fcsouza · Agent Skills
4 skills with substantive source documentation and an official publisher or observed installation demand. Read each skill’s original documentation through its card.
fcsouzadesign-procedural-gen
- Use when implementing procedural content generation, dungeon or map generation, procedural loot tables, world seeds, noise-based terrain, NPC behavior variation, or wave function collapse. Triggers: procedural, dungeon gen, map gen, loot table, world seed, noise, BSP, wave function collapse, randomization.
- instalaciones
- 1
- GitHub Stars
- 21
- Actualizado
- 8 sept
fcsouzadesign-ui-ux-game
Use when designing game UI — HUD patterns, menu systems, onboarding flows, feedback loops, accessibility features, or notification systems. Triggers: HUD, menu, onboarding, accessibility, UI, UX, game interface.
- instalaciones
- 1
- GitHub Stars
- 21
- Actualizado
- 19 oct
fcsouzaengineering-matchmaking-system
- Use when implementing player matchmaking, skill-based match selection, lobby systems, queue management, or rank-based grouping. Triggers: matchmaking, lobby, queue, ELO, skill-based, rank, match players, pairing, bracket.
- instalaciones
- 1
- GitHub Stars
- 21
- Actualizado
- 8 sept
fcsouzareact-animations
Use when implementing animations, transitions, or motion effects in React apps. Invoke this skill whenever someone asks about animation, transition, motion, framer motion, react spring, GSAP, entrance/exit effects, scroll animation, parallax, gesture, drag, card flip, screen shake, health bar, damage numbers, loading states, page transitions, hover effects, or any element that should move, fade, scale, or respond to interaction — even if they don't use the word "animation".
- instalaciones
- 1
- GitHub Stars
- 21
- Actualizado
- 19 oct