arjun988/blender-skills

anime-style

Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.

查看源码

使用方法

  1. 复制安装命令,在自己的智能体环境安装前先检查源码包。
  2. 从原始文档核对所需工具、凭据和支持的宿主。
  3. 说明输入材料与期望交付物,并对照来源检查输出。
npx skills add https://github.com/arjun988/blender-skills --skill anime-style

开始前需了解

  • 安装不包含模型订阅、API 额度或访问文件的权限。
  • 仓库星数和安装量反映活跃情况,不等于独立质量或安全测试。
仓库原始内容

按源仓库内容呈现,保留标题、案例、代码、表格、链接以及原文引用的演示图片。

Anime Style

Hard color breaks. Clean silhouettes. Cel shading. Anime proportion language.

When to Use

  • Anime / cel-shaded characters and props
  • Toon shader lookdev
  • Hard shadow graphic looks (not soft PBR)

Core Tenets

  1. Flat tonal regions — 2–4 value steps max per material
  2. Hard shadow terminators — Specular as graphic shapes
  3. Line / silhouette clarity — Optional freestyle or inverted hull
  4. Proportion language — Eyes, hair masses, simplified anatomy
  5. Palette discipline — Limited hues; accent sparingly

Shading Approach

MethodUse
Shader Toon / ColorRamp on diffuseFast Eevee/Cycles toon
Emission + rampGraphic unlit regions
Freestyle / grease pencil linesContours
Solidify inverted hullThick outlines

Modeling Notes

  • Simplify secondary forms; hair as masses
  • Creases where color breaks need support
  • Avoid noisy micro detail fighting flat shading

Lighting

  • Single clear key for graphic shadows
  • Rim optional for separation
  • Avoid heavy soft GI wash unless intentional

Vs stylized-style

  • stylized-style = broad NPR / hand-painted
  • anime-style = cel breaks, anime proportions, toon stack

Constraints

MUST DO

  • Limit value steps
  • Keep silhouette iconic
  • Test with toon lighting early

MUST NOT DO

  • Full PBR roughness noise as primary look
  • Over-subsurface that melts cel breaks

Reference Guide

TopicReferenceLoad When
Cel Shader Setupreferences/cel-shader-setup.mdWhen needed
Anime Proportionreferences/anime-proportion.mdWhen needed

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