AGENT SKILLS · 任务装备

值得安装的 Agent Skills

汇总公开仓库中已验证的 Skills。安装前先看清它能做什么、包内包含什么、热度如何,以及来源是否可靠。

目录范围
已验证
Skills
17,083
仓库
2744
最近同步
2026年10月16日
17,083 Skills
el4cteo
社区

roblox-world-building

Building worlds with code - parts, models and pivots, materials, Lighting (LightingStyle, Atmosphere, post-processing), day/night, Terrain API, in-game CSG and destruction (GeometryService Subtract/Union/Fragment), ProceduralModel, EditableMesh/EditableImage, particles/beams/trails/highlights. Use when creating maps, environments, lighting, destructible objects, procedural levels, or visual effects.

安装量
2
GitHub Stars
29
最近更新
9月28日
alwaysmeticulous
社区

meticulous-cli

Overview of the Meticulous CLI tool and its global options. Use when asking about the meticulous CLI in general, available commands, or global flags that apply to all commands.

安装量
2
GitHub Stars
10
最近更新
10月15日
alwaysmeticulous
社区

meticulous-cli-update

Check whether the Meticulous CLI (@alwaysmeticulous/cli) and skills are installed and up to date, and install/update them if not. Invoked at the start of every other Meticulous skill, since the CLI and skills are under active development with frequent changes and improvements.

安装量
2
GitHub Stars
10
最近更新
10月15日
alwaysmeticulous
社区

meticulous-fix

Fix the visual diffs (and any non-visual checks) that have been reviewed and rejected on a Meticulous test run, following their review comments if given, plus any Agent swarm fix prompts on the same commit. Use when a user has reviewed the results of a test run and is handing off to an agent to implement the fixes.

安装量
2
GitHub Stars
10
最近更新
10月15日
alwaysmeticulous
社区

meticulous-increase-coverage

Increase coverage for a Meticulous project by tracing specific under-covered files back to a real UI action in the codebase, driving that action with a real recorded browser session, and validating the improvement with a clean coverage comparison. Also opens a PR proposing .meticulousignore entries for code that structurally never executes in-browser. Use when asked to "increase coverage", "find untested code", or "add .meticulousignore entries" for a project.

安装量
2
GitHub Stars
10
最近更新
10月15日
alwaysmeticulous
社区

meticulous-iterative-dev

Iterative frontend development loop using Meticulous for per-step visual validation. Use when implementing a multi-step frontend change and want to catch visual regressions and unintended side effects at each step, before the final cloud test run.

安装量
2
GitHub Stars
10
最近更新
10月15日
alwaysmeticulous
社区

meticulous-review

Analyze a completed Meticulous test run — compare the diffs (and any failing non-visual checks) against the PR description to see what's expected, then focus on finding and flagging potential regressions, and summarize any Agent swarm results. Resolves the test run from the local repo's current commit (the default), or from an explicit test-run ID, commit SHA or PR number. Use when asked to review Meticulous test results, when babysitting a pull/merge request's Meticulous Tests CI check, or righ

安装量
2
GitHub Stars
10
最近更新
10月15日
alwaysmeticulous
社区

meticulous-simulate-and-diff

Run a Meticulous session simulation against a live URL and analyze the visual output — either by inspecting screenshots directly (quick-check mode) or by comparing pixel and HTML diffs against a base replay. Use when checking whether a code change has introduced visual regressions for a specific session.

安装量
2
GitHub Stars
10
最近更新
10月15日
alwaysmeticulous
社区

meticulous-test

Run a Meticulous test run after implementing a frontend change, then hand off to the meticulous-review skill to classify each visual change as intended or unintended. Uploads the build once — the same build can be re-triggered against different bases without rebuilding — and it works with uncommitted changes. Use when implementing a feature autonomously end-to-end before creating a PR.

安装量
2
GitHub Stars
10
最近更新
10月15日
alwaysmeticulous
社区

meticulous-use-session-data

Download and use structured Meticulous session data (user flows + network mocks) for testing code changes locally. Use when you need to understand what user interactions and API calls a test covers, or when you want network mocks for writing tests.

安装量
2
GitHub Stars
10
最近更新
10月15日
alwaysmeticulous
社区

meticulous-zero-diff-task

Implement a task for which no visual diffs are expected end to end, using Meticulous to drive the implementation to a clean visual diff before opening a PR. Use when the task's whole premise is "the UI shouldn't change" — a dependency/version upgrade, a code refactor, a migration, or similar. Meticulous isn't just a final check here, it's the loop you iterate against while implementing.

安装量
2
GitHub Stars
10
最近更新
10月15日
linegel
社区

product-from-scratch

Design a product change before building it. Decides which of BRD, PRD, XDS, and SDD the change needs, and supplies the story, scenario, and state grammars for writing them, a vocabulary for naming controls precisely, and the review and verification rules. Use for any user-facing change, from a one-line fix to a new journey.

安装量
2
GitHub Stars
10
最近更新
9月24日
linegel
社区

threejs-ambient-contact-shading

Ground indirect lighting with ambient visibility in Three.js r185 WebGPU/TSL. Use when choosing authored material AO, dynamic GTAO, forward-lighting placement, reduced-resolution reconstruction, temporal AO, or bent normals.

安装量
2
GitHub Stars
10
最近更新
9月24日
linegel
社区

threejs-black-holes-and-space-effects

Build curved-ray space effects in Three.js WebGPU/TSL. Use for artistic ray bending, Ellis wormholes, Schwarzschild black-hole lensing, accretion disks, physical thin-disk transport, or requests that need the Kerr/rotating-black-hole support boundary.

安装量
2
GitHub Stars
10
最近更新
9月24日
linegel
社区

threejs-bloom

Bloom scene-linear HDR in Three.js WebGPU/TSL. Use when choosing optical full-scene glare, selective or hybrid contributors, transparent contribution blending, or viewport, exposure, and performance gates for BloomNode.

安装量
2
GitHub Stars
10
最近更新
9月24日
linegel
社区

threejs-camera-controls-and-rigs

One-writer camera rigs for Three.js WebGPU. Use for bounds-derived perspective or orthographic framing; control and cinematic handoffs; temporal jitter and reset ownership; or camera-relative large-world coordinates.

安装量
2
GitHub Stars
10
最近更新
9月24日
linegel
社区

threejs-choose-skills

Route multi-system Three.js WebGPU/TSL work to the smallest causal skill set. Use when a request spans multiple systems, needs shared pass/output ownership, or needs scene-wide performance coordination.

安装量
2
GitHub Stars
10
最近更新
9月24日
linegel
社区

threejs-compatibility-fallbacks

Fallback unavailable WebGPU features through an isolated compatibility branch. Use only when the user explicitly requests a fallback after verified WebGPU unavailability; then classify canonical behavior as preserved, weakened, or removed.

安装量
2
GitHub Stars
10
最近更新
9月24日
linegel
社区

threejs-debugging

Diagnose unexpected Three.js WebGPU/TSL runtime, rendering, API, asset, or version behavior. Use for a concrete failure, a suspected upstream regression or known issue, or a choice among an application fix, released upgrade, bounded workaround, upstream report, and blocker.

安装量
2
GitHub Stars
10
最近更新
9月24日
linegel
社区

threejs-dynamic-surface-effects

State-transition screen-space surface effects for Three.js WebGPU/TSL. Use for persistent touch, frost, or thaw history; full-field or sparse accumulation; static crystalline fields; reduced-resolution blur; or history-gated normal refraction.

安装量
2
GitHub Stars
10
最近更新
9月24日
linegel
社区

threejs-exposure-color-grading

Meter and grade scene-linear Three.js WebGPU images. Use for choosing fixed or automatic exposure; adapting EV on the GPU; assigning tone-map and output conversion; or placing and validating 3D LUTs.

安装量
2
GitHub Stars
10
最近更新
9月24日
linegel
社区

threejs-image-pipeline

Coordinate Three.js WebGPU/TSL final-image graphs. Use when effects share scene-pass signals or output ownership, when choosing MRT versus reconstruction or narrow passes, when admitting temporal history, or when whole-graph budgets and lifetimes decide the design.

安装量
2
GitHub Stars
10
最近更新
9月24日
linegel
社区

threejs-object-sculptor

Sculpt reference-image objects into procedural Three.js models. Use for reconstruction feasibility, procedural build planning, code-native implementation, or animation-, collider-, and destruction-ready structure from one or more object views.

安装量
2
GitHub Stars
10
最近更新
9月24日
linegel
社区

threejs-particles-trails-and-effects

Representation-first Three.js WebGPU/TSL particles, ribbon or history trails, and effects. Use for analytic or recurrent particle motion, stable-slot or scan-compacted GPU pools, flow-conforming shells and wakes, dissolving debris, or effect-specific HDR and depth integration.

安装量
2
GitHub Stars
10
最近更新
9月24日