scenario-lab s · Agent Skills
163 skills with substantive source documentation and an official publisher or observed installation demand. Read each skill’s original documentation through its card.
scenario-labsscenario-roblox-ui
Use when building or fixing Roblox game UI or input: HUD (health bar, currency, ability cooldowns), main menu, shop with a scrolling grid, settings screen, inventory, \"UI scales wrong on phone\", buttons hidden behind the jump button, UI too small on a tablet or TV, portrait and landscape, top bar and safe area, Scale vs Offset, UIListLayout, UIGridLayout, UIFlexItem, StyleSheets and themes, gamepad or console menu navigation, the Input Action System (InputContext, InputAction, InputBinding), C
- instalações
- 2
- GitHub Stars
- 1,1 mil
- Atualizado
- 20 de out.
scenario-labsscenario-roblox-vfx-audio
Use when making or fixing Roblox visual effects or game audio: ParticleEmitter, Beam, Trail, flipbook sprite sheets, slash, hit, impact, explosion, fireball, aura or projectile VFX; effects only one player sees, effects that lag or pile up, particles invisible, popping or too bright; the Audio API (AudioPlayer, Wire, AudioEmitter, AudioListener, AudioDeviceOutput, effects), \"no sound\", \"3D sound not working\", music, ducking, footsteps, SoundGroup volumes; or importing Scenario-generated soun
- instalações
- 2
- GitHub Stars
- 1,1 mil
- Atualizado
- 20 de out.
scenario-labsscenario-rodin
Use when generating 3D assets with Rodin Hyper3D models on Scenario via MCP: image-to-3D from up to five multiview stills, text-to-3D from a prompt, fast prototyping versus full quality tiers, quad or triangle topology, PBR materials, HighPack 4K textures, T-pose or A-pose characters for rigging, or splitting a finished mesh into parts and retexturing it with Bang!. Keywords: Rodin Gen-2.5, Hyper3D, Deemos, image to 3D, text to 3D, part segmentation, texture delight.
- instalações
- 2
- GitHub Stars
- 1,1 mil
- Atualizado
- 20 de out.
scenario-labsscenario-runway
Use when generating or editing video with Runway models on Scenario via MCP: text-to-video or image-to-video from a first frame with Gen4.5 (cinematic motion, sequenced actions, camera choreography), or video-to-video editing of real footage with Aleph 2 (remove objects, swap products, restyle or relight shots, keyframe-pinned reference images, motion and audio preserved). Keywords: Runway ML, Gen4.5, Gen-4.5, Aleph, T2V, I2V, V2V, first frame.
- instalações
- 2
- GitHub Stars
- 1,1 mil
- Atualizado
- 20 de out.
scenario-labsscenario-seedance
Use when generating or editing video with Seedance models on Scenario via MCP: text-to-video, image-to-video, first and last frame anchors, reference-to-video from identity, product, or world references, prompt-based editing, extending a clip, audio-conditioned motion or voice, shot sound without music, first-frame versus reference conditioning, or an output blocked by moderation. Keywords: Seedance 2.5 and 2.0, ByteDance, T2V, I2V, V2V, native audio, OutputVideoSensitiveContentDetected.
- instalações
- 2
- GitHub Stars
- 1,1 mil
- Atualizado
- 20 de out.
scenario-labsscenario-seedance-drafts
Use when exploring several Seedance video takes before paying for a final: cheap 480p previews, variations of one shot to compare, reviewing and ranking takes before a pick, or finalizing a chosen preview to 1080p without regenerating it, including within its 7-day window. Keywords: Seedance draft, draft mode, draft complete, finalize, 480p preview, variations, takes, review, rank, pick, Seedance 2.5.
- instalações
- 2
- GitHub Stars
- 1,1 mil
- Atualizado
- 20 de out.
scenario-labsscenario-seedance-music-video
Use when turning a song, track, or audio master into a finished music video with Scenario and Seedance: planning shots against beats and sections, transcribing lyrics, generating clips that cut to music, keeping the shots' own sound while the song stays the only score, assembling a delivery over the untouched master soundtrack, or verifying the final cut. Keywords: music video, beat sync, shot list, lyric transcription, reference frames, ffmpeg assembly, Seedance.
- instalações
- 2
- GitHub Stars
- 1,1 mil
- Atualizado
- 20 de out.
scenario-labsscenario-seedance-storyboard
Use when a Seedance video must hold continuous movement across shots: dance choreography, fights, sports, or any performance where limbs teleport, feet slide, or motion resets at every cut, or when turning a storyboard and character sheet into a multi-shot sequence that plays as one take. Keywords: storyboard to video, choreography, movement control, pose chain, timecoded shot script, first and last frame chaining, character sheet, multi-shot continuity, Seedance 2.5 and 2.0.
- instalações
- 2
- GitHub Stars
- 1,1 mil
- Atualizado
- 20 de out.
scenario-labsscenario-seedream
Use when generating or editing images with Seedream models on Scenario via MCP: text-to-image, image-to-image editing with reference images, posters or packaging with exact in-image text (non-Latin scripts too), subject-preserving edits, sets of related images in one run, editing a transparent asset without losing its alpha, or splitting an image into transparent PNG layers with Layerize. Keywords: Seedream 5.0 Pro, Lite, Flash, 4.5, Layerize, ByteDance, txt2img, img2img, layer extraction.
- instalações
- 2
- GitHub Stars
- 1,1 mil
- Atualizado
- 20 de out.
scenario-labsscenario-side-view-game-kit
Use when making the art for a side-scroller or 2D platformer: side-view pixel-art sprite sheets for a hero and ground enemies (run, walk, idle, attack, hurt cycles, air spin, jump and fall poses) and per-level layers (parallax background and midground, seamless wall texture, platform strip, props). Also use when a magenta key eats part of a sprite, a walk loop will not close, a slash trail keys into a solid block, generated textures do not tile, or poses on one sheet will not split.
- instalações
- 2
- GitHub Stars
- 1,1 mil
- Atualizado
- 20 de out.
scenario-labsscenario-sonilo
Use when adding sound to a video or generating standalone audio with Sonilo models on Scenario via MCP: text-to-sound-effects, text-to-music, video-to-sound-effects or video-to-music from a clip, scoring silent AI video, foley, ambience, muxed video-to-video variants returning the clip with the new track mixed in, keeping speech while replacing music, or per-segment sound control. Keywords: Sonilo V1.1, SFX, soundtrack, score, keepSpeechVocal, segments, royalty-free.
- instalações
- 2
- GitHub Stars
- 1,1 mil
- Atualizado
- 20 de out.
scenario-labsscenario-sparc3d
Use when turning images or photos into 3D meshes with Sparc3D models on Scenario via MCP: single-image or multi-view image-to-3D, watertight meshes for game assets, AR/VR, or 3D printing, mesh-only versus PBR-textured output, face count targets, resolution tiers, or reconstructing human heads and busts with the Portrait variants. Keywords: Sparc3D 2.1 and 2.0, Hitem3D, image to 3D, img23d, multiview, watertight, PBR, GLB, OBJ, STL, FBX.
- instalações
- 2
- GitHub Stars
- 1,1 mil
- Atualizado
- 20 de out.
scenario-labsscenario-sprite-animation
Use when animating 2D game art with Scenario: walk, idle or attack cycles in 4 or 8 directions, isometric sprite sheets, animated GIFs, frame-by-frame pixel art animation, VFX loops such as fire or smoke, looping a sprite seamlessly, animating an existing character image, a full animation sheet from one prompt, extracting animation frames from a generated video, or slicing a sprite sheet into engine-ready frames for Unity, Godot, or Unreal. Keywords: spritesheet, keyframes, frame grid, GIF.
- instalações
- 2
- GitHub Stars
- 1,1 mil
- Atualizado
- 21 de out.
scenario-labsscenario-storyboards
Use when a story must unfold across a sequence of Scenario images: a comic page or strip, manga or webtoon panels, a children's storybook, a film, game, or ad storyboard, animatic pre-viz frames, or any shot list where the same characters and world must persist from panel to panel and dialogue must stay legible. Keywords: storyboard, comic, panel, sequential art, storybook, shot list, pre-viz, animatic, scene to scene, character consistency.
- instalações
- 2
- GitHub Stars
- 1,1 mil
- Atualizado
- 20 de out.
scenario-labsscenario-team-admin
Use when administering a Scenario team from an agent through MCP: restricting which models a team or project can run (model access control, allowlist, blocklist), inviting or removing team and project members, changing roles, capping a member's Creative Unit spend, creating or deleting projects, auditing API keys and their roles or scopes, or attributing consumption per user or model. Keywords: governance, model control, consumption cap, spend limit, API key hygiene, team admin, enterprise.
- instalações
- 2
- GitHub Stars
- 1,1 mil
- Atualizado
- 20 de out.
scenario-labsscenario-text-overlay
Use when text must appear letter-perfect on generated media: taglines, CTAs, prices, legal supers, lower thirds, end cards, nameplates, or styled rich cards composited over Scenario images and video. Keywords: text overlay, text card, caption card, CTA, legal super, tagline, end card, lower third, price card, HUD text, transparent PNG.
- instalações
- 2
- GitHub Stars
- 1,1 mil
- Atualizado
- 20 de out.
scenario-labsscenario-textures
Use when a task involves game textures or materials through the Scenario MCP: seamless or tileable textures, themed texture packs (brick, wood, stone, floors, hand-painted), PBR materials (albedo, metallic, roughness, normal) on 3D assets, retexturing a mesh, material iteration from reference images, texture upscaling that must preserve tiling, or sizing textures for game engines. Keywords: seamless texture, tileable, PBR, material, retexture, texture upscale, surface.
- instalações
- 2
- GitHub Stars
- 1,1 mil
- Atualizado
- 20 de out.
scenario-labsscenario-thumbnails
Use when creating or revising finished video thumbnails or cover images with Scenario: game trailers, boss reveals, patch updates, devlogs, or community videos needing readable composition, exact headline text and consistent characters. Not for title ideas or critique alone, in-video title cards, or a generic image without a thumbnail deliverable.
- instalações
- 2
- GitHub Stars
- 1,1 mil
- Atualizado
- 20 de out.
scenario-labsscenario-ugc
Use when producing UGC-style creator video with Scenario: a talking-head ad or testimonial from a portrait and a script, a founder clip, a product demo or unboxing, a reaction or before-after cut, a faceless voiceover over b-roll, or vertical social video for TikTok, Reels, or Shorts that must feel filmed on a phone rather than produced. Keywords: UGC, creator ad, talking head, testimonial, avatar, lipsync, founder video, social proof, faceless voiceover, organic, vertical video.
- instalações
- 2
- GitHub Stars
- 1,1 mil
- Atualizado
- 20 de out.
scenario-labsscenario-unity-2d
Use when building a 2D game in Unity 6.3 URP: pixel-art or HD sprite import and PPU, sprite atlases, Tilemaps, Rule Tiles and reskins, the 2D Renderer and 2D lights with normal maps, 2D animation, a platformer or top-down controller ("make a platformer controller that feels good", coyote time, jump buffer, one-way platforms, spikes), Pixel Perfect Camera, a follow or room camera, hit stop and screen shake; or when pixel art looks blurry or shimmers, tiles show seams, 2D lights do nothing or cost
- instalações
- 2
- GitHub Stars
- 1,1 mil
- Atualizado
- 20 de out.
scenario-labsscenario-unity-animation
Use when a Unity 6.3 task involves character animation or cameras: Mixamo or mocap humanoid import and retargeting, Animator Controllers, blend trees, layers and avatar masks, root motion, foot sliding, IK and Animation Rigging, Playables, Timeline cutscenes, custom tracks and markers, Cinemachine 3 cameras, camera jitter, flipping blends or cameras hitting walls; or when clips import with no animation, a character T-poses, an idle drifts, feet slide or the head misses its aim target.
- instalações
- 2
- GitHub Stars
- 1,1 mil
- Atualizado
- 20 de out.
scenario-labsscenario-unity-architecture
Use when structuring Unity 6.3 C code: ScriptableObject data vs runtime state, events and services, inventory, health, save and load, Input System actions and key rebinding, async with Awaitable, assembly definitions, Enter Play Mode and domain reload, .meta files, Git, Smart Merge and LFS. Also when 'my save works in the Editor but not in the build', statics keep values on the second Play, events fire twice or never, an await runs after its object died, rebinds are lost on relaunch, a renamed c
- instalações
- 2
- GitHub Stars
- 1,1 mil
- Atualizado
- 23 de out.
scenario-labsscenario-unity-expert
Use when an agent drives Unity 6.3 (6000.3) on a Mac for any task: batch mode and -executeMethod jobs, a running editor (the user's GUI editor or a headless one), the Unity CLI and com.unity.pipeline, MCP servers, the Test Framework, command-line builds; when a batch run fails silently, 'Scripts have compiler errors', a capture comes back black or pink, or a result must be proven with numbers and a frame; or when a Unity brief must go to the right scenario-unity- specialist.
- instalações
- 2
- GitHub Stars
- 1,1 mil
- Atualizado
- 20 de out.
scenario-labsscenario-unity-gameplay
Use when building or debugging Unity gameplay systems: enemy AI that patrols, chases and attacks, NavMesh baking and agents (AI Navigation 2), feet sliding on agents, state machines or behavior trees, physics projectiles that tunnel, the physics spiral, layers and the collision matrix, CharacterController vs Rigidbody characters, object pooling, 'hundreds of enemies', DOTS, Burst or Jobs decisions, Netcode for GameObjects multiplayer, audio mixers, snapshots, volume sliders and 3D combat sounds.
- instalações
- 2
- GitHub Stars
- 1,1 mil
- Atualizado
- 20 de out.