rampstackco/claude-skills

design-system

Build or audit a design system including component library, design tokens, naming conventions, contribution model, and documentation.

소스 보기

사용 방법

  1. 설치 명령을 복사하고 자신의 에이전트 환경에 설치하기 전에 소스 패키지를 확인하세요.
  2. 필요한 도구, 인증 정보, 지원 환경은 원본 문서에서 확인하세요.
  3. 입력과 원하는 산출물을 설명하고 출처와 결과를 대조하세요.
npx skills add https://github.com/rampstackco/claude-skills --skill design-system

시작 전 확인

  • 설치에는 모델 구독, API 한도, 파일 접근 권한이 포함되지 않습니다.
  • 별점 수와 설치 수는 활동 지표이며 독립적인 품질·보안 검증이 아닙니다.
원본 Skill 문서

원본 저장소의 제목, 예시, 코드, 표, 링크, 이미지를 유지해 표시합니다.

Design System

Build, evolve, or audit a design system. Stack-agnostic in principle. Implementation is stack-specific (Figma, Storybook, code library, etc.) but the structure and governance principles transfer.

This skill is for building the system. For applying a system to specific pages or components, use design-standards. For brand visual identity, use brand-identity.


When to use

  • Building a design system from scratch
  • Auditing an existing system for gaps or fragmentation
  • Defining design tokens at the system level
  • Structuring a component library
  • Establishing contribution and governance models
  • Migrating from ad-hoc components to a documented system

When NOT to use

  • Designing a single page or component (use design-standards)
  • Brand identity work (use brand-identity)
  • Component-level frontend implementation (use frontend-component-build)
  • Pure design documentation for marketing (use brand-style-guide)

Required inputs

  • The brand identity (tokens, voice, imagery direction)
  • The product surfaces the system needs to support (web, mobile, marketing, app, internal tools)
  • The team and its working tools (Figma, code framework, doc platform)
  • Existing components, even if undocumented
  • Constraints (accessibility requirements, performance targets, browser support)

If brand identity is undefined, run brand-identity first.


The framework: 5 layers

A complete design system has five layers, stacked. Each layer feeds the layer above.

1. Foundations (tokens)

The atomic decisions. Color, type, spacing, radius, shadow, motion, breakpoints.

Why this layer matters:

  • Tokens are the source of truth for everything above
  • Token changes propagate everywhere automatically
  • Without tokens, the system has no foundation

Output:

  • A documented token set (see design-standards/references/design-tokens-template.md)
  • Token implementation in code (CSS variables, JS objects, Style Dictionary, etc.)
  • Token implementation in Figma (variables and styles)
  • A primer doc explaining what tokens to use when

Common patterns:

  • Two-tier tokens: base tokens (raw values) + semantic tokens (named uses). Example: color-blue-600 (base) + color-text-link (semantic). Components reference semantic tokens. Theme changes update semantic tokens, not base.

2. Elements (atoms)

The smallest functional building blocks. Buttons, inputs, labels, badges, icons, links, dividers.

Per element, document:

  • Visual variants (primary, secondary, ghost, etc.)
  • Size variants (small, medium, large)
  • States (default, hover, focus, active, disabled, error, loading)
  • Anatomy (the parts that make up the element)
  • Spacing and proportions
  • Accessibility (keyboard support, screen reader behavior, ARIA)
  • Code usage (props, examples)

Output:

  • Element library in Figma
  • Element components in code
  • Per-element documentation

3. Components (molecules + organisms)

Combinations of elements that form recognizable UI patterns. Cards, alerts, modals, navigation, forms, data tables, headers, footers.

Per component:

  • Composition (which elements it uses)
  • Variants and configurations
  • Use cases (when to reach for this vs. an alternative)
  • Layout behavior (responsive, contained, full-bleed)
  • Anti-patterns (when NOT to use it)

Output:

  • Component library
  • Per-component documentation with usage guidance

4. Patterns (templates)

Larger structures that combine components. Sign-in flow, settings page, dashboard layout, marketing page sections.

Per pattern:

  • The structure and components used
  • The user journey it supports
  • Layout grid and spacing
  • Responsive behavior
  • Variants (e.g., "with sidebar," "fullscreen," "modal")

Output:

  • Pattern library or page templates
  • Documentation showing complete examples

5. Documentation and governance

How the system gets used, contributed to, and maintained.

Documentation includes:

  • Getting started guide for new team members
  • How to use vs. how to extend
  • Contribution model
  • Versioning policy
  • Migration paths when breaking changes happen
  • Decision log for major system choices

Governance includes:

  • Who owns the system (a team or rotation)
  • How new components get proposed and approved
  • How conflicts get resolved
  • How the system evolves vs. stays stable
  • Cadence of review and updates

Workflow

For a new design system

  1. Inventory the existing UI. Screenshot every component, button, form, modal across the product. The list of distinct UI patterns is your starting scope.
  2. Identify the duplicates. Same component built 5 different ways across the product. These are your high-value consolidation targets.
  3. Define foundations. Token set, with both base and semantic layers. Document each.
  4. Audit elements. From the inventory, identify the actual elements (buttons, inputs, etc.) and reduce variants to a managed set.
  5. Build the element library. Figma + code. Document each element.
  6. Identify priority components. The 10 to 15 components that appear most often. Build those first.
  7. Document patterns. Page-level templates that show the system in use.
  8. Establish governance. Owner, contribution model, review cadence.
  9. Roll out. Migrate existing surfaces to the system progressively.

For an existing design system audit

  1. Inventory what exists. What's documented, what's in Figma, what's in code, what's actually used in production.
  2. Map gaps. Where the system is incomplete. Where teams build outside the system because the system can't serve their need.
  3. Map fragmentation. Where the system has divergent implementations (Figma vs. code, web vs. mobile, multiple teams).
  4. Identify decay. Components that have drifted from the documented standard.
  5. Prioritize fixes. Foundation gaps first. High-use component drift second. Rarely-used component cleanup last.
  6. Plan rollout. Major changes need migration paths.

Failure patterns

  • Building the system before the brand is set. Tokens depend on brand. Set brand first.
  • Atoms-up extreme. Spending 6 months on tokens and elements before producing components anyone uses. Ship components people need; refine tokens iteratively.
  • One-person system. A system without governance fails as soon as the original designer leaves. Establish ownership early.
  • Stale documentation. A system with code that's diverged from the docs is worse than no system. Synchronize or kill the docs.
  • Versioning everything. Treating every component as needing a major version. Most components evolve in place. Reserve versioning for breaking changes.
  • Adopting "atomic design" dogmatically. Atoms / molecules / organisms is a useful mental model, not a rigid taxonomy. Don't argue about whether something is a molecule or an organism.
  • Building in a vacuum. A system designed without input from the teams using it gets ignored. Co-design with consumers.
  • No deprecation path. Old components linger in code forever because no one knows it's safe to remove them. Document deprecation explicitly.
  • Token explosion. Defining 200 color tokens for a brand with 10 colors. Discipline. Most products need fewer tokens than they have.

Output format

A design system has multiple deliverables. Typically:

  • Documentation site (Notion, dedicated site, GitHub Pages, Storybook addon, etc.)
  • Figma library (or equivalent design tool)
  • Code library (npm package, monorepo workspace, copy-paste components)
  • Decision log (system-level decisions and the reasoning)
  • Roadmap and changelog

For a design system audit, output is a markdown report at design-system-audit.md:

  1. Inventory of what exists (foundations, elements, components, patterns)
  2. Gap analysis
  3. Fragmentation analysis
  4. Drift analysis
  5. Prioritized remediation plan
  6. Governance recommendations

If required data is unavailable

This skill's output depends on data, measurements, or tool results it cannot generate on its own. When a required input, tool, or data source is unavailable or unverifiable, the sanctioned output is the deliverable with the gap stated: what was needed, what was actually obtained or verified, and which parts of the output are affected. Fabricating, estimating, or interpolating a required number to complete the deliverable is never sanctioned. A stated gap is a complete answer.


Reference files

관련 작업

같은 저장소의 Skills

더 많은 Skills

모든 Skills
rampstackco
커뮤니티

after-action-report

Run a structured after-action review (postmortem, retrospective) on a launch, incident, or completed project to capture timeline, root cause analysis, contributing factors, and actionable lessons. Use this skill whenever the user wants to run a postmortem, retrospective, AAR, or after-action review on any past event. Triggers on after-action report, AAR, postmortem, retrospective, retro, post-incident review, what went well what didn't, lessons learned, blameless postmortem, root cause analysis,

설치 수
1
GitHub Stars
948
업데이트
10월 7일
rampstackco
커뮤니티

art-direction

Direct visual and creative work for campaigns, photography, illustration, video, and branded experiences. Use this skill whenever the user wants to brief a photographer, direct illustrators, plan a creative campaign, develop visual concepts, or evaluate creative work for fit. Triggers on art direction, photo brief, photography brief, illustration brief, campaign concept, creative concept, visual direction, mood board, look and feel, visual treatment, video direction. Also triggers when the user

설치 수
1
GitHub Stars
948
업데이트
10월 7일
rampstackco
커뮤니티

backup-and-disaster-recovery

Plan and run backups, set recovery objectives, and run disaster recovery drills. Use this skill when defining RPO/RTO targets, designing backup architecture, deciding what to back up and how often, planning for full-region or platform outages, or running a restoration drill. Triggers on backup, restore, RPO, RTO, disaster recovery, DR, business continuity, what if the database is gone, what if our hosting goes down, recovery drill, ransomware planning. Also triggers when an incident reveals a ga

설치 수
1
GitHub Stars
948
업데이트
10월 7일
rampstackco
커뮤니티

beta-program-management

Running closed and open betas that produce real signal. Beta participant selection, structured feedback collection, beta-to-GA decision criteria, and the difference between soft-launch (no structure, no signal), kitchen-sink (everyone in, no actionable feedback), and structured beta (calibrated cohort, intentional feedback loops, clear graduation criteria). Triggers on beta program, alpha test, beta cohort, beta participant, beta feedback, beta to GA decision, design partner, early access progra

설치 수
1
GitHub Stars
948
업데이트
10월 7일