arjun988/blender-skills

lookdev

Look development loop for Blender assets combining materials, lighting, camera, and screenshot comparison until shading reads correctly via MCP.

View source

How to use

  1. Copy the installation command and review the source package before installing it in your own agent environment.
  2. Check the source document for required tools, credentials and supported hosts.
  3. Describe your input and desired deliverable; review the output against the source material.
npx skills add https://github.com/arjun988/blender-skills --skill lookdev

Before you start

  • Installation does not include a model subscription, API allowance or permission to access your files.
  • Repository stars and installation counts describe activity, not an independent quality or security test.
Original skill document

Rendered from the source repository. Headings, examples, code, tables, links, and referenced images are preserved.

Lookdev

Material + light + camera loop. Screenshot compare. Stop when it reads.

When to Use

  • Finalizing asset shading before export/portfolio
  • Turntable / grey shader checks
  • Matching material references
  • Bridging materials and lighting intentionally

Workflow

Clay/grey pass → Base materials → Neutral light rig
  → Beauty light → Screenshot → Gap list → Iterate (≤3–5)
  → Optional grade → QA

Standard Rigs

RigUse
Neutral 3-pointEvaluate materials fairly
HDRI studioProduct / character
In-situ scene lightsFinal context

Keep a reusable COL_Lookdev_Lights + CAM_Lookdev_*.

Checklist

  • [ ] Values read in grayscale
  • [ ] Specular roughness believable
  • [ ] Edges catch light (bevels/normals)
  • [ ] Emissive under control
  • [ ] No pure black / pure white traps unless stylized
  • [ ] Matches reference palette if provided

Iteration Rule

Each pass: change one major variable (material OR light OR camera), then screenshot.

Constraints

MUST DO

  • Grey pass before fancy textures when forms unsure
  • Capture screenshots each iteration
  • Hand off to qa-review before ship

MUST NOT DO

  • Fix modeling problems only with roughness maps
  • Infinite tweak loops without gap list

Reference Guide

TopicReferenceLoad When
Lookdev Rigreferences/lookdev-rig.mdWhen needed
Lookdev Checklistreferences/lookdev-checklist.mdWhen needed

Related by task

from this repository

More skills

All skills