Mode d’emploi
- Copiez la commande et examinez le paquet avant de l’installer dans votre environnement agent.
- Consultez le document original pour les outils, identifiants et environnements requis.
- Décrivez les entrées et le livrable souhaité ; comparez la sortie aux sources.
npx skills add https://github.com/dgreenheck/webgpu-claude-skill --skill webgpu-threejs-tslAvant de commencer
- L’installation n’inclut ni abonnement au modèle, ni quota API, ni accès aux fichiers.
- Étoiles et installations reflètent l’activité, pas un test indépendant de qualité ou de sécurité.
Rendu depuis le dépôt source en conservant titres, exemples, code, tableaux, liens et images.
WebGPU Three.js with TSL
TSL (Three.js Shading Language) is a node-based shader abstraction that lets you write GPU shaders in JavaScript instead of GLSL/WGSL strings.
Quick Start
import * as THREE from 'three/webgpu';
import { color, time, oscSine } from 'three/tsl';
const renderer = new THREE.WebGPURenderer();
await renderer.init();
const material = new THREE.MeshStandardNodeMaterial();
material.colorNode = color(0xff0000).mul(oscSine(time));Skill Contents
Documentation
docs/core-concepts.md- Types, operators, uniforms, control flowdocs/materials.md- Node materials and all propertiesdocs/compute-shaders.md- GPU compute with instanced arraysdocs/post-processing.md- Built-in and custom effectsdocs/wgsl-integration.md- Custom WGSL functionsdocs/device-loss.md- Handling GPU device loss and recoverydocs/limits-and-features.md- WebGPU device limits and optional features
Examples
examples/basic-setup.js- Minimal WebGPU projectexamples/custom-material.js- Custom shader materialexamples/particle-system.js- GPU compute particlesexamples/post-processing.js- Effect pipelineexamples/earth-shader.js- Complete Earth with atmosphere
Templates
templates/webgpu-project.js- Starter project templatetemplates/compute-shader.js- Compute shader template
Reference
REFERENCE.md- Quick reference cheatsheet
Key Concepts
Import Pattern
// Always use the WebGPU entry point
import * as THREE from 'three/webgpu';
import { /* TSL functions */ } from 'three/tsl';Node Materials
Replace standard material properties with TSL nodes:
material.colorNode = texture(map); // instead of material.map
material.roughnessNode = float(0.5); // instead of material.roughness
material.positionNode = displaced; // vertex displacementMethod Chaining
TSL uses method chaining for operations:
// Instead of: sin(time * 2.0 + offset) * 0.5 + 0.5
time.mul(2.0).add(offset).sin().mul(0.5).add(0.5)Custom Functions
Use Fn() for reusable shader logic:
const fresnel = Fn(([power = 2.0]) => {
const nDotV = normalWorld.dot(viewDir).saturate();
return float(1.0).sub(nDotV).pow(power);
});When to Use This Skill
- Setting up Three.js with WebGPU renderer
- Creating custom shader materials with TSL
- Writing GPU compute shaders
- Building post-processing pipelines
- Migrating from GLSL to TSL
- Implementing visual effects (particles, water, terrain, etc.)
Resources
- Three.js TSL Wiki
- WebGPU Examples (files prefixed with
webgpu_)

