posthog/ai-plugin

building-html-canvases

Author a PostHog canvas with semantic HTML, CSS, and direct browser APIs — documents, articles, generative graphics, 2D canvas and WebGL experiences, and focused experiments where React components add no useful structure.

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使用方法

  1. 复制安装命令,在自己的智能体环境安装前先检查源码包。
  2. 从原始文档核对所需工具、凭据和支持的宿主。
  3. 说明输入材料与期望交付物,并对照来源检查输出。
npx skills add https://github.com/posthog/ai-plugin --skill building-html-canvases

开始前需了解

  • 安装不包含模型订阅、API 额度或访问文件的权限。
  • 仓库星数和安装量反映活跃情况,不等于独立质量或安全测试。
仓库原始内容

按源仓库内容呈现,保留标题、案例、代码、表格、链接以及原文引用的演示图片。

Building HTML canvases

Some canvases are documents or graphics programs, not applications: a written report, a diagram, a generative-art piece, a WebGL scene. For these, semantic HTML, CSS, and direct browser APIs are the right tools — don't force Quill components or React state onto a static page.

The wrapper the current runtime requires

Every canvas keeps src/canvas.tsx as its mounted React entry component (default export, no props). Keep the React layer as a thin shell and write the experience in HTML/CSS/browser APIs inside it:

  • A document is JSX that is effectively semantic HTML — <article>, headings, lists, tables,

figures — with a <style> block for typography and layout. Write real, specific copy.

  • A drawing/WebGL program renders a <canvas> element and drives it imperatively from a

useEffect via a ref: get the 2D/WebGL context, run the setup and render loop there.

  • Clean up in the effect's return: cancel requestAnimationFrame loops, remove listeners, and

release contexts, so theme switches and remounts don't leak or double-run.

  • Mixing tiers is fine: a mostly static page can mount one interactive island, and a data board

can hand a chart's <canvas> to imperative code while React owns the chrome.

The import allowlist still applies (react, react-dom, @posthog/quill, recharts, lucide-react, dayjs) — browser globals (document, CanvasRenderingContext2D, WebGLRenderingContext, requestAnimationFrame, IntersectionObserver, Web Audio, etc.) need no import. Three.js and other npm graphics libraries are not yet loadable; write against raw WebGL or 2D canvas until the build pipeline's dependency admission ships.

Styling and theme without Quill

  • Size the outermost JSX/HTML element to the iframe viewport with h-screen or height: 100vh.

Do not use h-full or height: 100% on that root: a published canvas's artifact shell gives its html, body, and #root elements no explicit height, so percentage height collapses to the content height. Descendants may use percentage height after the outermost element establishes the viewport height.

  • Use Tailwind utilities and/or a <style> block (keyframes and complex selectors are fine).
  • The host toggles a .dark class on the document root when the user's PostHog theme changes.

Define your colors as CSS variables under :root { … } with overrides under html.dark { … }, or use theme token utilities (bg-background, text-foreground, border-border) — never a light-only hardcoded color.

  • For canvas/WebGL drawing colors, read the resolved token at runtime

(getComputedStyle(document.documentElement).getPropertyValue("--primary")) or your own CSS variables, and re-read on theme change if the scene is long-lived.

Rules that still apply

  • PostHog data comes only through the ph bridge (see querying-canvas-data), including

ph.capture for interaction analytics. Other requests and external styles, images, fonts, media, or frames require their exact public HTTPS origins in capabilities.network.origins and work only after publishing. Remote scripts and dynamic imports remain blocked.

  • A document that states PostHog numbers must make each one verifiable: an insight-backed number

links its saved insight through ph.openExternal (URL from the generate-app-url MCP tool, from a click); an ad-hoc ph.query number discloses the exact query that ran in a <details> element beside the claim — see "Verifiability" in querying-canvas-data.

  • External links go through ph.openExternal(url) (posthog.com origins only), from a user

interaction.

  • Validate and publish through the canvas tools as described in validating-and-publishing-canvases.

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