Mode d’emploi
- Copiez la commande et examinez le paquet avant de l’installer dans votre environnement agent.
- Consultez le document original pour les outils, identifiants et environnements requis.
- Décrivez les entrées et le livrable souhaité ; comparez la sortie aux sources.
npx skills add https://github.com/arjun988/blender-skills --skill stylized-styleAvant de commencer
- L’installation n’inclut ni abonnement au modèle, ni quota API, ni accès aux fichiers.
- Étoiles et installations reflètent l’activité, pas un test indépendant de qualité ou de sécurité.
Rendu depuis le dépôt source en conservant titres, exemples, code, tableaux, liens et images.
Stylized Style Specialist
Deliberate shape language. Exaggerated proportions. Color harmony. NPR rendering.
When to Use
- Non-photorealistic games
- Hand-painted texture workflows
- Animated/stylized characters
- Fantasy environments with art direction
- Toon/cel-shaded rendering
Core Principles
- Shape language — Circles=friendly, squares=stable, triangles=danger
- Exaggeration — Push proportions beyond realistic
- Color harmony — Limited palette; intentional accent colors
- Silhouette clarity — Strong readable shapes
- Detail in texture — Not micro-geometry
Shape Language
| Shape | Association | Use |
|---|---|---|
| Circle/Oval | Friendly, approachable | Heroes, cute creatures |
| Square/Rectangle | Stable, reliable | Architecture, guards |
| Triangle | Dynamic, dangerous | Villains, spikes, roofs |
Combine shapes consistently per character/faction.
Proportion Exaggeration
| Feature | Stylized Approach |
|---|---|
| Head | 25–40% of height (chibi to semi-realistic) |
| Hands | Larger for expressiveness |
| Eyes | Enlarged for emotion |
| Limbs | Tapered; simplified joints |
| Weapons | Oversized for readability |
Color Harmony
Triadic: Three equidistant hues — vibrant, balanced Complementary: Opposite hues — high contrast accents Analogous: Adjacent hues — harmonious environments
Rules:
- Limit palette to 3–5 core colors + neutrals
- Reserve saturated accents for interactive elements
- Desaturate backgrounds; saturate foreground subjects
Material Approach
- Hand-painted albedo priority over PBR accuracy
- Flat or stepped roughness (not continuous PBR)
- Rim lighting built into texture (not just shader)
- Subsurface on skin: exaggerated warm tones
- No photoreal micro-detail
NPR Rendering
Coordinate with rendering skill:
- Toon BSDF or Shader to RGB setups
- Stepped lighting (2–3 bands)
- Outline pass: inverted hull or Freestyle
- Bloom on emissive accents
- Flat ambient forbidden — maintain form readability
Hand-Painted Texture Workflow
1. Flat base color blocks
2. Define light/shadow shapes (not gradients from bake)
3. Edge highlights (warm) and shadows (cool)
4. Detail pass: minimal; suggestive not literal
5. Ambient occlusion painted, not bakedCharacter Stylization
- Simplified anatomy; avoid uncanny valley
- Hair as solid shapes or card clusters
- Clothing folds: painted, not simulated
- Facial features: large eyes, small nose (style dependent)
Environment Stylization
- Exaggerated verticality in forests/mountains
- Architecture: oversized elements (doors, windows)
- Vegetation: puff/cloud shapes (not botanical accuracy)
- Water: stylized foam patterns
MCP Integration
- Block exaggerated proportions via MCP
- Assign stylized materials via MCP
- Configure NPR render settings via MCP
- Validate silhouette with flat shading via MCP
- Limit geometry detail per stylized budgets
Constraints
MUST DO
- Define shape language per asset/faction
- Maintain color palette consistency
- Exaggerate intentionally, not accidentally
- Paint detail in textures
- Test NPR render early
MUST NOT DO
- Mix photoreal PBR with stylized shapes without intent
- Micro-detail geometry (use texture)
- Realistic proportions unless semi-stylized target
- Full PBR roughness accuracy
- Skip outline/rim if NPR project requires
Reference Guide
| Topic | Reference | Load When |
|---|---|---|
| NPR shader setup | references/npr-shaders.md | Rendering setup |
| Color palettes | references/palette-examples.md | Art direction |
Related Style Packs
cartoon-style,anime-style,comic-book-style,manga-style,hand-painted-style,painterly-stylechibi-style,pixel-art-style,hd-2d-style,stop-motion-craft-style


