mengto · Agent Skills
116 skills with substantive source documentation and an official publisher or observed installation demand. Read each skill’s original documentation through its card.
mengtoarticle-prompts-to-skills
Convert an article, tutorial, or prompt pack into focused reusable AgentSkills, one independent capability per skill, with portable instructions, example prompts, working demos, preview screenshots, validation, gallery updates, and a narrow commit. Use when the user asks to turn an article's prompts, tutorial sections, design patterns, interactions, or workflow ideas into complete skills rather than leaving them as prose.
- Installationen
- 1
- GitHub Stars
- 6304
- Aktualisiert
- 23. Sept.
mengtoaudit-verify-explain-grade-5
Audit work, verify claims with concrete evidence, and explain the result in simple grade-5 language. Use when the user asks to review, audit, check, verify, explain a change, explain a fix, summarize test results, validate whether something works, or translate technical findings into plain language for non-technical readers.
- Installationen
- 1
- GitHub Stars
- 6304
- Aktualisiert
- 23. Sept.
mengtoauthor-game-levels
Author or revise readable, flat-world Three.js game levels. Use for movement and camera routes, collision and navigation, encounter zones, landmarks, objectives, pickups, motivated lighting, visibility, deterministic level data, or desktop and mobile playthrough verification.
- Installationen
- 1
- GitHub Stars
- 6304
- Aktualisiert
- 23. Sept.
mengtobeautiful-shadows
Apply exact Tailwind arbitrary shadow utilities for polished, layered neutral elevation. Use when compact cards, controls, panels, popovers, hero media, feature callouts, or modal-like containers need refined shadows without default Tailwind shadow scales or colored tinting.
- Installationen
- 1
- GitHub Stars
- 7028
- Aktualisiert
- 25. Okt.
mengtobuild-game-map-editor
Build, extend, or audit production-linked browser map editors for Three.js and isometric games. Use when Codex needs to create a private director view, derive a versioned editor document from authored placements, add outliner, layer, selection, drag, snap, inspector, or camera controls, expose enemy aggro, leash, or patrol overlays, implement local draft import, export, undo, and reset, secure an editor route with IP and password sessions, or validate and release a map editor without mutating li
- Installationen
- 1
- GitHub Stars
- 6304
- Aktualisiert
- 23. Sept.
mengtobuild-hybrid-game-assets
Plan, create, integrate, or audit a hybrid asset pipeline for a Three.js or web game. Use when choosing among imported meshes, procedural 3D geometry, AI-generated reference art, 2D UI media, sprites, VFX, and performance-ready runtime asset delivery.
- Installationen
- 1
- GitHub Stars
- 6304
- Aktualisiert
- 23. Sept.
mengtobuild-threejs-enemy-systems
Build or refactor reusable, data-driven enemy archetype and moveset systems for Three.js action games. Use for enemy content schemas, model and rig conventions, combat move timing and contact contracts, runtime state boundaries, placeholder fallbacks, deterministic fixtures, or production playthrough validation.
- Installationen
- 1
- GitHub Stars
- 6304
- Aktualisiert
- 23. Sept.
mengtobuild-threejs-scroll-worlds
Build rich, scroll-controlled real-time Three.js experiences as one persistent 3D world whose camera, lighting, atmosphere, materials, objects, DOM story, and interactions evolve across authored chapters. Use for 3D scrollytelling, scroll-driven WebGL worlds, camera journeys, interactive portfolios, product stories, exhibitions, explainers, game or film microsites, spatial narratives, and multi-scene websites where native scroll should travel through one continuous place. Not limited to landing
- Installationen
- 1
- GitHub Stars
- 6304
- Aktualisiert
- 23. Sept.
mengtodesign-game-encounters
Design, implement, tune, or test Three.js action-game encounters. Use for arena layout, enemy composition, spawn pacing, objectives, boss phases, reward cadence, encounter fixtures, and difficulty validation.
- Installationen
- 1
- GitHub Stars
- 6304
- Aktualisiert
- 23. Sept.
mengtoglass-dark-mode-clock
Create a dark glass design system with frosted shells, soft beam grids, circular clock-like calibration dials, and precise sci-fi instrument framing.
- Installationen
- 1
- GitHub Stars
- 7028
- Aktualisiert
- 25. Okt.
mengtogooey-blob-system
Create a gooey blob system using SVG filters where multiple shapes merge into a single fluid form. Use overlapping circles combined with a Gaussian blur and color matrix filter to produce a continuous, organic mass. The forms should visually fuse and separate based on proximity. Focus on filter-driven merging (blur + threshold effect), soft organic boundaries with no hard edges, multiple independent shapes behaving as one system, and smooth continuous motion that feels fluid and cohesive.
- Installationen
- 1
- GitHub Stars
- 7028
- Aktualisiert
- 25. Okt.
mengtogsap-scrolltrigger-storytelling
Build cinematic sticky product storytelling with GSAP ScrollTrigger, progressive UI reveals, scroll-synced animation, smooth interpolation, and immersive section transitions.
- Installationen
- 1
- GitHub Stars
- 7028
- Aktualisiert
- 25. Okt.
mengtoliquid-metal-border
Add and tune animated liquid-metal WebGL borders with the React metal-fx package. Use when buttons, icon controls, chips, tabs, cards, or selected surfaces need a metallic active, selected, hover, focus, or premium border; when implementing the MetalFx component from metal.jakubantalik.com; or when troubleshooting its presets, themes, strength, glow, reflections, sizing, radius, animation, accessibility, SSR, or performance.
- Installationen
- 1
- GitHub Stars
- 6304
- Aktualisiert
- 23. Sept.
mengtomarquee-loop
Apply seamless infinite marquee loops using duplicated items.
- Installationen
- 1
- GitHub Stars
- 6394
- Aktualisiert
- 28. Sept.
mengtono-ai-design-slop
Prevent and remove generic AI-generated design defaults, incoherent visual choices, and established UI defects while creating, revising, or reviewing websites, apps, screenshots, mockups, and design code. Use as a passive quality gate during UI work or for an explicit anti-slop cleanup; preserve the chosen art direction instead of forcing a neutral redesign.
- Installationen
- 1
- GitHub Stars
- 6996
- Aktualisiert
- 18. Okt.
mengtoperformance-profiling
Guide performance profiling for Apple platform apps with Instruments, Xcode diagnostics, and MetricKit. Use when investigating app hangs, stutters, high CPU, memory leaks, memory growth, OOM crashes, slow launch, battery drain, thermal issues, App Store performance readiness, or when adding ossignpost and measurement hooks.
- Installationen
- 1
- GitHub Stars
- 6304
- Aktualisiert
- 23. Sept.
mengtoshaders-cursor-ripples
Add cursor-following fluid WebGPU distortion over an existing image with the Shaders library's ImageTexture and CursorRipples components. Use when a hero, gallery, or media panel needs a water-ripple mouse effect; when replacing a drifting CSS spotlight or flashlight reveal; or when a prompt says to borrow only the shader interaction from a Shaders.com reference while preserving the current brand, image, copy, and layout.
- Installationen
- 1
- GitHub Stars
- 6304
- Aktualisiert
- 23. Sept.
mengtostitched-full-page-capture
Capture or repair reliable full-page screenshots for lazy-loaded, scroll-animated, Framer, WebGL/canvas, or reveal-heavy web pages. Use when full-page screenshots are blank, gray, white, sparse, show a tiny content strip, disagree with a working scroll video, or when article evidence/section crops must be derived from a trustworthy full-page image.
- Installationen
- 1
- GitHub Stars
- 6304
- Aktualisiert
- 23. Sept.
mengtotest-playable-web-games
Test a playable browser game end to end with deterministic fixtures and real browser evidence. Use for gameplay QA, regression testing, controls, accessibility, responsive/mobile testing, save flows, console checks, performance smoke tests, and release verification.
- Installationen
- 1
- GitHub Stars
- 6304
- Aktualisiert
- 23. Sept.
mengtowrite-like-meng-on-x
Write, rewrite, review, or continuously refine X/Twitter posts in Meng To's current voice using his deduplicated authored-post corpus, personal and product context, shared resources, and Content repo evidence. Use when asked to improve a tweet in Meng's tone, draft an original post, reply, thread, resource share, or quote post as Meng, check whether an angle repeats an earlier post, study Meng's writing style, ingest another 20-50 authored posts, or hone the reusable Meng X voice profile.
- Installationen
- 1
- GitHub Stars
- 6304
- Aktualisiert
- 23. Sept.