scottstts/threejs-awesome-graphics-agent-skills

threejs-exposure-color-grading

Build a measured exposure and grading path in Three.js.

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Exposure and Color Grading

Treat exposure, tone mapping, grading, and output conversion as distinct stages. Tune them from measured HDR signal, not by stacking compensating color operations.

Order

text
HDR scene
  → luminance meter
  → adapted exposure
  → tone map
  → creative grade / 3D LUT
  → final output conversion

Read references/scene-referred-color-pipeline.md for the exact 64x36 meter, encoded readback, adaptation constants, 32-cube LUT, and signal-ownership ambiguities.

Failure conditions

  • tone mapping occurs in both materials and post;
  • exposure is used to repair physically inconsistent light ratios;
  • meter weighting and scene framing are not inspected;
  • adaptation speed is the same toward light and dark;
  • LUT input/output spaces are undocumented;
  • sRGB encoding happens twice;
  • a display-domain LUT is moved before tone mapping without being rebuilt.

Routing boundary

Use $threejs-bloom for HDR glow contribution and $threejs-image-pipeline when this color path must share ownership with AO, atmosphere, or effect-local render targets.

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Implement physically motivated sky and aerial-perspective systems in Three.js. Use for planetary atmospheres, ground-to-space transitions, Rayleigh/Mie scattering, precomputed LUTs, depth-based transmittance and inscattering, sun/moon discs, and atmosphere-aware lighting.

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GitHub Stars
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threejs-bloom

Implement production bloom in advanced Three.js scenes. Use for HDR signal ordering, bloom-node controls, dual selective bloom with guaranteed material restoration, scene-relative emissive hierarchy, and effect-isolation diagnostics.

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threejs-camera-direction

Direct advanced Three.js camera systems. Use for scale-aware chase rigs, thrust lag, side/orbit cameras, body-relative up vectors, quaternion handoffs, authored cinematic framing, floating origins, pointer-look controls, camera collision constraints, projection ownership, and lifecycle restoration.

安装量
2
GitHub Stars
911
最近更新
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threejs-image-pipeline

Build a deliberate final-image pipeline for advanced Three.js scenes. Use for depth, normal, albedo, and history ownership; GTAO or bent normals; bloom; eye adaptation; tone mapping; 3D LUT grading; effect-local render targets; and pass diagnostics.

安装量
2
GitHub Stars
911
最近更新
10月15日