user asks to execute, implement, continue, or apply an existing implementation plan, specification, acceptance criteria, task plan, or prior planning output. Do not use for plan creation or coding requests with no concrete plan to bind.
- 설치 수
- 1
- GitHub Stars
- 1
- 업데이트
- 10월 15일