scottstts/threejs-awesome-graphics-agent-skills

threejs-visual-validation

Validate advanced Three.js graphics as authored systems rather than subjective screenshots.

소스 보기
원본 Skill 문서

원본 저장소의 제목, 예시, 코드, 표, 링크, 이미지를 유지해 표시합니다.

Visual Validation

Evaluate the mechanism that creates the image. A beautiful hero screenshot can hide unstable fields, broken depth, seed failures, or post-processing dependence.

Validation sequence

  1. Freeze deterministic inputs.
  2. Capture the no-post baseline.
  3. Capture system-specific diagnostic views.
  4. Test the intended camera-distance envelope.
  5. Sweep representative seeds and parameter extremes.
  6. Test motion and temporal stability.
  7. Record image, geometry, memory, and timing budgets.
  8. Keep a small regression set tied to visual invariants.

Read references/graphics-validation-protocol.md for visual contracts, required inspection controls, mechanism-specific evidence, temporal checks, budgets, and explicit rejection criteria.

Required evidence

  • fixed camera and seed manifest;
  • final and no-post captures;
  • field/pass diagnostic mosaic;
  • near, design, and far camera views;
  • at least one stress seed;
  • frame-time and render-target inventory;
  • written invariants and known compromises.

Failure conditions

  • approval relies on a single frame;
  • post-processing cannot be disabled per pass;
  • random seeds are not reproducible;
  • GPU time is inferred only from CPU frame time;
  • temporal artifacts are judged from still images;
  • comparison thresholds ignore intentional stochastic pixels without stabilizing them.

Routing boundary

This skill evaluates an implementation; it does not supply the implementation mechanism. Load the subject or image-effect skill first, then use this protocol to decide whether the result is acceptable.

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