AGENT SKILLS · EQUIPO DE MISIÓN
Agent Skills útiles ordenados por uso real
Compara Skills verificados por función, contenido del paquete, instalaciones y fiabilidad de la fuente antes de añadirlos.
- ALCANCE DEL CATÁLOGO
- VERIFICADO
- Skills
- 17.083
- repositorios
- 2744
- última sincronización
- 16 oct 2026
el4cteoroblox-world-building
Building worlds with code - parts, models and pivots, materials, Lighting (LightingStyle, Atmosphere, post-processing), day/night, Terrain API, in-game CSG and destruction (GeometryService Subtract/Union/Fragment), ProceduralModel, EditableMesh/EditableImage, particles/beams/trails/highlights. Use when creating maps, environments, lighting, destructible objects, procedural levels, or visual effects.
- instalaciones
- 2
- GitHub Stars
- 29
- Actualizado
- 28 sept
alwaysmeticulousmeticulous-cli
Overview of the Meticulous CLI tool and its global options. Use when asking about the meticulous CLI in general, available commands, or global flags that apply to all commands.
- instalaciones
- 2
- GitHub Stars
- 10
- Actualizado
- 15 oct
alwaysmeticulousmeticulous-cli-update
Check whether the Meticulous CLI (@alwaysmeticulous/cli) and skills are installed and up to date, and install/update them if not. Invoked at the start of every other Meticulous skill, since the CLI and skills are under active development with frequent changes and improvements.
- instalaciones
- 2
- GitHub Stars
- 10
- Actualizado
- 15 oct
alwaysmeticulousmeticulous-fix
Fix the visual diffs (and any non-visual checks) that have been reviewed and rejected on a Meticulous test run, following their review comments if given, plus any Agent swarm fix prompts on the same commit. Use when a user has reviewed the results of a test run and is handing off to an agent to implement the fixes.
- instalaciones
- 2
- GitHub Stars
- 10
- Actualizado
- 15 oct
alwaysmeticulousmeticulous-increase-coverage
Increase coverage for a Meticulous project by tracing specific under-covered files back to a real UI action in the codebase, driving that action with a real recorded browser session, and validating the improvement with a clean coverage comparison. Also opens a PR proposing .meticulousignore entries for code that structurally never executes in-browser. Use when asked to "increase coverage", "find untested code", or "add .meticulousignore entries" for a project.
- instalaciones
- 2
- GitHub Stars
- 10
- Actualizado
- 15 oct
alwaysmeticulousmeticulous-iterative-dev
Iterative frontend development loop using Meticulous for per-step visual validation. Use when implementing a multi-step frontend change and want to catch visual regressions and unintended side effects at each step, before the final cloud test run.
- instalaciones
- 2
- GitHub Stars
- 10
- Actualizado
- 15 oct
alwaysmeticulousmeticulous-review
Analyze a completed Meticulous test run — compare the diffs (and any failing non-visual checks) against the PR description to see what's expected, then focus on finding and flagging potential regressions, and summarize any Agent swarm results. Resolves the test run from the local repo's current commit (the default), or from an explicit test-run ID, commit SHA or PR number. Use when asked to review Meticulous test results, when babysitting a pull/merge request's Meticulous Tests CI check, or righ
- instalaciones
- 2
- GitHub Stars
- 10
- Actualizado
- 15 oct
alwaysmeticulousmeticulous-simulate-and-diff
Run a Meticulous session simulation against a live URL and analyze the visual output — either by inspecting screenshots directly (quick-check mode) or by comparing pixel and HTML diffs against a base replay. Use when checking whether a code change has introduced visual regressions for a specific session.
- instalaciones
- 2
- GitHub Stars
- 10
- Actualizado
- 15 oct
alwaysmeticulousmeticulous-test
Run a Meticulous test run after implementing a frontend change, then hand off to the meticulous-review skill to classify each visual change as intended or unintended. Uploads the build once — the same build can be re-triggered against different bases without rebuilding — and it works with uncommitted changes. Use when implementing a feature autonomously end-to-end before creating a PR.
- instalaciones
- 2
- GitHub Stars
- 10
- Actualizado
- 15 oct
alwaysmeticulousmeticulous-use-session-data
Download and use structured Meticulous session data (user flows + network mocks) for testing code changes locally. Use when you need to understand what user interactions and API calls a test covers, or when you want network mocks for writing tests.
- instalaciones
- 2
- GitHub Stars
- 10
- Actualizado
- 15 oct
alwaysmeticulousmeticulous-zero-diff-task
Implement a task for which no visual diffs are expected end to end, using Meticulous to drive the implementation to a clean visual diff before opening a PR. Use when the task's whole premise is "the UI shouldn't change" — a dependency/version upgrade, a code refactor, a migration, or similar. Meticulous isn't just a final check here, it's the loop you iterate against while implementing.
- instalaciones
- 2
- GitHub Stars
- 10
- Actualizado
- 15 oct
linegelproduct-from-scratch
Design a product change before building it. Decides which of BRD, PRD, XDS, and SDD the change needs, and supplies the story, scenario, and state grammars for writing them, a vocabulary for naming controls precisely, and the review and verification rules. Use for any user-facing change, from a one-line fix to a new journey.
- instalaciones
- 2
- GitHub Stars
- 10
- Actualizado
- 24 sept
linegelthreejs-ambient-contact-shading
Ground indirect lighting with ambient visibility in Three.js r185 WebGPU/TSL. Use when choosing authored material AO, dynamic GTAO, forward-lighting placement, reduced-resolution reconstruction, temporal AO, or bent normals.
- instalaciones
- 2
- GitHub Stars
- 10
- Actualizado
- 24 sept
linegelthreejs-black-holes-and-space-effects
Build curved-ray space effects in Three.js WebGPU/TSL. Use for artistic ray bending, Ellis wormholes, Schwarzschild black-hole lensing, accretion disks, physical thin-disk transport, or requests that need the Kerr/rotating-black-hole support boundary.
- instalaciones
- 2
- GitHub Stars
- 10
- Actualizado
- 24 sept
linegelthreejs-bloom
Bloom scene-linear HDR in Three.js WebGPU/TSL. Use when choosing optical full-scene glare, selective or hybrid contributors, transparent contribution blending, or viewport, exposure, and performance gates for BloomNode.
- instalaciones
- 2
- GitHub Stars
- 10
- Actualizado
- 24 sept
linegelthreejs-camera-controls-and-rigs
One-writer camera rigs for Three.js WebGPU. Use for bounds-derived perspective or orthographic framing; control and cinematic handoffs; temporal jitter and reset ownership; or camera-relative large-world coordinates.
- instalaciones
- 2
- GitHub Stars
- 10
- Actualizado
- 24 sept
linegelthreejs-choose-skills
Route multi-system Three.js WebGPU/TSL work to the smallest causal skill set. Use when a request spans multiple systems, needs shared pass/output ownership, or needs scene-wide performance coordination.
- instalaciones
- 2
- GitHub Stars
- 10
- Actualizado
- 24 sept
linegelthreejs-compatibility-fallbacks
Fallback unavailable WebGPU features through an isolated compatibility branch. Use only when the user explicitly requests a fallback after verified WebGPU unavailability; then classify canonical behavior as preserved, weakened, or removed.
- instalaciones
- 2
- GitHub Stars
- 10
- Actualizado
- 24 sept
linegelthreejs-debugging
Diagnose unexpected Three.js WebGPU/TSL runtime, rendering, API, asset, or version behavior. Use for a concrete failure, a suspected upstream regression or known issue, or a choice among an application fix, released upgrade, bounded workaround, upstream report, and blocker.
- instalaciones
- 2
- GitHub Stars
- 10
- Actualizado
- 24 sept
linegelthreejs-dynamic-surface-effects
State-transition screen-space surface effects for Three.js WebGPU/TSL. Use for persistent touch, frost, or thaw history; full-field or sparse accumulation; static crystalline fields; reduced-resolution blur; or history-gated normal refraction.
- instalaciones
- 2
- GitHub Stars
- 10
- Actualizado
- 24 sept
linegelthreejs-exposure-color-grading
Meter and grade scene-linear Three.js WebGPU images. Use for choosing fixed or automatic exposure; adapting EV on the GPU; assigning tone-map and output conversion; or placing and validating 3D LUTs.
- instalaciones
- 2
- GitHub Stars
- 10
- Actualizado
- 24 sept
linegelthreejs-image-pipeline
Coordinate Three.js WebGPU/TSL final-image graphs. Use when effects share scene-pass signals or output ownership, when choosing MRT versus reconstruction or narrow passes, when admitting temporal history, or when whole-graph budgets and lifetimes decide the design.
- instalaciones
- 2
- GitHub Stars
- 10
- Actualizado
- 24 sept
linegelthreejs-object-sculptor
Sculpt reference-image objects into procedural Three.js models. Use for reconstruction feasibility, procedural build planning, code-native implementation, or animation-, collider-, and destruction-ready structure from one or more object views.
- instalaciones
- 2
- GitHub Stars
- 10
- Actualizado
- 24 sept
linegelthreejs-particles-trails-and-effects
Representation-first Three.js WebGPU/TSL particles, ribbon or history trails, and effects. Use for analytic or recurrent particle motion, stable-slot or scan-compacted GPU pools, flow-conforming shells and wakes, dissolving debris, or effect-specific HDR and depth integration.
- instalaciones
- 2
- GitHub Stars
- 10
- Actualizado
- 24 sept