bbeierle12/skill-mcp-claude

building-mechanics

Three.js 3D building system with spatial indexing, structural physics, and multiplayer networking.

Quelltext ansehen

Verwendung

  1. Installationsbefehl kopieren und das Quellpaket vor der Installation in der eigenen Agentenumgebung prüfen.
  2. Benötigte Werkzeuge, Zugangsdaten und Hosts im Original prüfen.
  3. Eingabe und gewünschtes Ergebnis beschreiben und die Ausgabe mit den Quellen abgleichen.
npx skills add https://github.com/bbeierle12/skill-mcp-claude --skill building-mechanics

Vor dem Start

  • Die Installation umfasst weder Modellabo noch API-Kontingent oder Dateizugriffsrechte.
  • Sterne und Installationen zeigen Aktivität, keine unabhängige Qualitäts- oder Sicherheitsprüfung.
Originales Skill-Dokument

Aus dem Quell-Repository gerendert; Überschriften, Beispiele, Code, Tabellen, Links und Bilder bleiben erhalten.

3D Building Mechanics

Complete building system for Three.js games with performance optimization, structural physics, and multiplayer networking.

Quick Start

javascript
import { SpatialHashGrid } from './scripts/spatial-hash-grid.js';
import { HeuristicValidator } from './scripts/heuristic-validator.js';

// Spatial indexing for fast queries
const spatialIndex = new SpatialHashGrid(10);
spatialIndex.insert(piece, piece.position);
const nearby = spatialIndex.queryRadius(position, 15);

// Structural validation (Rust/Valheim style)
const validator = new HeuristicValidator({ mode: 'heuristic' });
validator.addPiece(piece);
const canPlace = validator.validatePlacement(newPiece);

Reference Files

Read these for detailed implementation guidance:

  • references/performance-at-scale.md - Spatial partitioning, chunk loading, instancing, LOD
  • references/structural-physics-advanced.md - Arcade vs heuristic vs realistic physics
  • references/multiplayer-networking.md - Authority models, delta sync, conflict resolution

Scripts

Performance (references/performance-at-scale.md)

  • scripts/spatial-hash-grid.js - O(1) queries for uniform distribution
  • scripts/octree.js - Adaptive queries for clustered bases
  • scripts/chunk-manager.js - World streaming for large maps
  • scripts/performance-profiler.js - Benchmarking utilities

Structural Physics (references/structural-physics-advanced.md)

  • scripts/heuristic-validator.js - Fast validation (Fortnite/Rust/Valheim modes)
  • scripts/stability-optimizer.js - Caching and batch updates
  • scripts/damage-propagation.js - Damage states, cascading collapse
  • scripts/physics-engine-lite.js - Optional realistic physics

Multiplayer (references/multiplayer-networking.md)

  • scripts/delta-compression.js - Only send changed state
  • scripts/client-prediction.js - Optimistic placement with rollback
  • scripts/conflict-resolver.js - Handle simultaneous builds
  • scripts/building-network-manager.js - Complete server/client system

Key Patterns

Spatial Indexing Selection

PiecesDistributionUse
<1,000AnyArray
1-5kUniformSpatialHashGrid
1-5kClusteredOctree
5k+AnyChunkManager + Octree

Physics Mode Selection

  • Arcade (Fortnite): Connectivity only, instant collapse, best for combat
  • Heuristic (Rust/Valheim): Stability %, predictable, best for survival
  • Realistic: Full stress/strain, expensive, best for engineering sims

Multiplayer Pattern

Server-authoritative with client prediction. Use delta compression for sync.

Verwandte Aufgaben

aus demselben Repository

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