16-Bit SNES — bthnbdk · CC BY 4.0

16-Bit SNES — bthnbdk · CC BY 4.0

原始文档

Nano Banana · en

a lone figure standing in an open landscape, 16-Bit SNES (1990-1996, Japan): parallax scrolling; detailed sprite shading; mode-7 floor effects; ornate HUD frames; tile-built castles. Palette: rich jewel tones, deep shadow blues, metallic highlights. Mood: epic scale, handcrafted detail, RPG grandeur
Medium: pixel graphic, 16-bit palette, parallax layers, scanlines. Lighting: soft directional daylight, subtle chiaroscuro, long shadows. Composition: centered lone figure, wide open landscape, generous negative space, horizon at lower third. Rendering: sharp, high detail.
--no watermark, text artefacts, muddy colour, extra limbs

使用方法

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  2. 按需求替换主体、文字和构图要求。
  3. 在兼容的外部工具中使用,核对当前使用条件并检查结果。

开始前需了解

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相似案例

8-Bit NES — bthnbdk · CC BY 4.0
Nano Bananaen

a lone figure standing in an open landscape, 8-Bit NES (1983-1990, Japan and United States): chunky pixels; tile-based landscapes; limited palette; sprite flicker; blocky UI frames; flat repeating textures. Palette: nes palette: sky blue, brick orange, grass green, black. Mood: r