AGENT SKILLS · MISSION KIT / mengto

mengto · Agent Skills

116 skills with substantive source documentation and an official publisher or observed installation demand. Read each skill’s original documentation through its card.

mengto
Community

article-prompts-to-skills

Convert an article, tutorial, or prompt pack into focused reusable AgentSkills, one independent capability per skill, with portable instructions, example prompts, working demos, preview screenshots, validation, gallery updates, and a narrow commit. Use when the user asks to turn an article's prompts, tutorial sections, design patterns, interactions, or workflow ideas into complete skills rather than leaving them as prose.

installs
1
GitHub stars
6.3K
Updated
Sep 23
mengto
Community

audit-verify-explain-grade-5

Audit work, verify claims with concrete evidence, and explain the result in simple grade-5 language. Use when the user asks to review, audit, check, verify, explain a change, explain a fix, summarize test results, validate whether something works, or translate technical findings into plain language for non-technical readers.

installs
1
GitHub stars
6.3K
Updated
Sep 23
mengto
Community

author-game-levels

Author or revise readable, flat-world Three.js game levels. Use for movement and camera routes, collision and navigation, encounter zones, landmarks, objectives, pickups, motivated lighting, visibility, deterministic level data, or desktop and mobile playthrough verification.

installs
1
GitHub stars
6.3K
Updated
Sep 23
mengto
Community

beautiful-shadows

Apply exact Tailwind arbitrary shadow utilities for polished, layered neutral elevation. Use when compact cards, controls, panels, popovers, hero media, feature callouts, or modal-like containers need refined shadows without default Tailwind shadow scales or colored tinting.

installs
1
GitHub stars
7K
Updated
Oct 25
mengto
Community

build-game-map-editor

Build, extend, or audit production-linked browser map editors for Three.js and isometric games. Use when Codex needs to create a private director view, derive a versioned editor document from authored placements, add outliner, layer, selection, drag, snap, inspector, or camera controls, expose enemy aggro, leash, or patrol overlays, implement local draft import, export, undo, and reset, secure an editor route with IP and password sessions, or validate and release a map editor without mutating li

installs
1
GitHub stars
6.3K
Updated
Sep 23
mengto
Community

build-hybrid-game-assets

Plan, create, integrate, or audit a hybrid asset pipeline for a Three.js or web game. Use when choosing among imported meshes, procedural 3D geometry, AI-generated reference art, 2D UI media, sprites, VFX, and performance-ready runtime asset delivery.

installs
1
GitHub stars
6.3K
Updated
Sep 23
mengto
Community

build-threejs-enemy-systems

Build or refactor reusable, data-driven enemy archetype and moveset systems for Three.js action games. Use for enemy content schemas, model and rig conventions, combat move timing and contact contracts, runtime state boundaries, placeholder fallbacks, deterministic fixtures, or production playthrough validation.

installs
1
GitHub stars
6.3K
Updated
Sep 23
mengto
Community

build-threejs-scroll-worlds

Build rich, scroll-controlled real-time Three.js experiences as one persistent 3D world whose camera, lighting, atmosphere, materials, objects, DOM story, and interactions evolve across authored chapters. Use for 3D scrollytelling, scroll-driven WebGL worlds, camera journeys, interactive portfolios, product stories, exhibitions, explainers, game or film microsites, spatial narratives, and multi-scene websites where native scroll should travel through one continuous place. Not limited to landing

installs
1
GitHub stars
6.3K
Updated
Sep 23
mengto
Community

design-game-encounters

Design, implement, tune, or test Three.js action-game encounters. Use for arena layout, enemy composition, spawn pacing, objectives, boss phases, reward cadence, encounter fixtures, and difficulty validation.

installs
1
GitHub stars
6.3K
Updated
Sep 23
mengto
Community

glass-dark-mode-clock

Create a dark glass design system with frosted shells, soft beam grids, circular clock-like calibration dials, and precise sci-fi instrument framing.

installs
1
GitHub stars
7K
Updated
Oct 25
mengto
Community

gooey-blob-system

Create a gooey blob system using SVG filters where multiple shapes merge into a single fluid form. Use overlapping circles combined with a Gaussian blur and color matrix filter to produce a continuous, organic mass. The forms should visually fuse and separate based on proximity. Focus on filter-driven merging (blur + threshold effect), soft organic boundaries with no hard edges, multiple independent shapes behaving as one system, and smooth continuous motion that feels fluid and cohesive.

installs
1
GitHub stars
7K
Updated
Oct 25
mengto
Community

gsap-scrolltrigger-storytelling

Build cinematic sticky product storytelling with GSAP ScrollTrigger, progressive UI reveals, scroll-synced animation, smooth interpolation, and immersive section transitions.

installs
1
GitHub stars
7K
Updated
Oct 25
mengto
Community

liquid-metal-border

Add and tune animated liquid-metal WebGL borders with the React metal-fx package. Use when buttons, icon controls, chips, tabs, cards, or selected surfaces need a metallic active, selected, hover, focus, or premium border; when implementing the MetalFx component from metal.jakubantalik.com; or when troubleshooting its presets, themes, strength, glow, reflections, sizing, radius, animation, accessibility, SSR, or performance.

installs
1
GitHub stars
6.3K
Updated
Sep 23
mengto
Community

marquee-loop

Apply seamless infinite marquee loops using duplicated items.

installs
1
GitHub stars
6.4K
Updated
Sep 28
mengto
Community

no-ai-design-slop

Prevent and remove generic AI-generated design defaults, incoherent visual choices, and established UI defects while creating, revising, or reviewing websites, apps, screenshots, mockups, and design code. Use as a passive quality gate during UI work or for an explicit anti-slop cleanup; preserve the chosen art direction instead of forcing a neutral redesign.

installs
1
GitHub stars
7K
Updated
Oct 18
mengto
Community

performance-profiling

Guide performance profiling for Apple platform apps with Instruments, Xcode diagnostics, and MetricKit. Use when investigating app hangs, stutters, high CPU, memory leaks, memory growth, OOM crashes, slow launch, battery drain, thermal issues, App Store performance readiness, or when adding ossignpost and measurement hooks.

installs
1
GitHub stars
6.3K
Updated
Sep 23
mengto
Community

shaders-cursor-ripples

Add cursor-following fluid WebGPU distortion over an existing image with the Shaders library's ImageTexture and CursorRipples components. Use when a hero, gallery, or media panel needs a water-ripple mouse effect; when replacing a drifting CSS spotlight or flashlight reveal; or when a prompt says to borrow only the shader interaction from a Shaders.com reference while preserving the current brand, image, copy, and layout.

installs
1
GitHub stars
6.3K
Updated
Sep 23
mengto
Community

stitched-full-page-capture

Capture or repair reliable full-page screenshots for lazy-loaded, scroll-animated, Framer, WebGL/canvas, or reveal-heavy web pages. Use when full-page screenshots are blank, gray, white, sparse, show a tiny content strip, disagree with a working scroll video, or when article evidence/section crops must be derived from a trustworthy full-page image.

installs
1
GitHub stars
6.3K
Updated
Sep 23
mengto
Community

test-playable-web-games

Test a playable browser game end to end with deterministic fixtures and real browser evidence. Use for gameplay QA, regression testing, controls, accessibility, responsive/mobile testing, save flows, console checks, performance smoke tests, and release verification.

installs
1
GitHub stars
6.3K
Updated
Sep 23
mengto
Community

write-like-meng-on-x

Write, rewrite, review, or continuously refine X/Twitter posts in Meng To's current voice using his deduplicated authored-post corpus, personal and product context, shared resources, and Content repo evidence. Use when asked to improve a tweet in Meng's tone, draft an original post, reply, thread, resource share, or quote post as Meng, check whether an angle repeats an earlier post, study Meng's writing style, ingest another 20-50 authored posts, or hone the reusable Meng X voice profile.

installs
1
GitHub stars
6.3K
Updated
Sep 23