Mode d’emploi
- Copiez la commande et examinez le paquet avant de l’installer dans votre environnement agent.
- Consultez le document original pour les outils, identifiants et environnements requis.
- Décrivez les entrées et le livrable souhaité ; comparez la sortie aux sources.
npx skills add https://github.com/tomkrikorian/visionosagents --skill spatial-app-architectureAvant de commencer
- L’installation n’inclut ni abonnement au modèle, ni quota API, ni accès aux fichiers.
- Étoiles et installations reflètent l’activité, pas un test indépendant de qualité ou de sécurité.
Rendu depuis le dépôt source en conservant titres, exemples, code, tableaux, liens et images.
Spatial App Architecture
Quick Start
Use this skill for architecture questions, not API questions.
Use it when:
- you need to choose the right surface: window, volume, immersive space, or a
mixed flow
- you are deciding which state is app-wide, scene-scoped, immersive-scoped, or
view-local
- a root file owns too many concerns and needs a refactor plan
- you need a file or module plan before writing or splitting SwiftUI code
Load References When
| Reference | When to Use |
|---|---|
| `references/surface-selection.md` | When choosing window vs volume vs immersive space and their lifecycle boundaries. |
| `references/state-ownership.md` | When deciding what belongs to the app, scene, feature coordinator, RealityKit owner, or view. |
| `references/file-layouts.md` | When proposing a layered or feature-sliced file and module shape. |
| `references/refactor-playbook.md` | When the app already exists and the main task is refactoring without breaking behavior. |
| `references/anti-patterns.md` | When you need to call out structural smells or explain why an approach is wrong. |
Workflow
- Classify the feature by user job and current or intended surface.
- Choose the owning surface model: window, volume, immersive space, or a
combination.
- Assign state ownership boundaries: app, scene, immersive, feature, view.
- Choose a file/module shape that matches the ownership model.
- Define the implementation handoff: SwiftUI, RealityKit, ARKit, SharePlay, or
build/debug.
- If this is a refactor, sequence the extraction so behavior stays stable.
- Verify the structure with
build-run-debugafter the first usable slice.
When To Switch Skills
- Switch to
spatial-swiftui-developerwhen the surface and ownership model
are already chosen and the next step is implementing SwiftUI APIs.
- Switch to
realitykit-visionos-developerwhen the work is mainly about
entities, components, systems, or RealityKit runtime behavior.
- Switch to
arkit-visionos-developerwhen the architecture choice depends on
provider constraints, anchors, or tracked-world behavior.
- Switch to
shareplay-developerwhen the app structure is driven by group
activity or shared immersive presence.
- Switch to
build-run-debugafter the first usable architectural slice exists
and needs validation.
Guardrails
- Do not choose immersion by novelty alone.
- Do not let transient views own long-lived immersive lifecycle or RealityKit
mutation.
- Preserve strong repo conventions when they are already coherent.
Output Expectations
Provide:
- the chosen surface model and why
- the ownership map: app, scene, feature model/coordinator, reality owner, view
- the proposed file/module shape
- the refactor slices, if this is brownfield work
- the next implementation handoff:
spatial-swiftui-developer, realitykit-visionos-developer, arkit-visionos-developer, shareplay-developer, or build-run-debug


