calesthio/openmontage

svg-character-animation

Animate SVG character rigs with GSAP, CSS transforms, Remotion frame control, and HyperFrames-compatible browser previews.

查看源码

使用方法

  1. 复制安装命令,在自己的智能体环境安装前先检查源码包。
  2. 从原始文档核对所需工具、凭据和支持的宿主。
  3. 说明输入材料与期望交付物,并对照来源检查输出。
npx skills add https://github.com/calesthio/openmontage --skill svg-character-animation

开始前需了解

  • 安装不包含模型订阅、API 额度或访问文件的权限。
  • 仓库星数和安装量反映活跃情况,不等于独立质量或安全测试。
仓库原始内容

按源仓库内容呈现,保留标题、案例、代码、表格、链接以及原文引用的演示图片。

SVG Character Animation

Use this skill when animating character rigs made from SVG parts.

Runtime Rules

  • Animate transforms (x, y, scale, rotation) rather than layout.
  • Use timelines for multi-part acting beats.
  • For SVG elements, use stable pivots (svgOrigin or correctly scoped

transform origins).

  • In Remotion, do not let GSAP advance with requestAnimationFrame; drive a

paused timeline from the current frame.

Browser Pattern

js
gsap.set("#arm_right", { svgOrigin: "390 310" });
const tl = gsap.timeline({ defaults: { ease: "power2.inOut" } });
tl.to("#head", { rotation: -8, duration: 0.2 })
  .to("#arm_right", { rotation: 35, duration: 0.4 }, "<");

Remotion Pattern

tsx
const frame = useCurrentFrame();
const progress = frame / durationInFrames;
timeline.progress(progress);

HyperFrames Pattern

Use HTML/SVG/GSAP components with deterministic timelines and validate via the HyperFrames CLI before final render.

Quality Checklist

  • Parts stay connected at pivots during motion.
  • Blinks, gaze, and mouth shapes are separate enough to read.
  • Pose holds are long enough to communicate emotion.
  • Frame sampling shows meaningful deltas, not frozen animation.

Sources

  • GSAP core transform properties and SVG handling:

https://gsap.com/docs/v3/GSAP/CorePlugins/CSS/

  • GSAP timelines and sequencing:

https://gsap.com/docs/v3/GSAP/Timeline/

  • Remotion useCurrentFrame:

https://www.remotion.dev/docs/use-current-frame

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