uxcel-lab/product-skills

ux-loaders-and-progress

Design or critique loading states and progress indicators — match the feedback type (spinner, text, determinate bar, skeleton, progress tracker) to the wait duration and task structure, and manage perceived performance.

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사용 방법

  1. 설치 명령을 복사하고 자신의 에이전트 환경에 설치하기 전에 소스 패키지를 확인하세요.
  2. 필요한 도구, 인증 정보, 지원 환경은 원본 문서에서 확인하세요.
  3. 입력과 원하는 산출물을 설명하고 출처와 결과를 대조하세요.
npx skills add https://github.com/uxcel-lab/product-skills --skill ux-loaders-and-progress

시작 전 확인

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원본 Skill 문서

원본 저장소의 제목, 예시, 코드, 표, 링크, 이미지를 유지해 표시합니다.

Loaders & Progress Skill

How this skill behaves (read first)

This is a generative skill. The default failure modes: one spinner for everything (a full-page spinner whether the wait is 1 second or 60), no endpoint when one exists (indeterminate loops for measurable tasks), and progress theater (trackers on 2-step forms, percentages that lie). The feedback type is determined by wait duration and task structure — and a loader's real job is shaping perceived time, not decorating it. This skill gates:

  1. Establish the wait type — how long, is it measurable, what initiated it, is it a multi-step journey?
  2. Apply the always-true core — the duration ladder, placement, state visibility.
  3. Surface the context-dependent decisions (skeletons, custom animation, tracker labeling, save/autosave) with trade-offs.

Then it hands off to `ux-heuristics-audit`, `ux-accessibility-audit`, `ux-aesthetics-audit`, and `ux-microcopy-audit` for validation.


Step 0 — Establish the wait type

Four questions pick the indicator:

  • How long is the wait? <1s → often no indicator needed; 1–5s → indeterminate (spinner/text); ~10s+ → determinate with a visible endpoint; long/variable content loads → skeleton.
  • Is progress measurable? If the system can know completion % (upload, export), users get a determinate indicator — an endless spinner on a measurable task reads as "maybe broken."
  • What triggered it? A user click (button) → inline feedback at the action; content loading → skeleton in the content's place; a background process → unobtrusive.
  • Is it a multi-step user journey (form, checkout, onboarding) rather than a system wait? → progress tracker, not loader — different component, different rules (below).

The always-apply core (correct for almost every case)

The duration ladder (loaders)

  • 1–5s: indeterminate — spinner, or a text loader ("Saving…") with a subtle animation (pulsing dots). Never let a looped animation run past ~5s — looping with no endpoint is where frustration starts.
  • 10s+: determinate — progress bar or filling circle with a clear endpoint; add a percentage label for precision on long tasks.
  • Content loads: skeleton screens — placeholders mimicking the coming layout (text blocks, image areas), filled sequentially top-to-bottom. They beat spinners on perceived speed because they promise structure.
  • No full-page spinners. They give zero sense of progress and suggest malfunction. Spinners live small and inline: in a button after click, in a table row, beside the thing that's loading.

Placement = meaning

  • Near the action that started it (inline with the submit button), on the content that's loading (overlay/skeleton), or centered only when the entire page is genuinely loading.
  • In-button progress: the button shows a spinner and becomes unclickable — feedback and double-submit prevention in one move.

Progress trackers (multi-step journeys)

  • Three states, always visible: completed (checkmark/green), current (visually distinct — the "you are here" pin), remaining (muted, activating on arrival).
  • Label the steps — titles restore context for users who got distracted and make the journey scannable.
  • 5–7 steps maximum. A tracker doesn't shorten a form; if steps multiply, the flow needs restructuring, not a longer tracker.
  • A tracker is feedback, not decoration: it serves visibility of system status — users should always know what they did, where they are, and what's left.

The context-dependent decisions (surface, don't auto-apply)

DecisionApply whenAvoid / adapt whenDefault recommendation
Skeleton vs. spinner for contentLayout-known content (feeds, cards, tables) — skeletons cut perceived waitTiny, instant loads (skeleton flash looks broken)Skeleton for content areas; inline spinner for actions
Progress tracker at all≥3 logical stages (checkout, surveys, registration)Short forms — a tracker on 2 steps adds ceremonyNumbered/labeled steps from 3 stages up
Tracker labeling: titles vs. numbers vs. %Titles for scannability; numbers/% for motivation on long journeysPercentages that jump erratically (trust killer)Titles + step count; % only when it maps honestly to effort
Bar vs. numbered stepsBar for short journeys (overall progress feel); steps for ≥3 distinct milestonesBars pretending precision they don't haveSteps for forms; bar for processing
Carousel trackers (dots)Onboarding/walkthroughs with few skippable screensDirectional, non-skippable flowsDots for walkthroughs only
Vertical trackersStatus timelines (delivery tracking, application stages)Standard form navigationVertical for event/status histories
Save / autosave progressAny journey over a couple of minutesRelying on the tracker alone to retain usersAutosave + return-to-last-step for long flows
Custom branded loadersBrand moments where the wait is unavoidable; determinate/indeterminate decided firstNovelty that obscures progressFunction first, personality second

Validate the result (orchestration)

Hand-offs name each lens by its installable skill name. Invoke one only if that skill is installed; if it isn't, this skill's own core already carries these rules — proceed without it rather than blocking.

After generating or revising, hand the result to the audit lenses rather than declaring it done. These are candidate lenses — posture is set by docs/orchestration-policy.md, or route the whole thing through ux-design-review. Here, `heuristics` and `microcopy` are Tier A (auto-run); `accessibility`, `aesthetics`, and `mobile-responsiveness` are Tier B (offered) — under an existing design system aesthetics is suppressed and accessibility narrows to usage; mobile-responsiveness applies only on mobile. If the user invoked this skill for one specific thing, respect that scope.

  • `ux-heuristics-audit` (Tier A) — visibility of system status is this component's entire reason to exist; also error prevention (disabled buttons during processing).
  • `ux-accessibility-audit` (Tier B — offer; narrow under a design system) — loading states announced to screen readers, animation respecting reduced-motion preferences, contrast of muted tracker steps.
  • `ux-aesthetics-audit` (Tier B — offer; suppress under a design system) — skeleton fidelity to real layout, animation restraint, tracker visual hierarchy.
  • `ux-microcopy-audit` (Tier A) — text-loader wording, step labels, percentage/status phrasing.
  • `ux-mobile-responsiveness-audit` (Tier B — offer; applies only on mobile) — when the context is mobile: tracker compression, skeleton reflow.

If the audits surface a conflict (e.g., brand animation vs. perceived speed), resolve back toward the primary task: the user is waiting — every design choice either shortens that wait perceptually or lengthens it.


Common do/don't patterns

❌ Don't✅ Do
Full-page spinner for everythingInline spinners, skeletons for content, centered only for true page loads
Looping spinner on a 60-second uploadDeterminate bar with endpoint + percentage
Spinner where the layout is knownSkeleton screens, filled sequentially
Clickable button while its action processesIn-button spinner, button disabled
Loader floating far from its causeFeedback at the action or on the content
Progress tracker on a 2-step formTrackers from 3 stages; short forms stay plain
Unlabeled tracker dotsStep titles + clear completed/current/remaining states
11-step tracker as a fix for a bloated form5–7 steps max; restructure the flow
% that jumps 10→80→82→…Honest progress mapping, or use steps
Long form with no saveAutosave + return to the last step
Ship without checkingHand off to heuristics + accessibility + aesthetics + microcopy

Source lessons (Uxcel)

관련 작업

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