How to use
- Copy the installation command and review the source package before installing it in your own agent environment.
- Check the source document for required tools, credentials and supported hosts.
- Describe your input and desired deliverable; review the output against the source material.
npx skills add https://github.com/arjun988/blender-skills --skill cloth-simBefore you start
- Installation does not include a model subscription, API allowance or permission to access your files.
- Repository stars and installation counts describe activity, not an independent quality or security test.
Rendered from the source repository. Headings, examples, code, tables, links, and referenced images are preserved.
Cloth Sim
Garment blockout → sim → art-direct → bake. Stable pins. Engine-friendly caches/shape keys.
When to Use
- Dresses, capes, coats, flags, banners
- Character clothing that needs drape
- Baking sim to shape keys or Alembic/USD caches
- Pre-roll settling before animation export
Workflow
Garment mesh (quad-friendly) → Vertex groups (pin/collide)
→ Cloth modifier settings → Collision objects
→ Pre-roll settle → Sim pass → Art-direct fixes
→ Bake shape keys / cache → Cleanup → ExportMesh Prep
- Quads preferred; even density on deforming areas
- Avoid long skinny triangles on folds
- Apply scale before sim
- Separate garment from body collider
Vertex Groups
| Group | Purpose |
|---|---|
PIN_Cloth | Anchors (waist, shoulders, collar) |
COL_Ignore | Optional non-colliding regions |
STIFF_High | Belts, seams that should resist stretch |
Settings Starters
| Look | Quality | Speed | Bending |
|---|---|---|---|
| Soft dress | 8–12 | 1.0 | Low |
| Stiff coat | 5–8 | 1.0 | Higher |
| Flag/cape | 8–10 | 1.0–1.5 | Low–mid |
Tune mass and air viscosity for scale. Always run a settle pre-roll.
Bake Targets
| Target | Use |
|---|---|
| Shape keys | Game poses / few frames |
| Alembic/USD | Cinematic caches |
| Armature weights | If converting to deform-only |
Constraints
MUST DO
- Apply scale; define pin groups before long sims
- Collide against simplified body capsule/mesh
- Art-direct after sim (sculpt/corrective keys)
MUST NOT DO
- Sim hero cloth on ultra-dense sculpt meshes
- Skip pre-roll (starts mid-air / exploding)
- Export raw unstable caches
Reference Guide
| Topic | Reference | Load When |
|---|---|---|
| Cloth Settings Presets | references/cloth-settings-presets.md | When needed |
| Pin And Collide | references/pin-and-collide.md | When needed |
| Bake Targets | references/bake-targets.md | When needed |


