Renderizado do repositório de origem, preservando títulos, exemplos, código, tabelas, links e imagens.
Biome Worlds
Climate drives palette, fog, vegetation density, and material wear.

Biome and setting art direction for Blender covering underwater, desert, arctic, jungle, underground, and floating-island environments.
Renderizado do repositório de origem, preservando títulos, exemplos, código, tabelas, links e imagens.
Climate drives palette, fog, vegetation density, and material wear.
arjun988Pixel-art and texel-constrained art direction for Blender assets destined for pixel rendering, low-res textures, or HD-2D-adjacent pixel reads.
arjun988Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
arjun988Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.
arjun988Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.