thedivergent ai · Agent Skills
111 skills with substantive source documentation and an official publisher or observed installation demand. Read each skill’s original documentation through its card.
thedivergentaigodot-save-load-systems
Expert blueprint for save/load systems using JSON/binary serialization, PERSIST group pattern, versioning, and migration. Covers player progress, settings, game state persistence, and error recovery. Use when implementing save systems OR data persistence. Keywords save, load, JSON, FileAccess, user://, serialization, version migration, PERSIST group.
- instalações
- 1
- GitHub Stars
- 848
- Atualizado
- 13 de out.
thedivergentaigodot-scene-management
Expert blueprint for scene loading, transitions, async (background) loading, instance management, and caching. Covers fade transitions, loading screens, dynamic spawning, and scene persistence. Use when implementing level changes OR dynamic content loading. Keywords scene, loading, transition, async, ResourceLoader, changescene, preload, PackedScene, fade.
- instalações
- 1
- GitHub Stars
- 848
- Atualizado
- 13 de out.
thedivergentaigodot-server-architecture
Expert blueprint for dedicated / headless multiplayer hosts: ENet/DTLS, authority validation, safe packet decode, matchmaker handoff, and health telemetry. Use when building authoritative servers, --headless hosts, or hardening host networking. Keywords: dedicated server, headless, ENet, DTLS, authority, safepacketdecoder, multiplayer host, WebSocketMultiplayerPeer.
- instalações
- 1
- GitHub Stars
- 848
- Atualizado
- 13 de out.
thedivergentaigodot-shaders-basics
Expert Godot shader patterns for batch-safe hitflash, alpha-scissor foliage/dissolve, screenspace postFX, depth reconstruction, triplanar, and instance uniforms — not first-shader tutorials. Trigger on draw-call batching breaks, discard vs depth-prepass, foliage shadows, post-process quads, or world-position FX. Keywords: instance uniform, ALPHASCISSOR, hintscreentexture, hintdepthtexture, global uniform, sampler2DArray, canvasitem, spatial, post-processing.
- instalações
- 1
- GitHub Stars
- 848
- Atualizado
- 13 de out.
thedivergentaigodot-testing-patterns
Expert testing decision trees for GdUnit4: unit vs scene vs CI gates, headless runners, snapshots, and mock networks. Use when choosing test layers, wiring CI, or validating signals/physics without beginner assert catalogs. Keywords: GdUnit4, GdUnitTestSuite, headless CI, snapshot test, mock network, scene integration test, TDD.
- instalações
- 1
- GitHub Stars
- 848
- Atualizado
- 13 de out.
thedivergentaigodot-theme-easter
Apply a Classic Easter seasonal overlay: pastel Theme/StyleBox injection, confetti/shimmer VFX, elastic juice, mesh surfaceoverride painting, cursor/audio swaps, and a date-window activation gate with player opt-out. Use when shipping holiday skins, April events, or egg-hunt juice without mutating shared .mesh/.tres assets. Keywords: pastel, seasonal Theme, StyleBox, confetti, Easter egg, surfaceoverride, TRANSELASTIC, Disable Seasonal Themes, activation gate.
- instalações
- 1
- GitHub Stars
- 848
- Atualizado
- 13 de out.
thedivergentaigodot-tweening
Expert blueprint for programmatic animation using Tween for smooth property transitions, UI effects, camera movements, and juice. Covers easing functions, parallel tweens, chaining, and lifecycle management. Use when implementing UI animations OR procedural movement. Keywords Tween, easing, interpolation, EASEINOUT, TRANSCUBIC, tweenproperty, tweencallback.
- instalações
- 1
- GitHub Stars
- 848
- Atualizado
- 13 de out.
thedivergentaigodot-ui-rich-text
Expert blueprint for RichTextLabel with BBCode formatting (bold, italic, colors, images, clickable links) and custom effects. Covers meta tags, RichTextEffect shaders, and dynamic content. Use when implementing dialogue systems OR formatted text. Keywords RichTextLabel, BBCode, [b], [color], [url], metaclicked, RichTextEffect, dialogue.
- instalações
- 1
- GitHub Stars
- 848
- Atualizado
- 13 de out.
thedivergentaigodot-version-migration
Full-history Godot version migration hub. Use when upgrading any Godot project toward the library target (currently 4.7)—from 1.x/2.x legacy eras through 3→4 and hop-by-hop 4.x minors—or finding Domain Skill-scoped migration notes. Trigger keywords: upgrade Godot, migrate Godot version, Godot 3 to 4, Godot 2 to 3, upgradingtogodot, version migration, breaking changes, convert-3to4, TileMapLayer, AnimationMixer, engine.cfg, project.godot.
- instalações
- 1
- GitHub Stars
- 848
- Atualizado
- 13 de out.
thedivergentaibevy-genre-rhythm
Bevy 0.20 rhythm router: chart notes, a song clock, and hit windows as ECS data. Use when routing a rhythm game. Keywords: Bevy, Rhythm, chart, hit window, ECS, router.
- instalações
- 1
- GitHub Stars
- 876
- Atualizado
- 16 de out.
thedivergentaigodot-gdscript-mastery
Expert GDScript landmine guidance: static typing opcodes, signal-up/call-down, %UniqueName/@onready lifecycle, Callable bind/unbind, await sequences, typed collections, and safe Dictionary iteration. Use for code review, refactoring hot paths, or project standards. Trigger keywords: statictyping, signalarchitecture, uniquenodes, @onready, classname, signalupcalldown, Callable.bind, typedcollections, awaitsequence.
- instalações
- 1
- GitHub Stars
- 876
- Atualizado
- 16 de out.
thedivergentaigodot-project-templates
Navigation skill for genre project scaffolds: pick platformer/RPG/FPS (or other genre) then load matching template scripts and route gameplay fill to godot-genre- skills. Use when bootstrapping architecture, bootstrap order, pause modes, PCK DLC, or feature tags — not for pasting FPS/inventory recipes. Keywords: project templates, bootstrap, Subsystem Locator, PCK, feature tags, PROCESSMODEALWAYS, genre scaffold.
- instalações
- 1
- GitHub Stars
- 876
- Atualizado
- 16 de out.
thedivergentaigodot-2d-animation
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs. Use when implementing sprite frame animations, procedural animation (squash/stretch), cutout bone hierarchies, or frame-perfect timing systems. Trigger keywords: AnimatedSprite2D, SpriteFrames, animationfinished, animationlooped, framechanged, frameprogress, setframeandprogress, cutout animation, skeletal 2D, Bone2D, procedural animation, animation state machine, advance(0).
- instalações
- 1
- GitHub Stars
- 834
- Atualizado
- 11 de out.
thedivergentaigodot-composition
Expert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component). Use when designing player controllers, NPCs, enemies, weapons, or complex gameplay systems. Enforces \"Has-A\" relationships for game entities. Trigger keywords: Entity-Component, ECS, Gameplay, Actors, NPCs, Enemies, Weapons, Hitboxes, Game Loop, Level Design.
- instalações
- 1
- GitHub Stars
- 786
- Atualizado
- 9 de set.
thedivergentaigodot-debugging-profiling
Expert debugging and profiling for leaks, GPU/Visual Profiler, headless CI QA, orphan nodes, thread-safe logs, and custom Debugger monitors — not print/breakpoint tutorials. Trigger on OBJECTORPHANNODECOUNT, ObjectDB growth, Visual Profiler GPU spikes, flaky headless exits, or remote device consoles. Keywords: orphan nodes, Performance.getmonitor, Visual Profiler, Time.getticksusec, EditorDebuggerPlugin, headless QA, pusherror, backtrace.
- instalações
- 1
- GitHub Stars
- 786
- Atualizado
- 9 de set.