Cómo usar
- Copia el comando y revisa el paquete antes de instalarlo en tu entorno de agente.
- Consulta las herramientas, credenciales y entornos necesarios en el documento original.
- Describe las entradas y el resultado deseado; contrasta la salida con las fuentes.
npx skills add https://github.com/tomkrikorian/visionosagents --skill spatial-app-architectureAntes de empezar
- La instalación no incluye suscripción al modelo, cuota API ni permisos sobre tus archivos.
- Las estrellas e instalaciones reflejan actividad, no una prueba independiente de calidad o seguridad.
Contenido del repositorio de origen con títulos, ejemplos, código, tablas, enlaces e imágenes preservados.
Spatial App Architecture
Quick Start
Use this skill for architecture questions, not API questions.
Use it when:
- you need to choose the right surface: window, volume, immersive space, or a
mixed flow
- you are deciding which state is app-wide, scene-scoped, immersive-scoped, or
view-local
- a root file owns too many concerns and needs a refactor plan
- you need a file or module plan before writing or splitting SwiftUI code
Load References When
| Reference | When to Use |
|---|---|
| `references/surface-selection.md` | When choosing window vs volume vs immersive space and their lifecycle boundaries. |
| `references/state-ownership.md` | When deciding what belongs to the app, scene, feature coordinator, RealityKit owner, or view. |
| `references/file-layouts.md` | When proposing a layered or feature-sliced file and module shape. |
| `references/refactor-playbook.md` | When the app already exists and the main task is refactoring without breaking behavior. |
| `references/anti-patterns.md` | When you need to call out structural smells or explain why an approach is wrong. |
Workflow
- Classify the feature by user job and current or intended surface.
- Choose the owning surface model: window, volume, immersive space, or a
combination.
- Assign state ownership boundaries: app, scene, immersive, feature, view.
- Choose a file/module shape that matches the ownership model.
- Define the implementation handoff: SwiftUI, RealityKit, ARKit, SharePlay, or
build/debug.
- If this is a refactor, sequence the extraction so behavior stays stable.
- Verify the structure with
build-run-debugafter the first usable slice.
When To Switch Skills
- Switch to
spatial-swiftui-developerwhen the surface and ownership model
are already chosen and the next step is implementing SwiftUI APIs.
- Switch to
realitykit-visionos-developerwhen the work is mainly about
entities, components, systems, or RealityKit runtime behavior.
- Switch to
arkit-visionos-developerwhen the architecture choice depends on
provider constraints, anchors, or tracked-world behavior.
- Switch to
shareplay-developerwhen the app structure is driven by group
activity or shared immersive presence.
- Switch to
build-run-debugafter the first usable architectural slice exists
and needs validation.
Guardrails
- Do not choose immersion by novelty alone.
- Do not let transient views own long-lived immersive lifecycle or RealityKit
mutation.
- Preserve strong repo conventions when they are already coherent.
Output Expectations
Provide:
- the chosen surface model and why
- the ownership map: app, scene, feature model/coordinator, reality owner, view
- the proposed file/module shape
- the refactor slices, if this is brownfield work
- the next implementation handoff:
spatial-swiftui-developer, realitykit-visionos-developer, arkit-visionos-developer, shareplay-developer, or build-run-debug


