arjun988/blender-skills

stylized-style

Stylized art direction for Blender with shape language, exaggeration, color harmony, NPR rendering, and hand-painted asset workflows.

소스 보기

사용 방법

  1. 설치 명령을 복사하고 자신의 에이전트 환경에 설치하기 전에 소스 패키지를 확인하세요.
  2. 필요한 도구, 인증 정보, 지원 환경은 원본 문서에서 확인하세요.
  3. 입력과 원하는 산출물을 설명하고 출처와 결과를 대조하세요.
npx skills add https://github.com/arjun988/blender-skills --skill stylized-style

시작 전 확인

  • 설치에는 모델 구독, API 한도, 파일 접근 권한이 포함되지 않습니다.
  • 별점 수와 설치 수는 활동 지표이며 독립적인 품질·보안 검증이 아닙니다.
원본 Skill 문서

원본 저장소의 제목, 예시, 코드, 표, 링크, 이미지를 유지해 표시합니다.

Stylized Style Specialist

Deliberate shape language. Exaggerated proportions. Color harmony. NPR rendering.

When to Use

  • Non-photorealistic games
  • Hand-painted texture workflows
  • Animated/stylized characters
  • Fantasy environments with art direction
  • Toon/cel-shaded rendering

Core Principles

  1. Shape language — Circles=friendly, squares=stable, triangles=danger
  2. Exaggeration — Push proportions beyond realistic
  3. Color harmony — Limited palette; intentional accent colors
  4. Silhouette clarity — Strong readable shapes
  5. Detail in texture — Not micro-geometry

Shape Language

ShapeAssociationUse
Circle/OvalFriendly, approachableHeroes, cute creatures
Square/RectangleStable, reliableArchitecture, guards
TriangleDynamic, dangerousVillains, spikes, roofs

Combine shapes consistently per character/faction.

Proportion Exaggeration

FeatureStylized Approach
Head25–40% of height (chibi to semi-realistic)
HandsLarger for expressiveness
EyesEnlarged for emotion
LimbsTapered; simplified joints
WeaponsOversized for readability

Color Harmony

Triadic: Three equidistant hues — vibrant, balanced Complementary: Opposite hues — high contrast accents Analogous: Adjacent hues — harmonious environments

Rules:

  • Limit palette to 3–5 core colors + neutrals
  • Reserve saturated accents for interactive elements
  • Desaturate backgrounds; saturate foreground subjects

Material Approach

  • Hand-painted albedo priority over PBR accuracy
  • Flat or stepped roughness (not continuous PBR)
  • Rim lighting built into texture (not just shader)
  • Subsurface on skin: exaggerated warm tones
  • No photoreal micro-detail

NPR Rendering

Coordinate with rendering skill:

  • Toon BSDF or Shader to RGB setups
  • Stepped lighting (2–3 bands)
  • Outline pass: inverted hull or Freestyle
  • Bloom on emissive accents
  • Flat ambient forbidden — maintain form readability

Hand-Painted Texture Workflow

1. Flat base color blocks
2. Define light/shadow shapes (not gradients from bake)
3. Edge highlights (warm) and shadows (cool)
4. Detail pass: minimal; suggestive not literal
5. Ambient occlusion painted, not baked

Character Stylization

  • Simplified anatomy; avoid uncanny valley
  • Hair as solid shapes or card clusters
  • Clothing folds: painted, not simulated
  • Facial features: large eyes, small nose (style dependent)

Environment Stylization

  • Exaggerated verticality in forests/mountains
  • Architecture: oversized elements (doors, windows)
  • Vegetation: puff/cloud shapes (not botanical accuracy)
  • Water: stylized foam patterns

MCP Integration

  1. Block exaggerated proportions via MCP
  2. Assign stylized materials via MCP
  3. Configure NPR render settings via MCP
  4. Validate silhouette with flat shading via MCP
  5. Limit geometry detail per stylized budgets

Constraints

MUST DO

  • Define shape language per asset/faction
  • Maintain color palette consistency
  • Exaggerate intentionally, not accidentally
  • Paint detail in textures
  • Test NPR render early

MUST NOT DO

  • Mix photoreal PBR with stylized shapes without intent
  • Micro-detail geometry (use texture)
  • Realistic proportions unless semi-stylized target
  • Full PBR roughness accuracy
  • Skip outline/rim if NPR project requires

Reference Guide

TopicReferenceLoad When
NPR shader setupreferences/npr-shaders.mdRendering setup
Color palettesreferences/palette-examples.mdArt direction

Related Style Packs

  • cartoon-style, anime-style, comic-book-style, manga-style, hand-painted-style, painterly-style
  • chibi-style, pixel-art-style, hd-2d-style, stop-motion-craft-style

관련 작업

같은 저장소의 Skills

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