使用方法
- 复制安装命令,在自己的智能体环境安装前先检查源码包。
- 从原始文档核对所需工具、凭据和支持的宿主。
- 说明输入材料与期望交付物,并对照来源检查输出。
npx skills add https://github.com/android/skills --skill litert-lm开始前需了解
- 安装不包含模型订阅、API 额度或访问文件的权限。
- 仓库星数和安装量反映活跃情况,不等于独立质量或安全测试。
按源仓库内容呈现,保留标题、案例、代码、表格、链接以及原文引用的演示图片。
This skill provides step-by-step guidance for building an Android app that runs an open text LLM through the LiteRT-LM Kotlin API (com.google.ai.edge.litertlm) on the CPU or the GPU. The model is one .litertlm file. Images, audio, tool calling, and NPU backends aren't covered. For vision and audio models with .tflite files, suggest the litert-runtime skill.
When a LiteRT-LM class or method that this skill uses doesn't compile, you must read the LiteRT-LM Android guide and the LiteRT-LM README before changing the code.
Prerequisites
- A Kotlin Android project (the Android Studio Empty Activity template is enough). The
litertlm-android0.18.0 AAR declaresminSdk24. - The dependency in the app-level
build.gradle.ktsfile from Google Maven:implementation("com.google.ai.edge.litertlm:litertlm-android:0.18.0"). Google Maven lists the later releases. - For the GPU backend, two
uses-native-libraryentries inside<application>inAndroidManifest.xml. Add theINTERNETpermission if the app downloads the model. - The model file lives on the device's file system (hundreds of MB to a few GB), never in
assets/or in the APK.
Critical mandates
- Dependency first : Before writing code that imports
com.google.ai.edge.litertlm, add thelitertlm-androiddependency from Step 1 if the project lacks it. Verify with./gradlew assembleDebug. - Background initialization :
Engine(config).initialize()loads the weights and blocks for seconds. Call it on a background thread, never on the main thread. - Single owner : One single-thread executor owns the
Engineand theConversation. Creation, streaming, cancellation, and closing run on it. - Close once :
EngineandConversationareAutoCloseable. A secondcloseon either throwsIllegalStateException. So doescloseon an engine whoseinitializethrew. Store the engine only afterinitializereturns. - Model outside the APK : Pass an absolute path to
EngineConfig. Never bundle a.litertlmfile inassets/.
Detailed steps
Step 1: Configure Gradle and the manifest
Search the project for libs.versions.toml, app/build.gradle.kts, and AndroidManifest.xml before editing build files. Configure minSdk and add the LiteRT-LM dependency in app/build.gradle.kts:
<br />
android { defaultConfig { minSdk = 24 } }
dependencies { implementation("com.google.ai.edge.litertlm:litertlm-android:0.18.0") }
If the project uses Hilt, check the Dagger version first. litertlm-android 0.18.0 carries Kotlin 2.4 metadata, which Hilt 2.59.2 can't read. The build then fails in hiltJavaCompileDebug with Provided Metadata instance has version 2.4.0, while maximum supported version is 2.3.0. Pick one fix:
- Path A : Upgrade the Hilt version (
com.google.dagger) to 2.60.1 or later. Ask the user before editinggradle/libs.versions.toml. - Path B : Keep the Hilt version and add a later version of the metadata reader to the annotation processor path in
app/build.gradle.kts:
<br />
dependencies { ksp("org.jetbrains.kotlin:kotlin-metadata-jvm:2.4.21") }
For the GPU backend, add both lines inside <application> in AndroidManifest.xml. Add the INTERNET permission outside <application> when the app downloads the model:
<br />
<uses-permission android:name="android.permission.INTERNET"/>
<application> <uses-native-library android:name="libvndksupport.so" android:required="false"/> <uses-native-library android:name="libOpenCL.so" android:required="false"/> </application>
Step 2: Pick a model from litert-community
Choose a .litertlm file from litert-community on Hugging Face. Start with litert-community/gemma-4-E2B-it-litert-lm (the file gemma-4-E2B-it.litertlm, 2.6 GB). For a 0.6 GB model, start with litert-community/Qwen3-0.6B (the file Qwen3-0.6B.litertlm). Both files run on the CPU and the GPU. A SoC suffix such as _Google_Tensor_G5 or .mediatek.mt6993 marks an NPU build, which this skill doesn't cover. The model card names the tested backends and the size.
You must read get a model before you choose a model file other than these two, before you write the in-app download code, and when no .litertlm file exists for the model.
Step 3: Put the model file on the device
Pick one path:
- Path A (local testing with `adb`) : Run the following commands only when
all three are true: adb devices lists a device, the debug build of the app is installed on it, and the user supplied the local .litertlm path. If any of them is false, don't run the commands. Report them to the user as a post-implementation step instead. Replace <path> with the user's local path and <package> with the app's application ID:
adb push <path> /data/local/tmp/model.litertlmadb shell run-as <package> cp /data/local/tmp/model.litertlm files/
- Path B (in-app download) : Write the download code in the app. Use the
app's HTTP client to write into filesDir, or DownloadManager to write into getExternalFilesDir(null). DownloadManager can't write to internal storage. Show the download progress and check the file size against the model card before loading. Never download a model file in the agent's own session.
- Path C ([Play for On-Device AI](references/android/google/play/on-device-ai.md)) : Write the code that resolves the
path of a fast-follow or on-demand AI pack with the AI Delivery library (com.google.android.play:ai-delivery): AiPackManagerFactory.getInstance(context).getPackLocation(name)?.assetsPath(). The call returns null until the pack has finished downloading, so show a download state in that case. Creating the AI pack module and uploading the app to Play Console are post-implementation steps for the user.
On every path, pass the absolute path of the file to the engine.
Step 4: Initialize the engine off the main thread
Create the engine with EngineConfig(modelPath = ..., backend = ..., cacheDir = ...) and call initialize on a background thread:
Backend.CPU()is the default ofEngineConfigand needs nothing from the device.Backend.GPU()needs the two manifest lines from Step 1. Without them, the engine initializes, and the first reply ends in the error `Can not find
OpenCL library on this device`.
cacheDirspeeds up the second load.
Step 5: Implement the conversation ViewModel
Drive the engine and the conversation from a single-thread executor inside an AndroidViewModel, stream the reply, and expose immutable state to the UI:
<br />
import android.app.Application import androidx.lifecycle.AndroidViewModel import com.google.ai.edge.litertlm.Backend import com.google.ai.edge.litertlm.Contents import com.google.ai.edge.litertlm.Conversation import com.google.ai.edge.litertlm.ConversationConfig import com.google.ai.edge.litertlm.Engine import com.google.ai.edge.litertlm.EngineConfig import java.util.concurrent.Executors import kotlin.coroutines.cancellation.CancellationException import kotlinx.coroutines.CoroutineScope import kotlinx.coroutines.SupervisorJob import kotlinx.coroutines.asCoroutineDispatcher import kotlinx.coroutines.cancel import kotlinx.coroutines.delay import kotlinx.coroutines.flow.MutableStateFlow import kotlinx.coroutines.flow.StateFlow import kotlinx.coroutines.flow.asStateFlow import kotlinx.coroutines.flow.update import kotlinx.coroutines.launch import kotlinx.coroutines.sync.Mutex import kotlinx.coroutines.sync.withLock
data class ChatState( val ready: Boolean = false, val busy: Boolean = false, val reply: String = "", val error: String? = null )
class ChatViewModel(app: Application) : AndroidViewModel(app) { private val executor = Executors.newSingleThreadExecutor() private val scope = CoroutineScope( SupervisorJob() + executor.asCoroutineDispatcher() ) private val mutex = Mutex() private var engine: Engine? = null private var conversation: Conversation? = null private val state = MutableStateFlow(ChatState()) val state: StateFlow<ChatState> = state.asStateFlow()
fun load(modelPath: String, backend: Backend = Backend.CPU()) { scope.launch { mutex.withLock { if (engine?.engineConfig?.modelPath == modelPath) return@launch release() try { val config = EngineConfig( modelPath = modelPath, backend = backend, cacheDir = getApplication<Application>().cacheDir.path ) engine = Engine(config).also { it.initialize() } conversation = checkNotNull(engine).createConversation( ConversationConfig( systemInstruction = Contents.of("You are a helpful assistant.") ) ) state.value = ChatState(ready = true) } catch (e: Exception) { release() state.value = ChatState(error = e.message) } } } }
fun send(text: String) { scope.launch { if (!state.value.ready || state.value.busy) return@launch state.update { it.copy(busy = true, reply = "", error = null) } try { val replies = checkNotNull(conversation).sendMessageAsync(text) replies.collect { message -> state.update { it.copy(reply = it.reply + message) } } } catch (e: CancellationException) { throw e } catch (e: Exception) { state.update { it.copy(error = e.message) } } finally { state.update { it.copy(busy = false) } } } }
private suspend fun release() { state.update { it.copy(ready = false) } while (state.value.busy) { conversation?.cancelProcess() delay(100) } conversation?.close() conversation = null engine?.close() engine = null _state.value = ChatState() }
override fun onCleared() { scope.launch { mutex.withLock { release() } executor.shutdown() }.invokeOnCompletion { scope.cancel() } } }
sendMessageAsync(text) returns a Flow<Message> of chunks, and toString gives a chunk's text. sendMessage(text) blocks and returns the whole reply. The conversation keeps its history, so the next send continues the chat. busy keeps the button disabled until the flow completes.
To set the sampling, pass SamplerConfig(topK = 10, topP = 0.95, temperature = 0.8) in ConversationConfig. All three parameters are required, and topP and temperature are Double.
load with the model path that is already loaded does nothing, whatever backend it asks for. A second call after a rotation keeps the loaded model, also after the app has fallen back to another backend. send runs only when the state is ready and not busy, the same test as the button. A tap that lands while release stops a reply does nothing. A tap queued behind a load reaches the model that load loaded when no reply was streaming.
Step 6: Wire the Compose screen
viewModel and collectAsStateWithLifecycle come from androidx.lifecycle:lifecycle-viewmodel-compose and androidx.lifecycle:lifecycle-runtime-compose (2.10.0):
<br />
import androidx.compose.foundation.layout.Column import androidx.compose.foundation.rememberScrollState import androidx.compose.foundation.verticalScroll import androidx.compose.material3.Button import androidx.compose.material3.Text import androidx.compose.material3.TextField import androidx.compose.runtime.Composable import androidx.compose.runtime.LaunchedEffect import androidx.compose.runtime.getValue import androidx.compose.runtime.mutableStateOf import androidx.compose.runtime.remember import androidx.compose.runtime.setValue import androidx.compose.ui.Modifier import androidx.lifecycle.compose.collectAsStateWithLifecycle import androidx.lifecycle.viewmodel.compose.viewModel import com.google.ai.edge.litertlm.Backend
@Composable fun ChatScreen(modelPath: String, viewModel: ChatViewModel = viewModel()) { val state by viewModel.state.collectAsStateWithLifecycle() var input by remember { mutableStateOf("") } LaunchedEffect(modelPath) { viewModel.load(modelPath, Backend.GPU()) } Column { Text( state.reply, Modifier.weight(1f).verticalScroll(rememberScrollState()) ) state.error?.let { Text(it) } TextField(value = input, onValueChange = { input = it }) Button( onClick = { viewModel.send(input); input = "" }, enabled = state.ready && !state.busy ) { Text("Send") } } }
Step 7: Manage the engine lifecycle
- Keep the engine in the
ViewModelfor as long as its screen lives. When several screens share the engine, keep it in an application-scoped holder. - The
ViewModelkeeps its own thread and scope.viewModelScopeis cancelled beforeonClearedruns, so a close launched there wouldn't run.onClearedcancelsscopeonce the close is done. releaseturnsreadyoff and callscancelProcessuntil the streaming reply's flow has ended. The flow ends at the latest when the reply ends on its own.releasethen closes the conversation and the engine, each once.onClearedand aloadthat replaces the model both callreleaseunder theMutex, one at a time, becausereleasesuspends while a reply stops.- To start a fresh chat, close the conversation and create a new one with
createConversation. Keep the engine loaded.
Post-implementation steps for the user
Report the steps that apply to the user after the code compiles:
- When Path A in Step 3 didn't run, copy the model to the device with the two
adbcommands from Path A. - When the app uses Path C in Step 3, create the AI pack module that holds the
.litertlmfile and upload the app to Play Console. - When no
.litertlmfile exists for the model, convert the model on a workstation. This skill doesn't convert models. - When the user asks for a complete reference app, point them to Google AI Edge Gallery.
Troubleshooting
| Symptom | Cause | Fix |
|---|---|---|
| First reply is slow. | initialize ran on first use. | Load at app start and set cacheDir. |
First GPU reply ends in Can not find OpenCL library on this device. | The manifest lacks the uses-native-library entries. | Add both entries from Step 1 inside <application>. |
close throws IllegalStateException. | The engine or conversation was closed twice, or initialize threw. | Store the engine only after initialize returns, and set each field to null after close. |
Build fails with [Hilt] Provided Metadata instance has version 2.4.0. | Hilt 2.59.2 can't read the Kotlin 2.4 metadata in litertlm-android 0.18.0. | Follow Path A or Path B in Step 1. |
Checklist
- \[ \] Is
minSdkset to24or higher and iscom.google.ai.edge.litertlm:litertlm-android:0.18.0added inapp/build.gradle.kts? - \[ \] For the GPU backend, does
AndroidManifest.xmldeclarelibvndksupport.soandlibOpenCL.sowithandroid:required="false"inside<application>? - \[ \] Is the
.litertlmfile loaded from an absolute path on the device's file system, never fromassets/? - \[ \] Do
initialize,sendMessageAsync,cancelProcess, andcloseall run on the same single-thread background executor? - \[ \] Is the conversation closed before the engine, each exactly once?
- \[ \] Does the project compile with
./gradlew assembleDebug?
Antipatterns
- Never call
Engine.initializeon the Android main thread. - Never place a
.litertlmfile inassets/or ship it inside the APK. - Never call
closeon an engine whoseinitializethrew. - Never close the engine while a reply is streaming; call
cancelProcessuntil the flow ends first. - Never close
EngineorConversationfromviewModelScopeinonCleared; that scope is already cancelled.

