Rendu depuis le dépôt source en conservant titres, exemples, code, tableaux, liens et images.
Biome Worlds
Climate drives palette, fog, vegetation density, and material wear.

Biome and setting art direction for Blender covering underwater, desert, arctic, jungle, underground, and floating-island environments.
Rendu depuis le dépôt source en conservant titres, exemples, code, tableaux, liens et images.
Climate drives palette, fog, vegetation density, and material wear.
arjun988Pixel-art and texel-constrained art direction for Blender assets destined for pixel rendering, low-res textures, or HD-2D-adjacent pixel reads.
arjun988Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
arjun988Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.
arjun988Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.