사용 방법
- 설치 명령을 복사하고 자신의 에이전트 환경에 설치하기 전에 소스 패키지를 확인하세요.
- 필요한 도구, 인증 정보, 지원 환경은 원본 문서에서 확인하세요.
- 입력과 원하는 산출물을 설명하고 출처와 결과를 대조하세요.
npx skills add https://github.com/thiennc-tesoglobal/flutter-skills --skill flutter-animation시작 전 확인
- 설치에는 모델 구독, API 한도, 파일 접근 권한이 포함되지 않습니다.
- 별점 수와 설치 수는 활동 지표이며 독립적인 품질·보안 검증이 아닙니다.
원본 저장소의 제목, 예시, 코드, 표, 링크, 이미지를 유지해 표시합니다.
Flutter Animation
Use motion to explain state change, hierarchy, or continuity. Keep it interruptible and accessible.
Own timing, interpolation, sequencing, stable identity, and interruption. Route blur, glass, refraction, shader uniforms, and optical layer composition to flutter-visual-effects; when both apply, animation state drives the effect rather than duplicating controller ownership inside the renderer.
Choose the mechanism
- Use implicit animation for a small number of property changes controlled by state.
- Use an
AnimationControllerwhen timing, sequencing, repetition, interruption, or multiple values require explicit ownership. - Use
Heroonly when the same conceptual element persists across routes and tags remain unique. - Use custom painters or lower-level animation only when widget composition cannot express the result efficiently.
- Preserve animation controllers in the state lifecycle that owns them and dispose them correctly.
Do not animate layout-heavy properties across large subtrees without profiling. Avoid stacking unrelated implicit animations that make timing hard to reason about.
Reduced motion
Read platform accessibility preferences through the project-compatible Flutter API. Replace nonessential motion with an immediate or low-motion transition while preserving meaning and task completion.
Verification
Test initial, in-progress, completed, reversed, interrupted, and reduced-motion states where relevant. Check for ticker leaks and profile complex motion in profile mode on a representative device.
When motion patterns or reduced motion is in scope, follow the motion patterns and reduced motion reference.


