AGENT SKILLS · MISSION KIT

Useful agent skills ranked by real adoption

Browse verified skills from public repositories. Compare what each skill does, package contents, install activity, and source evidence before adding it to your agent.

CATALOG SCOPE
VERIFIED
skills
22,640
repositories
3478
last synced
Oct 30, 2026
22,640 skills
thedivergentai
Community

bevy-platform-desktop

Bevy ECS skill for desktop windows. Keywords: Bevy, window, desktop, WindowPlugin, PrimaryWindow, winit.

1h installs
1
GitHub stars
848
Updated
Oct 13
thedivergentai
Community

bevy-platform-web

Bevy ECS skill for web and Wasm. Keywords: Bevy, wasm, web, webgl2, webgpu, browser.

1h installs
1
GitHub stars
848
Updated
Oct 13
thedivergentai
Community

bevy-project-foundations

Bevy ECS skill for a Bevy Rust project layout. Keywords: Bevy, Cargo, features, project layout.

1h installs
1
GitHub stars
848
Updated
Oct 13
thedivergentai
Community

bevy-project-templates

Bevy ECS skill for project templates. Keywords: Bevy, template, cargo, features, 2d, 3d, ui.

1h installs
1
GitHub stars
848
Updated
Oct 13
thedivergentai
Community

bevy-quest-system

Bevy ECS skill for quests. Keywords: Bevy, quest, objective, ECS, state.

1h installs
1
GitHub stars
848
Updated
Oct 13
thedivergentai
Community

bevy-rpg-stats

Bevy ECS skill for character stats. Keywords: Bevy, stats, attributes, modifiers, ECS.

1h installs
1
GitHub stars
848
Updated
Oct 13
thedivergentai
Community

bevy-save-load

Bevy ECS skill for persistence boundaries. Keywords: Bevy, save, Resource, Scene, AssetServer.

1h installs
1
GitHub stars
848
Updated
Oct 13
thedivergentai
Community

bevy-spatial-queries

Bevy ECS skill for spatial queries. Keywords: Bevy, raycast, shapecast, picking, physics query.

1h installs
1
GitHub stars
848
Updated
Oct 13
thedivergentai
Community

bevy-state-machines

Bevy ECS skill for app states and per-entity state data. Keywords: Bevy, States, NextState, OnEnter.

1h installs
1
GitHub stars
848
Updated
Oct 13
thedivergentai
Community

bevy-testing-patterns

Bevy ECS skill for Cargo tests around Bevy work. Keywords: Bevy, cargo test, Rust, libtest.

1h installs
1
GitHub stars
848
Updated
Oct 13
thedivergentai
Community

bevy-tilemap

Bevy ECS skill for tile maps. Keywords: Bevy, tilemap, tiles, ECS, Sprite.

1h installs
1
GitHub stars
848
Updated
Oct 13
thedivergentai
Community

bevy-turn-system

Bevy ECS skill for turn order. Keywords: Bevy, turns, initiative, round, ECS.

1h installs
1
GitHub stars
848
Updated
Oct 13
thedivergentai
Community

bevy-tweening

Bevy ECS skill for tween and juice. Keywords: Bevy, tween, juice, curve, ECS.

1h installs
1
GitHub stars
848
Updated
Oct 13
thedivergentai
Community

bevy-ui-text

Bevy ECS skill for UI text. Keywords: Bevy, text, UI, Text, bevytext, Text2d.

1h installs
1
GitHub stars
848
Updated
Oct 13
thedivergentai
Community

bevy-ui-theming

Bevy ECS skill for UI theming. Keywords: Bevy, UI theme, BackgroundColor, BorderColor, feathers.

1h installs
1
GitHub stars
848
Updated
Oct 13
thedivergentai
Community

godot-2d-physics

Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collisionlayer, collisionmask, setcollisionlayervalue, setcollisionmaskvalue, Area2D, bodyentered, bodyexited, RayCast2D, forceraycastupdate, PhysicsPointQueryParameters2D, PhysicsShapeQueryParamet

1h installs
1
GitHub stars
848
Updated
Oct 13
thedivergentai
Community

godot-3d-lighting

Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D, OmniLight3D, SpotLight3D, shadowenabled, directionalshadowmode, directionalshadowsplit, omnirange, omniattenuation, spotrange, spotangle, VoxelGI, SDFGI, LightmapGI, ReflectionProbe, E

1h installs
1
GitHub stars
848
Updated
Oct 13
thedivergentai
Community

godot-3d-materials

Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or material optimization. Trigger keywords: StandardMaterial3D, BaseMaterial3D, albedotexture, metallic, metallictexture, roughness, roughnesstexture, normaltexture, normalenabled, ormtexture, transparency, alphascissor, alphahash, cullmode, ShaderMat

1h installs
1
GitHub stars
848
Updated
Oct 13
thedivergentai
Community

godot-ability-system

Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resource management. Use when implementing unlockable abilities, character progression, or complex skill systems. Trigger keywords: PlayerAbility, AbilityManager, cooldown, SkillTree, SkillNode, prerequisites, canuse, execute, ComboSystem, abilitychain, globalcooldown, chargesystem, upgradepath.

1h installs
1
GitHub stars
848
Updated
Oct 13
thedivergentai
Community

godot-adapt-2d-to-3d

Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control scheme adaptations. Use when porting 2D projects to 3D or adding 3D elements. Trigger keywords: CharacterBody2D to CharacterBody3D, Area2D to Area3D, Camera2D to Camera3D, Vector2 to Vector3, collisionlayer migration, sprite to MeshInstance3D, 2D to 3D conversion.

1h installs
1
GitHub stars
848
Updated
Oct 13
thedivergentai
Community

godot-adapt-3d-to-2d

Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and control simplification. Use when porting 3D to 2D, building 2.5D / isometric / fake-depth gameplay, creating 2D versions for mobile, or prototyping. Trigger keywords: CharacterBody3D to CharacterBody2D, Camera3D to Camera2D, Vector3 to Vector2, flatten Z-axis, 2.5D, isometric, fake depth, Y-sort, simulated

1h installs
1
GitHub stars
848
Updated
Oct 13
thedivergentai
Community

godot-adapt-single-to-multiplayer

Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server reconciliation), input buffering, and anti-cheat measures. Use when retrofitting multiplayer, porting to online play, or designing networked gameplay. Trigger keywords: MultiplayerPeer, ENetMultiplayerPeer, SceneMultiplayer, MultiplayerSynchronizer, rpc, rpcid, multiplayerauthority, clientprediction,

1h installs
1
GitHub stars
848
Updated
Oct 13
thedivergentai
Community

godot-agent-vision

Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237 micro-receptors × 0–2: hierarchy, contrast, typography×41, affordance, space, color, icon, composition, light/FX, motion-tells, anti-slop, originality, identity). Use when agents must see UI, assets, or the editor — not for in-game screenshot Autoloads. Keywords: agent vision, screenshot, WebP, visual QA, taste r

1h installs
1
GitHub stars
848
Updated
Oct 13
thedivergentai
Community

godot-ai-navigation

AI movement decision router for chase, patrol, crowd, and bake choices on top of NavigationAgent/Server. Use when deciding node agent vs RID server, bake vs obstacle, layer masks, or retarget policy — not for engine navmesh recipes. Keywords: AI navigation, chase retarget, patrol, crowd RVO, bake vs obstacle, NavigationAgent decision tree.

1h installs
1
GitHub stars
848
Updated
Oct 13