bbeierle12/skill-mcp-claude

building-mechanics

Three.js 3D building system with spatial indexing, structural physics, and multiplayer networking.

Vedi sorgente

Come usare

  1. Copia il comando e controlla il pacchetto prima di installarlo nel tuo ambiente agente.
  2. Controlla strumenti, credenziali e ambienti richiesti nel documento originale.
  3. Descrivi input e risultato desiderato; confronta l’output con le fonti.
npx skills add https://github.com/bbeierle12/skill-mcp-claude --skill building-mechanics

Prima di iniziare

  • L’installazione non include abbonamenti, quote API o accesso ai file.
  • Stelle e installazioni indicano attività, non un test indipendente di qualità o sicurezza.
Documento Skill originale

Contenuto dal repository con titoli, esempi, codice, tabelle, link e immagini preservati.

3D Building Mechanics

Complete building system for Three.js games with performance optimization, structural physics, and multiplayer networking.

Quick Start

javascript
import { SpatialHashGrid } from './scripts/spatial-hash-grid.js';
import { HeuristicValidator } from './scripts/heuristic-validator.js';

// Spatial indexing for fast queries
const spatialIndex = new SpatialHashGrid(10);
spatialIndex.insert(piece, piece.position);
const nearby = spatialIndex.queryRadius(position, 15);

// Structural validation (Rust/Valheim style)
const validator = new HeuristicValidator({ mode: 'heuristic' });
validator.addPiece(piece);
const canPlace = validator.validatePlacement(newPiece);

Reference Files

Read these for detailed implementation guidance:

  • references/performance-at-scale.md - Spatial partitioning, chunk loading, instancing, LOD
  • references/structural-physics-advanced.md - Arcade vs heuristic vs realistic physics
  • references/multiplayer-networking.md - Authority models, delta sync, conflict resolution

Scripts

Performance (references/performance-at-scale.md)

  • scripts/spatial-hash-grid.js - O(1) queries for uniform distribution
  • scripts/octree.js - Adaptive queries for clustered bases
  • scripts/chunk-manager.js - World streaming for large maps
  • scripts/performance-profiler.js - Benchmarking utilities

Structural Physics (references/structural-physics-advanced.md)

  • scripts/heuristic-validator.js - Fast validation (Fortnite/Rust/Valheim modes)
  • scripts/stability-optimizer.js - Caching and batch updates
  • scripts/damage-propagation.js - Damage states, cascading collapse
  • scripts/physics-engine-lite.js - Optional realistic physics

Multiplayer (references/multiplayer-networking.md)

  • scripts/delta-compression.js - Only send changed state
  • scripts/client-prediction.js - Optimistic placement with rollback
  • scripts/conflict-resolver.js - Handle simultaneous builds
  • scripts/building-network-manager.js - Complete server/client system

Key Patterns

Spatial Indexing Selection

PiecesDistributionUse
<1,000AnyArray
1-5kUniformSpatialHashGrid
1-5kClusteredOctree
5k+AnyChunkManager + Octree

Physics Mode Selection

  • Arcade (Fortnite): Connectivity only, instant collapse, best for combat
  • Heuristic (Rust/Valheim): Stability %, predictable, best for survival
  • Realistic: Full stress/strain, expensive, best for engineering sims

Multiplayer Pattern

Server-authoritative with client prediction. Use delta compression for sync.

Correlati per attività

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