dgreenheck/webgpu-claude-skill

webgpu-threejs-tsl

Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language).

소스 보기

사용 방법

  1. 설치 명령을 복사하고 자신의 에이전트 환경에 설치하기 전에 소스 패키지를 확인하세요.
  2. 필요한 도구, 인증 정보, 지원 환경은 원본 문서에서 확인하세요.
  3. 입력과 원하는 산출물을 설명하고 출처와 결과를 대조하세요.
npx skills add https://github.com/dgreenheck/webgpu-claude-skill --skill webgpu-threejs-tsl

시작 전 확인

  • 설치에는 모델 구독, API 한도, 파일 접근 권한이 포함되지 않습니다.
  • 별점 수와 설치 수는 활동 지표이며 독립적인 품질·보안 검증이 아닙니다.
원본 Skill 문서

원본 저장소의 제목, 예시, 코드, 표, 링크, 이미지를 유지해 표시합니다.

WebGPU Three.js with TSL

TSL (Three.js Shading Language) is a node-based shader abstraction that lets you write GPU shaders in JavaScript instead of GLSL/WGSL strings.

Quick Start

javascript
import * as THREE from 'three/webgpu';
import { color, time, oscSine } from 'three/tsl';

const renderer = new THREE.WebGPURenderer();
await renderer.init();

const material = new THREE.MeshStandardNodeMaterial();
material.colorNode = color(0xff0000).mul(oscSine(time));

Skill Contents

Documentation

  • docs/core-concepts.md - Types, operators, uniforms, control flow
  • docs/materials.md - Node materials and all properties
  • docs/compute-shaders.md - GPU compute with instanced arrays
  • docs/post-processing.md - Built-in and custom effects
  • docs/wgsl-integration.md - Custom WGSL functions
  • docs/device-loss.md - Handling GPU device loss and recovery
  • docs/limits-and-features.md - WebGPU device limits and optional features

Examples

  • examples/basic-setup.js - Minimal WebGPU project
  • examples/custom-material.js - Custom shader material
  • examples/particle-system.js - GPU compute particles
  • examples/post-processing.js - Effect pipeline
  • examples/earth-shader.js - Complete Earth with atmosphere

Templates

  • templates/webgpu-project.js - Starter project template
  • templates/compute-shader.js - Compute shader template

Reference

  • REFERENCE.md - Quick reference cheatsheet

Key Concepts

Import Pattern

javascript
// Always use the WebGPU entry point
import * as THREE from 'three/webgpu';
import { /* TSL functions */ } from 'three/tsl';

Node Materials

Replace standard material properties with TSL nodes:

javascript
material.colorNode = texture(map);        // instead of material.map
material.roughnessNode = float(0.5);      // instead of material.roughness
material.positionNode = displaced;         // vertex displacement

Method Chaining

TSL uses method chaining for operations:

javascript
// Instead of: sin(time * 2.0 + offset) * 0.5 + 0.5
time.mul(2.0).add(offset).sin().mul(0.5).add(0.5)

Custom Functions

Use Fn() for reusable shader logic:

javascript
const fresnel = Fn(([power = 2.0]) => {
  const nDotV = normalWorld.dot(viewDir).saturate();
  return float(1.0).sub(nDotV).pow(power);
});

When to Use This Skill

  • Setting up Three.js with WebGPU renderer
  • Creating custom shader materials with TSL
  • Writing GPU compute shaders
  • Building post-processing pipelines
  • Migrating from GLSL to TSL
  • Implementing visual effects (particles, water, terrain, etc.)

Resources

관련 작업