unity-techno logies · Agent Skills
37 skills with substantive source documentation and an official publisher or observed installation demand. Read each skill’s original documentation through its card.
unity-technologiesgenerate-editor-search-query
Generates Unity Search queries and opens the Search window to find assets or scene objects. Use when the user asks to find, filter, or list assets, GameObjects, components, or references in the Editor, not on disk.
- 安装量
- 7
- GitHub Stars
- 1088
- 最近更新
- 10月9日
unity-technologiesinitialize-ai-navigation
Sets up and configures Unity AI Navigation, including NavMesh surfaces, agents, obstacles, and links. Use when the user asks about navigation meshes, pathfinding, patrol routes, or obstacle avoidance.
- 安装量
- 7
- GitHub Stars
- 1088
- 最近更新
- 10月9日
unity-technologieslocalization
Sets up and configures Unity Localization, including locales, String and Asset Tables, and CJK fonts. Use when the user asks to add languages, translate UI text, or mentions i18n or multilingual support.
- 安装量
- 7
- GitHub Stars
- 1088
- 最近更新
- 10月9日
unity-technologiesoptimize-audio
Optimizes audio memory, CPU cost, and playback quality through import settings and mixer configuration. Use when asked to reduce audio memory or Audio Mixer CPU cost, change clip Load Types, sample rates or codecs, or force 3D audio to mono.
- 安装量
- 7
- GitHub Stars
- 1088
- 最近更新
- 10月9日
unity-technologiesoptimize-text-mesh-pro
Optimizes TextMeshPro rendering, memory, and font setup, including font asset stacks, fallback atlases, SDF quality, and worldspace text. Use when the user asks about TMP fonts, CJK or multilingual text, or text performance.
- 安装量
- 7
- GitHub Stars
- 1088
- 最近更新
- 10月9日
unity-technologiesshader-graph-create-custom-node
Generates custom Shader Graph nodes from HLSL code. Use when the user wants a new Shader Graph node or to make existing HLSL work as a reflected function node.
- 安装量
- 7
- GitHub Stars
- 1088
- 最近更新
- 10月9日
unity-technologiesui-uitk
Understands, edits, and generates Unity UI Toolkit UXML and USS with flex layouts. Use for requests involving UI Toolkit, UIElements, UIDocument, PanelSettings, custom elements, or UI runtime binding.
- 安装量
- 7
- GitHub Stars
- 1088
- 最近更新
- 10月9日
unity-technologiesurp-postprocessing
Sets up, configures, and debugs URP post-processing with the Volume framework. Use for bloom, tonemapping, color adjustments, depth of field, vignette, or other Volume overrides.
- 安装量
- 7
- GitHub Stars
- 1088
- 最近更新
- 10月9日
unity-technologiesvalidate-urp-render-graph-renderer-feature
Reviews a Unity 6 URP ScriptableRendererFeature that uses the Render Graph API, checking resource wiring, material binding, execution structure, and best practices. Use to validate a renderer feature.
- 安装量
- 7
- GitHub Stars
- 1088
- 最近更新
- 10月9日
unity-technologiesmigrate-birp-to-urp
Plans, executes, and troubleshoots migration from the Built-in Render Pipeline to URP. Use when asked to convert a project, scene, material, or shader to URP, or to fix visuals broken by the change.
- 安装量
- 6
- GitHub Stars
- 1115
- 最近更新
- 10月20日
unity-technologiesproject-auditor-fixes
Instructions for how to use Project Auditor to find and fix a list of issues.
- 安装量
- 5
- GitHub Stars
- 1061
- 最近更新
- 10月9日
unity-technologiestilemap-palette-create
Creates a Tile Palette asset with a rectangular, hexagonal, or isometric Grid layout. Use when the user wants to organize tiles for 2D level design.
- 安装量
- 5
- GitHub Stars
- 1031
- 最近更新
- 10月2日
unity-technologiestilemap-ruletile-createempty
Creates an empty RuleTile, HexagonalRuleTile, or IsometricRuleTile asset. Use only when the user wants a blank RuleTile and provides no sprites; with sprites or terrain art, use tilemap-ruletile-createfromsegment.
- 安装量
- 5
- GitHub Stars
- 1031
- 最近更新
- 10月2日
unity-technologiestilemap-ruletile-createfromsegment
Creates RuleTiles from existing terrain or edge sprites so tiles auto-tile while painting, and converts sprite-segment-3x3grid output patterns into TilingRules. Use when the user wants sprites to connect correctly or to define tile neighbor rules, and provides sprites as input.
- 安装量
- 5
- GitHub Stars
- 1031
- 最近更新
- 10月2日
unity-technologiesui
Routes Unity UI requests to the right framework skill (UI Toolkit, uGUI, or IMGUI) and answers UI comparison questions. Use for menus, HUDs, panels, or editor UI when the request doesn't name a framework. Consult before writing any UI code.
- 安装量
- 5
- GitHub Stars
- 1061
- 最近更新
- 10月9日
unity-technologiesui-ugui
Understands, edits, and generates Unity uGUI Canvas hierarchies, RectTransforms, Layout Groups, and prefab UI. Use for requests involving Canvas, uGUI, RectTransform, or prefab UI files.
- 安装量
- 5
- GitHub Stars
- 1087
- 最近更新
- 10月9日
unity-technologiesunity-package-management
Adds, removes, upgrades, and discovers Unity (UPM) packages from outside the Editor. Use for headless or CI package installs, verifying package IDs and versions, or choosing which packages a game needs. The Unity CLI doesn't manage packages.
- 安装量
- 5
- GitHub Stars
- 1118
- 最近更新
- 10月20日
unity-technologiesphysics-3d-collision
Diagnoses 3D PhysX collision and trigger problems. Use when OnCollisionEnter or OnTriggerEnter doesn't fire, objects pass through each other, raycasts miss, or a MeshCollider misbehaves. Also answers 2D and DOTS physics best-effort if no dedicated skill is available.
- 安装量
- 4
- GitHub Stars
- 1087
- 最近更新
- 10月9日
unity-technologiesui-imgui
Generates and modifies Unity IMGUI editor code such as EditorWindows, custom Inspectors, PropertyDrawers, and OnGUI scripts. Use for IMGUI or OnGUI or maintaining existing IMGUI code.
- 安装量
- 4
- GitHub Stars
- 1061
- 最近更新
- 10月9日
unity-technologiesunity-cli
Controls the Unity Editor and projects from the command line, driving a running Editor to edit scenes and assets or run C. Use when asked to install or manage Editors, licenses, or projects, set up version control, build, test, configure the Unity MCP server, or run any unity command.
- 安装量
- 4
- GitHub Stars
- 1118
- 最近更新
- 10月20日
unity-technologiesunity-pipeline
Drives a running Unity Editor or dev Player through the unity-pipeline package — recompile, run tests, run C scripts, method-reload code at runtime and audit the project. Use when an agent must control a live Unity instance or automate its tests.
- 安装量
- 4
- GitHub Stars
- 1118
- 最近更新
- 10月20日
unity-technologies2d-pixel-perfect
Sets up, diagnoses, and fixes pixel perfect 2D rendering with PixelPerfectCamera in URP or Built-in. Use when a retro-style or pixel art 2D game looks blurry, jittery, or misaligned. Not for HD 2D or high-resolution art.
- 安装量
- 3
- GitHub Stars
- 1145
- 最近更新
- 10月23日
unity-technologiesasset-transformer-toolkit
Imports 3D models and point clouds with Asset Transformer Toolkit (formerly Pixyz), and creates, edits, and runs RuleSets, Actions, and LODs. Use for Pixyz or Asset Transformer imports, RuleSets, or ImporterScriptableObjects. Requires toolkit 4.0+.
- 安装量
- 3
- GitHub Stars
- 1128
- 最近更新
- 10月21日
unity-technologiesaudio-setup-mixers
Routes Audio Sources into existing Audio Mixer Groups, classifying each source by what it plays. Use when the user asks about cleaning up mixer assignments, routing audio through a mixer, or which group a sound belongs in.
- 安装量
- 3
- GitHub Stars
- 1145
- 最近更新
- 10月23日