Rendu depuis le dépôt source en conservant titres, exemples, code, tableaux, liens et images.
Genre: Strategy / Sim
Iconic buildings. Tile clarity. Unit read at camera distance. Sim props tell systems.

Art direction for strategy, RTS, turn-based strategy, tower defense, MOBA, city builder, colony sim, and simulation games in Blender.
Rendu depuis le dépôt source en conservant titres, exemples, code, tableaux, liens et images.
Iconic buildings. Tile clarity. Unit read at camera distance. Sim props tell systems.
arjun988Pixel-art and texel-constrained art direction for Blender assets destined for pixel rendering, low-res textures, or HD-2D-adjacent pixel reads.
arjun988Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
arjun988Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.
arjun988Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.