unity-technologies/skills

create-tile-palette-or-rule-tiles

Create a 2D tile palette from sprites or textures, or make tiles change based on their neighbours.

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Create a tile palette

Pick the matching reference doc based on what the user wants, then follow it:

  • Tile Palette — references/palette-create.md — when the user wants to organize tiles for 2D level design or create a new rectangular, hexagonal, isometric, or isometric Z as Y grid layout.
  • Blank/empty RuleTile (no sprites provided) — references/ruletile-createempty.md — when the user wants a blank RuleTile (rectangular grid), HexagonalRuleTile, or IsometricRuleTile for custom rule configuration and has not provided or referenced any sprites.
  • RuleTile built from existing sprites (sprites, terrain art, edge tiles provided) — references/ruletile-createfromsegment.md — when the user wants tiles that autotile as they paint, or a RuleTile built from existing terrain or edge sprites so tiles connect correctly.
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