Verwendung
- Installationsbefehl kopieren und das Quellpaket vor der Installation in der eigenen Agentenumgebung prüfen.
- Benötigte Werkzeuge, Zugangsdaten und Hosts im Original prüfen.
- Eingabe und gewünschtes Ergebnis beschreiben und die Ausgabe mit den Quellen abgleichen.
npx skills add https://github.com/roble3/cc-blender-skill --skill reference-look-calibrationVor dem Start
- Die Installation umfasst weder Modellabo noch API-Kontingent oder Dateizugriffsrechte.
- Sterne und Installationen zeigen Aktivität, keine unabhängige Qualitäts- oder Sicherheitsprüfung.
Aus dem Quell-Repository gerendert; Überschriften, Beispiele, Code, Tabellen, Links und Bilder bleiben erhalten.
MCP backend
Use when: Reference-based look-dev, lighting/material/color calibration, original-image visual matching, glow/aura/HUD matching, HSV/brightness/mask fit reports, final look pass after geometry and UV are locked.
Before the first Blender call, read ../text-to-blender/references/mcp-backends.md. Prefer official MCP for shared capabilities; preserve the selected backend for the whole task. Tool names in recipes are client/legacy examples: map them through that reference and its agent-host guide.
Reference Look Calibration
This skill handles the final visual match after geometry and UVs are locked. It must not compensate for wrong shape, wrong UVs, or wrong camera framing.
Inputs
- accepted geometry / UV fit reports;
- reference/original image(s);
- product preview render(s);
- optional mask overlays and multiview fit reports.
Metrics
Use scripts/look_fit_report.py to compare:
- object/bright-mask IoU and bbox extent;
- configured hue-band mask IoU for glow/accent assets;
- mean/std HSV and BGR under object mask;
- brightness p95 / mean;
- saturation mean;
- hue drift.
Calibration order
- Camera crop / orthographic scale — object extent must match before color tuning.
- World/background darkness.
- Base material hue/value/saturation.
- Emission strength and glow color.
- Aura/HUD ring color and thickness.
- Color management / exposure / gamma.
- Final render overlay and metrics.
Hard rules
- Do not tune lighting before geometry/UV fit gates pass.
- Do not change accent/glow hue away from the source reference unless the user explicitly asks.
- Do not hide mismatched geometry with bloom, fog, or overexposure.
- Write look metrics before and after calibration.
Handoff
Consumes validation/multiview_fit_report*.json and product previews. Produces validation/look_fit_report.json, look overlays, and updated material/light/render settings.


