arjun988/blender-skills

cloth-sim

Garment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP.

View source

How to use

  1. Copy the installation command and review the source package before installing it in your own agent environment.
  2. Check the source document for required tools, credentials and supported hosts.
  3. Describe your input and desired deliverable; review the output against the source material.
npx skills add https://github.com/arjun988/blender-skills --skill cloth-sim

Before you start

  • Installation does not include a model subscription, API allowance or permission to access your files.
  • Repository stars and installation counts describe activity, not an independent quality or security test.
Original skill document

Rendered from the source repository. Headings, examples, code, tables, links, and referenced images are preserved.

Cloth Sim

Garment blockout → sim → art-direct → bake. Stable pins. Engine-friendly caches/shape keys.

When to Use

  • Dresses, capes, coats, flags, banners
  • Character clothing that needs drape
  • Baking sim to shape keys or Alembic/USD caches
  • Pre-roll settling before animation export

Workflow

Garment mesh (quad-friendly) → Vertex groups (pin/collide)
  → Cloth modifier settings → Collision objects
  → Pre-roll settle → Sim pass → Art-direct fixes
  → Bake shape keys / cache → Cleanup → Export

Mesh Prep

  • Quads preferred; even density on deforming areas
  • Avoid long skinny triangles on folds
  • Apply scale before sim
  • Separate garment from body collider

Vertex Groups

GroupPurpose
PIN_ClothAnchors (waist, shoulders, collar)
COL_IgnoreOptional non-colliding regions
STIFF_HighBelts, seams that should resist stretch

Settings Starters

LookQualitySpeedBending
Soft dress8–121.0Low
Stiff coat5–81.0Higher
Flag/cape8–101.0–1.5Low–mid

Tune mass and air viscosity for scale. Always run a settle pre-roll.

Bake Targets

TargetUse
Shape keysGame poses / few frames
Alembic/USDCinematic caches
Armature weightsIf converting to deform-only

Constraints

MUST DO

  • Apply scale; define pin groups before long sims
  • Collide against simplified body capsule/mesh
  • Art-direct after sim (sculpt/corrective keys)

MUST NOT DO

  • Sim hero cloth on ultra-dense sculpt meshes
  • Skip pre-roll (starts mid-air / exploding)
  • Export raw unstable caches

Reference Guide

TopicReferenceLoad When
Cloth Settings Presetsreferences/cloth-settings-presets.mdWhen needed
Pin And Collidereferences/pin-and-collide.mdWhen needed
Bake Targetsreferences/bake-targets.mdWhen needed

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