Tokyo DisneySea Front-Row Battle UI

Tokyo DisneySea Front-Row Battle UI

原始文档

GPT Image 2 · en

Create a highly detailed, comedic-style screenshot of a Japanese arcade fighting game, employing a battle scene style that overlays the aesthetics of a real photograph with the game's UI. The scene depicts a simulated battle between two groups of theme park fans vying for front-row seats in the outdoor plaza of Tokyo DisneySea. A 16:9 widescreen composition is used. The background clearly shows the Mediterranean harbor and Mount Prometheus, with a bright sky and clearly visible waterfront and DisneySea architecture. The foreground shows 10 young people dressed in winter casual wear, divided into two opposing teams of 5 against 5, leaning forward, grabbing, reaching out, and pushing like in a tug-of-war, their exaggerated movements resembling a still frame from a fighting game. Faces are anonymized using soft blurring. Floating character tags are added above each person, indicating their rank and Japanese name. The overall tone is absurd yet realistic, like a real snapshot transformed into a beautifully rendered arcade game battle scene. A complete Japanese fighting game HUD is added, featuring a bright blue-red contrast interface style. At the top is a central stage title bar that reads "Front Row Battle at Tokyo DisneySea Mickey Plaza Show," with a large timer displaying "TIME 89" in the center. A blue team title "PLAYER1" and team name "Front Row Hardcore Fan A" are added to the top left corner. A red team title "RIVAL" and team name "Rival Group B" are added to the top right corner. Five blue player status panels are stacked on the left, including avatars, levels, Japanese-style job nicknames, HP, SP, and BURST gauges. The five labels on the left are: "Lv.25 Hardcore Captain Yuuki," "Lv.24 Muscular Man," "Lv.23 Glasses Otaku Shinji," "Lv.23 Open-Heart Max Kento," and "Lv.22 Support Personnel Ryo." On the right, five red opponent status panels are stacked, labeled: "Lv.27 Opponent Captain Daiki", "Lv.26 Power Representative Victor", "Lv.24 Strategist Koji", "Lv.23 Hot-Blooded Han Riku", and "Lv.22 Support Girl Saki". Each panel should contain numerical HP and SP, as well as a segmented BURST gauge, similar in style to a Japanese arcade RPG fighting game interface. Above the fighters in the central scene, ten battle nameplates are placed, with the left team in blue and the right team in red. The ten labels are: "Lv.24 Takeru", "Lv.25 Yuuki", "Lv.23 Shinji", "Lv.23 Kento", "Lv.22 Ryo", "Lv.27 Daiki", "Lv.26 Victor", "Lv.23 Riku", "Lv.22 Saki", and "Lv.22 Misaki". Add a skill menu titled "Skills" in the bottom left corner, listing 5 skills with SP consumption: "Dash Assault SP 20", "Shoulder Push SP 25", "Use Luggage to Reserve Space SP 15", "Rope Drill SP 10", and "Instinct SP 50". Below this, add a dark description box explaining the highlighted skill "Instinct": "Use your aura to intimidate your opponent and push them away! For a certain period, the opponent is more likely to be stunned! (Greatly consumes BURST Gauge) Effect duration: 10 seconds". Add an item menu titled "Items" at the bottom center, containing 5 slots displaying icons and quantities: Water Bottle "x3", Folded Purple Towel "x2", Blue Drawstring Bag "x1", Gray Backpack "x1", and Lunch Box "x2". A mission panel titled "Mission" is added to the bottom right corner, with the mission text "Defend the front row until the show starts!" and the condition text "Condition: Push all members of the opposing team back to the back!". The countdown text reads "Show start time: 02:30". A small map titled "Mickey Square MAP" is added next to it, displaying the red and blue dots for the two teams in the square. At the very bottom edge, small Japanese controller prompts are included for actions such as skill usage, item usage, grab/push, and dash. Dramatic high-saturation lighting, sharp details, realistic clothing folds, and authentic square cobblestones are used to create a high-end Japanese game screenshot feel. The visuals should evoke an absurd yet believable crossover, as if combining a real photograph of Tokyo DisneySea crowds with a competitive arcade battle game interface.

使用方法

  1. 复制完整原始提示词,并保留其中的参数。
  2. 按需求替换主体、文字和构图要求。
  3. 在兼容的外部工具中使用,核对当前使用条件并检查结果。

开始前需了解

  • 先确认是否需要参考图。标注兼容模型,不代表该示例由这个模型生成。
  • 核对名称、数字与画面文字;不同模型版本的结果可能不同。

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