AGENT SKILLS · EQUIPO DE MISIÓN
Agent Skills útiles ordenados por uso real
Compara Skills verificados por función, contenido del paquete, instalaciones y fiabilidad de la fuente antes de añadirlos.
- ALCANCE DEL CATÁLOGO
- VERIFICADO
- Skills
- 22.640
- repositorios
- 3478
- última sincronización
- 30 oct 2026
thedivergentaibevy-platform-desktop
Bevy ECS skill for desktop windows. Keywords: Bevy, window, desktop, WindowPlugin, PrimaryWindow, winit.
- Instalaciones / 1h
- 1
- GitHub Stars
- 848
- Actualizado
- 13 oct
thedivergentaibevy-platform-web
Bevy ECS skill for web and Wasm. Keywords: Bevy, wasm, web, webgl2, webgpu, browser.
- Instalaciones / 1h
- 1
- GitHub Stars
- 848
- Actualizado
- 13 oct
thedivergentaibevy-project-foundations
Bevy ECS skill for a Bevy Rust project layout. Keywords: Bevy, Cargo, features, project layout.
- Instalaciones / 1h
- 1
- GitHub Stars
- 848
- Actualizado
- 13 oct
thedivergentaibevy-project-templates
Bevy ECS skill for project templates. Keywords: Bevy, template, cargo, features, 2d, 3d, ui.
- Instalaciones / 1h
- 1
- GitHub Stars
- 848
- Actualizado
- 13 oct
thedivergentaibevy-quest-system
Bevy ECS skill for quests. Keywords: Bevy, quest, objective, ECS, state.
- Instalaciones / 1h
- 1
- GitHub Stars
- 848
- Actualizado
- 13 oct
thedivergentaibevy-rpg-stats
Bevy ECS skill for character stats. Keywords: Bevy, stats, attributes, modifiers, ECS.
- Instalaciones / 1h
- 1
- GitHub Stars
- 848
- Actualizado
- 13 oct
thedivergentaibevy-save-load
Bevy ECS skill for persistence boundaries. Keywords: Bevy, save, Resource, Scene, AssetServer.
- Instalaciones / 1h
- 1
- GitHub Stars
- 848
- Actualizado
- 13 oct
thedivergentaibevy-spatial-queries
Bevy ECS skill for spatial queries. Keywords: Bevy, raycast, shapecast, picking, physics query.
- Instalaciones / 1h
- 1
- GitHub Stars
- 848
- Actualizado
- 13 oct
thedivergentaibevy-state-machines
Bevy ECS skill for app states and per-entity state data. Keywords: Bevy, States, NextState, OnEnter.
- Instalaciones / 1h
- 1
- GitHub Stars
- 848
- Actualizado
- 13 oct
thedivergentaibevy-testing-patterns
Bevy ECS skill for Cargo tests around Bevy work. Keywords: Bevy, cargo test, Rust, libtest.
- Instalaciones / 1h
- 1
- GitHub Stars
- 848
- Actualizado
- 13 oct
thedivergentaibevy-tilemap
Bevy ECS skill for tile maps. Keywords: Bevy, tilemap, tiles, ECS, Sprite.
- Instalaciones / 1h
- 1
- GitHub Stars
- 848
- Actualizado
- 13 oct
thedivergentaibevy-turn-system
Bevy ECS skill for turn order. Keywords: Bevy, turns, initiative, round, ECS.
- Instalaciones / 1h
- 1
- GitHub Stars
- 848
- Actualizado
- 13 oct
thedivergentaibevy-tweening
Bevy ECS skill for tween and juice. Keywords: Bevy, tween, juice, curve, ECS.
- Instalaciones / 1h
- 1
- GitHub Stars
- 848
- Actualizado
- 13 oct
thedivergentaibevy-ui-text
Bevy ECS skill for UI text. Keywords: Bevy, text, UI, Text, bevytext, Text2d.
- Instalaciones / 1h
- 1
- GitHub Stars
- 848
- Actualizado
- 13 oct
thedivergentaibevy-ui-theming
Bevy ECS skill for UI theming. Keywords: Bevy, UI theme, BackgroundColor, BorderColor, feathers.
- Instalaciones / 1h
- 1
- GitHub Stars
- 848
- Actualizado
- 13 oct
thedivergentaigodot-2d-physics
Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collisionlayer, collisionmask, setcollisionlayervalue, setcollisionmaskvalue, Area2D, bodyentered, bodyexited, RayCast2D, forceraycastupdate, PhysicsPointQueryParameters2D, PhysicsShapeQueryParamet
- Instalaciones / 1h
- 1
- GitHub Stars
- 848
- Actualizado
- 13 oct
thedivergentaigodot-3d-lighting
Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D, OmniLight3D, SpotLight3D, shadowenabled, directionalshadowmode, directionalshadowsplit, omnirange, omniattenuation, spotrange, spotangle, VoxelGI, SDFGI, LightmapGI, ReflectionProbe, E
- Instalaciones / 1h
- 1
- GitHub Stars
- 848
- Actualizado
- 13 oct
thedivergentaigodot-3d-materials
Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or material optimization. Trigger keywords: StandardMaterial3D, BaseMaterial3D, albedotexture, metallic, metallictexture, roughness, roughnesstexture, normaltexture, normalenabled, ormtexture, transparency, alphascissor, alphahash, cullmode, ShaderMat
- Instalaciones / 1h
- 1
- GitHub Stars
- 848
- Actualizado
- 13 oct
thedivergentaigodot-ability-system
Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resource management. Use when implementing unlockable abilities, character progression, or complex skill systems. Trigger keywords: PlayerAbility, AbilityManager, cooldown, SkillTree, SkillNode, prerequisites, canuse, execute, ComboSystem, abilitychain, globalcooldown, chargesystem, upgradepath.
- Instalaciones / 1h
- 1
- GitHub Stars
- 848
- Actualizado
- 13 oct
thedivergentaigodot-adapt-2d-to-3d
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control scheme adaptations. Use when porting 2D projects to 3D or adding 3D elements. Trigger keywords: CharacterBody2D to CharacterBody3D, Area2D to Area3D, Camera2D to Camera3D, Vector2 to Vector3, collisionlayer migration, sprite to MeshInstance3D, 2D to 3D conversion.
- Instalaciones / 1h
- 1
- GitHub Stars
- 848
- Actualizado
- 13 oct
thedivergentaigodot-adapt-3d-to-2d
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and control simplification. Use when porting 3D to 2D, building 2.5D / isometric / fake-depth gameplay, creating 2D versions for mobile, or prototyping. Trigger keywords: CharacterBody3D to CharacterBody2D, Camera3D to Camera2D, Vector3 to Vector2, flatten Z-axis, 2.5D, isometric, fake depth, Y-sort, simulated
- Instalaciones / 1h
- 1
- GitHub Stars
- 848
- Actualizado
- 13 oct
thedivergentaigodot-adapt-single-to-multiplayer
Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server reconciliation), input buffering, and anti-cheat measures. Use when retrofitting multiplayer, porting to online play, or designing networked gameplay. Trigger keywords: MultiplayerPeer, ENetMultiplayerPeer, SceneMultiplayer, MultiplayerSynchronizer, rpc, rpcid, multiplayerauthority, clientprediction,
- Instalaciones / 1h
- 1
- GitHub Stars
- 848
- Actualizado
- 13 oct
thedivergentaigodot-agent-vision
Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237 micro-receptors × 0–2: hierarchy, contrast, typography×41, affordance, space, color, icon, composition, light/FX, motion-tells, anti-slop, originality, identity). Use when agents must see UI, assets, or the editor — not for in-game screenshot Autoloads. Keywords: agent vision, screenshot, WebP, visual QA, taste r
- Instalaciones / 1h
- 1
- GitHub Stars
- 848
- Actualizado
- 13 oct
thedivergentaigodot-ai-navigation
AI movement decision router for chase, patrol, crowd, and bake choices on top of NavigationAgent/Server. Use when deciding node agent vs RID server, bake vs obstacle, layer masks, or retarget policy — not for engine navmesh recipes. Keywords: AI navigation, chase retarget, patrol, crowd RVO, bake vs obstacle, NavigationAgent decision tree.
- Instalaciones / 1h
- 1
- GitHub Stars
- 848
- Actualizado
- 13 oct