使用方法
- 复制安装命令,在自己的智能体环境安装前先检查源码包。
- 从原始文档核对所需工具、凭据和支持的宿主。
- 说明输入材料与期望交付物,并对照来源检查输出。
npx skills add https://github.com/moh-obaida/experience-skills --skill visual-identity开始前需了解
- 安装不包含模型订阅、API 额度或访问文件的权限。
- 仓库星数和安装量反映活跃情况,不等于独立质量或安全测试。
按源仓库内容呈现,保留标题、案例、代码、表格、链接以及原文引用的演示图片。
Visual Identity
A product should feel like a place. Identity is what makes a screen recognizable as this product when the logo is covered. It comes from consistent decisions, mostly in the environment around the task, not in the controls.
Start here
- Read
references/_shared/experience-core.md. - Read
references/_shared/experience-operating-contract.md; a direction change must use the
selection branch and record the selected direction before styling.
- Name the archetype (
references/_shared/page-archetypes.md). It sets the identity budget: high
for experiential and marketing surfaces, restrained for operational and transactional ones, clarity-as-identity for public services.
<!-- core-brief:start · GENERATED FROM shared/philosophy/core-brief.md by npm run sync. Do not edit here. --> Core rules in brief. These apply even before you open references/_shared/experience-core.md. Read that file (the full rules and evidence levels) before a full review, repair, or build.
- Verdict before adjectives. Do not write "clean," "modern," "great idea," or "looks good" until
an observation earns it. The user's enthusiasm is not evidence; test the proposal against the goal.
- Evidence levels on findings. E1 rendered, E2 measured, E3 source, E4 documented,
E5 screenshot, E6 assumed. If files, a browser, or a terminal are available, look or measure before claiming. Otherwise, name the checks you did not run.
- Composition is not alignment. Empty space needs a stated job, and sparseness is never fixed
with filler (stats, tips, promos, decoration).
- Personality can come from the environment and causal product behavior. A standard control
changes only if the change makes the task faster or more reliable.
- Every treatment has a job. Every gradient, card, shadow, and animation needs one. No pattern
is wrong by category, so keep one that does a job.
- Count steps before and after. If the software already knows an answer, do not ask for it.
Keep safeguards on money, deletion, and publishing. Automate mechanics, not judgment.
- Check real states, not the showcase: empty, dense, long content, loading, error, a small
screen, the keyboard path.
- Route selectively. Consider the relevant experience skills; activate another only when it
can resolve a material concern. No change and no handoff are valid outcomes.
- Render meaningful work when a runnable surface exists. Inspect before and after, stress real
states, and say NOT VERIFIED IN RENDERED OUTPUT with the reason when rendering is skipped.
- Load depth conditionally. A direction, composition, workflow, control, state, motion, or
anti-slop branch must load its required reference before recommendation or edit; unrelated work must not load the whole library.
- A large specification is a bigger evidence base, not a bigger checklist. Preserve exact
numbers, exceptions, and locked decisions; keep recommendations, examples, and deferred items from becoming requirements; compress for reasoning, re-open the source for precision. <!-- core-brief:end -->
Use this when
- The product could be swapped for any other built with the same component library.
- Screens feel like "some software page," not like entering a particular product.
- Personality is being expressed through decorated inputs, custom buttons, or gimmicky controls
while the page around them is blank.
- A product needs a visual direction, or an existing direction must extend to sparse pages, empty
states, and dense tools.
- Someone proposes copying a competitor's look.
Do not use this when
- The structure is broken (no focal point, dead space, overflow) → composition-repair first.
- The request is to add trendy effects → evaluate with anti-slop-ui first.
- A public service or regulated tool: use lightly (voice, clarity, consistency), not ornament.
Mandatory conditional loading
For substantial identity work, first name the product job, loop, instrument, and invariants. When direction is open, use references/_shared/design-system-selector.md and references/_shared/design-systems-index.md for a core-screen comparison; load references/_shared/niche-atlas-index.md and a niche file only when domain realities could change the decision. Load the relevant candidate family and references/_shared/design-system-grammar.md to implement. Use references/_shared/palette-themes.md, references/_shared/type-strategies.md, references/_shared/font-pairings.md, references/_shared/family-components.md, references/_shared/component-patterns.md, and references/_shared/system-application-examples.md only for the role or route they can clarify.
If direction is genuinely open, load references/_shared/selection.md and compare structurally distinct candidates on the primary working screen. Preserve an existing strong direction when no alternative improves the job. If the selected row is Neo-brutalist, Soft minimal, or Playful, MUST also load its matching product precedent module (neo-brutalist-products.md, soft-minimal-products.md, or playful-products.md) and name the product/surface conditions being transferred. If a treatment is proposed, MUST load references/_shared/context-adaptation.md, references/_shared/product-interiors-and-dense-states.md, and references/_shared/justified-trends.md. If the surface is runnable, identity claims MUST survive rendered sparse and dense states or be marked unverified.
Checkpoints
- Before proposing anything: run the logo test on the working screen and representative state or supporting surfaces that exist
(references/identity-audit.md). Record which carriers exist before changing the direction.
- For any change to a basic control (input, button, select, checkbox, toggle): does it make the
task faster or more reliable? No → reject it and move the personality into the environment (references/environment-vs-controls.md; anchor: references/_shared/join-code-page.md).
- For every identity carrier you propose: can you trace it to the product's domain, content,
mechanic, audience, or values (references/_shared/product-identity.md)? No → it is a trend, not identity; drop it or find its product root.
- For every treatment (gradient, texture, glow, radius, blur): state its job
(references/_shared/design-vs-decoration.md). Check it against references/_shared/design-cliches.md; a cliché needs a product reason to stay.
- When referencing a competitor: name the specific decision, why it works for them, and whether
your product shares those conditions. Otherwise do not cite it.
- Before finishing: logo test again on a sparse and a dense surface; check text contrast over any
new background; check asset weight.
- Before proposing a direction: start with job, loop, core instrument, and invariants. Use
references/_shared/selection.mdandreferences/_shared/design-system-selector.mdto compare distinct directions only when choice is open. A niche supplies realities, not a palette or style. - For greenfield identity: is the direction operational on the primary working screen? Define structure and expression with
references/_shared/design-system-grammar.md: energy, color behavior, contrast, type, geometry, rhythm, and a causal signature response. Preserve a strong native concept when Atlas options add no value. - For every state surface (empty, loading, error, success) and one dense surface: where does identity live there? Use
references/branded-states-and-density.md; identity that exists only in the hero fails.
- Across the product: does identity persist through the workspace, success, error, empty, dense content, supporting screens, mobile, and translation? If it only appears on a landing page, repair it. Repeated interaction behavior may be the strongest identity carrier; use color and motion to make consequences legible without weakening the core instrument.
Workflow
- Understand the product: domain, core mechanic, primary content, audience and context of use,
values, existing assets, constraints.
- Audit with
references/identity-audit.md(anchor:references/_shared/logo-removal-test.md). - Derive a direction with
references/deriving-identity.md(brand world, product-derived motifs,
competitor analysis without copying). Write a short brief:
Carriers (3): hex board motif in background fields (not in inputs) · team colors as roles only ·
condensed display type for scores and state headers
Environment: patterned field on join, lobby, results; plain in settings
Controls: standard design-system inputs and buttons
Not doing: gradient buttons, glass panels, custom code inputIn BUILD or REPAIR mode, confirm the brief with the user if it changes an established brand.
- Apply environment and framing first (
references/environment-vs-controls.md; for focused pages,
references/_shared/branded-environment-simple-form.md), then color, type, and surface (references/identity-carriers.md), then imagery (references/imagery-and-illustration.md).
- Verify (checkpoint 6).
Execution rules
- Derive, do not decorate.
- Prefer CSS, SVG, and light patterns over heavy raster backgrounds; lazy-load large imagery.
- Keep text contrast compliant over patterned or image backgrounds.
- Never copy another product's assets, illustrations, or distinctive trade dress.
- Record identity decisions (a short note or design-system entry) when building.
Precedent and design intelligence
| When | Load |
|---|---|
| Choosing a direction (after the audit) | references/_shared/selection.md, references/_shared/directions-index.md, then only candidate family files likely to change the choice from references/_shared/ (directions-editorial.md, directions-structural.md, directions-quiet.md, directions-institutional.md, directions-technical.md, directions-expressive.md, directions-atmospheric.md, directions-material.md, directions-retro.md, directions-product.md) |
| What kind of product this is (before system selection) | references/_shared/niche-atlas-index.md, then one niche file: niche-business.md, niche-developer.md, niche-ai.md, niche-games.md, niche-education.md, niche-commerce.md, niche-finance.md, niche-media.md, niche-social.md, niche-health.md, niche-public.md, niche-travel.md, niche-physical.md, niche-creative.md, or niche-personal.md |
| Whole-product system selection | references/_shared/design-system-selector.md, references/_shared/design-systems-index.md; then selected family files (design-systems-workspaces.md, design-systems-services.md, design-systems-culture.md, design-systems-learning.md, design-systems-operations.md) and references/_shared/design-system-grammar.md |
| Theme, type, and component grammar | references/_shared/palette-themes.md, references/_shared/type-strategies.md, references/_shared/font-pairings.md; conditionally references/_shared/component-patterns.md and references/_shared/system-application-examples.md |
| Color roles | references/_shared/palettes.md (contrast ratios computed) |
| Type | references/_shared/typography.md |
| Surfaces, shape, named treatments (glass, neumorphism, gradients) | references/_shared/surfaces-and-shape.md |
| Imagery, illustration, icons | references/_shared/imagery-illustration-icons.md |
| Motion identity | references/_shared/motion-languages.md |
| Identity budget for the whole product | references/_shared/product-archetypes.md |
| Real products: expressive environments with plain controls | references/_shared/environment-first-identity.md |
| Real products: identity from the product itself | references/_shared/product-derived-identity.md |
| Neo-brutalist direction | references/_shared/neo-brutalist-products.md |
| Soft minimal direction | references/_shared/soft-minimal-products.md |
| Playful direction | references/_shared/playful-products.md |
| A technique looks like a cliché but may be justified | references/_shared/justified-trends.md |
Adapted third-party material (study protocol, font pairings, style coverage) is credited in references/_shared/third-party-notices.md.
Failure modes
- Decorated controls as "personality."
- Trend identity (glass, aurora gradients, bento, dark neon) without product roots.
- Logo dependence; hero-only identity; every carrier at full volume; copying.
Completion criteria
- A brief names 2–4 product-derived carriers and where they apply.
- The logo test passes on the working screen and relevant available states, or plainness is a stated choice.
- Controls remain conventional, legible, accessible.
- Identity holds on sparse and dense pages; contrast and weight were checked or listed as unverified.
- When direction was open, a focused comparison was used. If a material concern remains, hand off the selected direction, protected carriers, states, and open risk.
References
references/identity-audit.md— logo test, identity carriersreferences/deriving-identity.md— brand world, motifs, competitor analysisreferences/environment-vs-controls.md— where personality belongsreferences/identity-carriers.md— color roles, typography, surface languagereferences/imagery-and-illustration.md— illustration, characters, photographyreferences/branded-states-and-density.md— branded empty/loading/error/success; identity under sparse and dense contentreferences/_shared/— generated copies:experience-core.md,experience-operating-contract.md,
page-archetypes.md, product-archetypes.md, product-identity.md, design-vs-decoration.md, design-cliches.md, branded-environment-simple-form.md, join-code-page.md, logo-removal-test.md, selection.md, directions-index.md, directions-editorial.md, directions-structural.md, directions-quiet.md, directions-institutional.md, directions-technical.md, directions-expressive.md, directions-atmospheric.md, directions-material.md, directions-retro.md, directions-product.md, palettes.md, typography.md, surfaces-and-shape.md, imagery-illustration-icons.md, motion-languages.md, environment-first-identity.md, product-derived-identity.md, neo-brutalist-products.md, soft-minimal-products.md, playful-products.md, justified-trends.md, design-system-grammar.md, design-system-selector.md, design-systems-index.md, design-systems-workspaces.md, design-systems-services.md, design-systems-culture.md, design-systems-learning.md, design-systems-operations.md, palette-themes.md, type-strategies.md, font-pairings.md, family-components.md, component-patterns.md, system-application-examples.md, niche-atlas-index.md and the fifteen niche-*.md files, third-party-notices.md



