openai/plugins

sprite-pipeline

Generate and normalize 2D sprite animations.

查看源码

使用方法

  1. 复制安装命令,在自己的智能体环境安装前先检查源码包。
  2. 从原始文档核对所需工具、凭据和支持的宿主。
  3. 说明输入材料与期望交付物,并对照来源检查输出。
npx skills add https://github.com/openai/plugins --skill sprite-pipeline

开始前需了解

  • 安装不包含模型订阅、API 额度或访问文件的权限。
  • 仓库星数和安装量反映活跃情况,不等于独立质量或安全测试。
仓库原始内容

按源仓库内容呈现,保留标题、案例、代码、表格、链接以及原文引用的演示图片。

Sprite Pipeline

Overview

Use this skill for 2D sprite generation and normalization. This workflow is intentionally anchored around one approved frame and a whole-strip generation pass because frame-by-frame generation drifts too easily.

This skill is 2D-specific. If the request is for 3D characters, meshes, or materials, route back through ../game-studio/SKILL.md.

Core Workflow

  1. Start from an approved in-game seed frame.
  • The seed frame should already reflect the right silhouette, palette, costume, and proportions.
  1. Build a larger transparent reference canvas around that frame.
  • Use ../../scripts/build_sprite_edit_canvas.py.
  1. Ask for the full animation strip in one edit request.
  • Do not generate each frame independently unless the user explicitly accepts lower consistency.
  1. Normalize the result into fixed-size game frames.
  • Use ../../scripts/normalize_sprite_strip.py.
  • Use one shared scale across the whole strip.
  • Align frames with one shared anchor, typically bottom-center.
  1. Optionally lock frame 01 back to the shipped seed frame.
  • Do this when the animation should begin from the exact idle or base pose already in game.
  1. Render a preview sheet and inspect the animation in-engine before approving it.
  • Use ../../scripts/render_sprite_preview_sheet.py.

Prompting Rules

Always preserve these invariants in the prompt:

  • same character
  • same facing direction
  • same palette family
  • same silhouette family
  • same readable face or key features
  • same outfit proportions
  • transparent background
  • exact frame count and slot layout

Always ask for:

  • one strip at once
  • a transparent canvas
  • no scenery, labels, or poster composition
  • crisp pixel-art clusters for pixel work
  • production asset tone, not concept art

Using Image Generation

For live asset generation or edits, use the installed imagegen skill in this workspace. This skill defines the game-specific process; imagegen handles the API-backed generation or edit execution.

Script Recipes

Create a reference canvas:

bash
python3 scripts/build_sprite_edit_canvas.py \
  --seed output/sprites/idle-01.png \
  --out output/sprites/hurt-edit-canvas.png \
  --frames 4 \
  --slot-size 256 \
  --canvas-size 1024

Normalize a raw strip:

bash
python3 scripts/normalize_sprite_strip.py \
  --input output/sprites/hurt-raw.png \
  --out-dir output/sprites/hurt \
  --frames 4 \
  --frame-size 64 \
  --anchor output/sprites/idle-01.png \
  --lock-frame1

Render a preview sheet:

bash
python3 scripts/render_sprite_preview_sheet.py \
  --frames-dir output/sprites/hurt \
  --out output/sprites/hurt-preview.png \
  --columns 4

Quality Gates

  • proportions stay stable across frames
  • frame-to-frame size does not drift
  • action reads clearly at game scale
  • transparency is preserved
  • frame 01 matches the shipped sprite when lockback is enabled
  • preview looks correct before any in-engine asset index update

References

  • Detailed workflow: ../../references/sprite-pipeline.md
  • Shared frontend context: ../game-ui-frontend/SKILL.md

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