thedivergentai/game-design-agentic-skills

bevy-ai-navigation

Bevy ECS skill for AI navigation policy.

查看源码

使用方法

  1. 复制安装命令,在自己的智能体环境安装前先检查源码包。
  2. 从原始文档核对所需工具、凭据和支持的宿主。
  3. 说明输入材料与期望交付物,并对照来源检查输出。
npx skills add https://github.com/thedivergentai/game-design-agentic-skills --skill bevy-ai-navigation

开始前需了解

  • 安装不包含模型订阅、API 额度或访问文件的权限。
  • 仓库星数和安装量反映活跃情况,不等于独立质量或安全测试。
仓库原始内容

按源仓库内容呈现,保留标题、案例、代码、表格、链接以及原文引用的演示图片。

Bevy AI navigation

When to use

Load this when an actor must chase, patrol, or wait, and you need to see which Bevy skill owns the next step. Path data and any future nav crate stay on bevy-navigation. Transform integration stays on bevy-character-movement. Line-of-sight sensors stay on bevy-spatial-queries until a solver exists.

ECS shape

  • Components: a mode flag can be an enum Component (see bevy-state-machines for the pattern). Goal position can be your own component. No agent, radius, or layer type was opened.
  • Resources: a shared patrol table can be a Resource you define. No navigation resource was opened.
  • Systems: read the mode and write a desired velocity or waypoint on Update or Fixed. Use .chain() so policy runs before movement. Do not name a Godot-style agent callback.
  • Schedule: Fixed / FixedMain when the result feeds the movement step.

Coming from Godot

Godot ideaBevy idiom
Chase vs patrolEnum component plus a system. Not a navigation agent
Retarget throttleYour timer resource or a fixed-step counter. Check the navigation docs before assuming a retarget API.
Crowd / avoidanceCrowd and avoidance belong on bevy-navigation. Check that skill before naming radii.
Bake vs obstacleBake and obstacle handling belong on bevy-navigation.
Line of sightLine of sight belongs on bevy-spatial-queries.

Scope

  • No Bevy navigation module was opened, so node-agent versus server, bake, links, and layers have no Bevy names.
  • Sensors that need a cast belong with bevy-physics-2d and bevy-physics-3d once you choose a physics solver.
  • Formations and stuck recovery are design notes only.

Expert Knowledge Delta

Target: Bevy 0.20+.

Core ECS types: Component, Resource, Query, Commands, Startup, Update, Fixed / FixedMain (bevy::time), .chain(), Plugin, DefaultPlugins, MinimalPlugins. Messages and observers are an ownership slot. See bevy-events-messaging for their APIs. Systems run in parallel unless .chain() orders the ones that conflict.

Who owns state

PieceOwnerWho may mutateSchedule
Data on one entityComponentOne system via QueryUpdate or FixedMain
One value for the whole appResourceOne systemStartup to insert, then the schedule that reads it
SpawnCommandsThe spawning systemStartup for the initial world; later schedules for runtime spawn
Order that must not race.chain()The chained systems onlySame schedule
Plugin boundaryPluginbuild registers systems and resourcesBefore the app runs

Borrow rule: two systems that both mutably query the same component must be ordered (.chain()) or split so only one writes. Unrelated systems stay parallel. That is the ECS page rule, not a guess at a system-set API.

Decision

If you needDo thisDo not
Per-entity dataComponent + QueryA Godot node script
App-wide config or clockResourceCopy the value onto every entity
Stable simulation stepFixedMain and the Fixed clockTie simulation to raw frame Update
Startup spawnCommands in StartupSpawn from a render system
Cross-system notice that is not shared stateMessage or observer slot in bevy-events-messagingA new event type invented in this file
An API outside the documented setCheck the official docs firstA made-up crate or API

Load references/ecs-ownership.md for the ownership table.

NEVER

  • Do not pin /0.20.0/ in docs URLs. WHY: links stay on latest; the 0.20 target is stated once in prose.
  • Do not mutably query the same component from two unordered systems. WHY: the schedule runs systems in parallel unless .chain() orders them.
  • Do not invent a physics, navigation, networking, or XR crate here. WHY: this skill only names documented Bevy crates and modules.
  • No Godot navigation agent or server types. WHY: Bevy code stays idiomatic ECS and uses only documented Bevy APIs.
  • No named third-party navigation or physics crate. WHY: Bevy code stays idiomatic ECS and uses only documented Bevy APIs.
  • No invented path, bake, or avoidance APIs. WHY: Bevy code stays idiomatic ECS and uses only documented Bevy APIs.

Reference

docs.rs links use the unversioned latest permalink. The library pin on bevy-master stays 0.20.0.

Official Documentation

  • Migration guides - Unversioned hop index.
  • bevy crate - Unversioned API index. No AI navigation module was opened.
  • Assets - Official asset catalog. No AI plugin was selected.
  • Examples - Example tree on the latest branch.
  • ECS - Component, Resource pairing via bevy-data-resources, systems, and .chain().
  • bevy::state - App states are not per-entity patrol modes. Per-entity flags stay components (bevy-state-machines).

Related Skills

Prerequisites

Complements

Downstream / consumers

  • None yet.

Master

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